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Light Gem/Holy Hand Grenade in the Underdark


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#1 Darpaek

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Posted 08 September 2009 - 09:24 AM

The Holy Hand Grenade mod turned my light gem into the Holy Hand Grenade while I was still in the Underdark. As a workaround, you can CLUAConsole in misc9r (the light gem) while paused if you are standing in the transition area for the silver dragon's area (ar2102). Click the area transition while the game is still paused and you will shift areas before the clua'd light gem transforms in the HHG.

#2 Lollorian

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Posted 08 September 2009 - 10:02 AM

Technically, the Light Gem transforms into the HHG when Chapter 6 starts, so that should explain why it transforms in the Surface exit.

But what difference does it make it it transforms before or after the underdark? The only real use for it is to kill rabbits lol ... (for which you get the ... oh-so-special reward ;))

Cheers,
Lol

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#3 Darpaek

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Posted 08 September 2009 - 12:10 PM

Technically, the Light Gem transforms into the HHG when Chapter 6 starts, so that should explain why it transforms in the Surface exit.

But what difference does it make it it transforms before or after the underdark? The only real use for it is to kill rabbits lol ... (for which you get the ... oh-so-special reward ;))

Cheers,
Lol


In my install, it fired immediately after I recieved the light gem from the svirfneblin - so I couldn't even enter into Adalon's lair!

#4 Lollorian

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Posted 08 September 2009 - 04:23 PM

Hmmm, now that you mention it, the script that fires seems to check for Chapter 4 and not 6 :o

IF
PartyHasItem("MISC9R")
GlobalGT("Chapter","GLOBAL",4)
Global("hf_GemsForGrenades","Global",0)
THEN
RESPONSE #100
SetGlobal("hf_GemsForGrenades","Global",0)
TakePartyItemAll("MISC9R")
ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0))
DisplayStringHead(Player1,~Something stirs within the cosmos. The Light Gem you received from the gnomes in the underdark has been quasi-dimensionally changed to something else.~)
END

(asking the other guys around) Are chapter numbers numbered from 0 or 1?? I don't think GlobalGT("Chapter","GLOBAL",4) checks for Chapter 6 though :P

Darpaek, if you could, use NearInfinity and try to edit the Baldur.bcs (export it somewhere first :P) and find that block, change that to other chapter numbers and try to see if it works :mellow:

Another fix for the fixpack then?? ;)

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#5 Darpaek

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Posted 08 September 2009 - 04:33 PM

Yup. Need another fix! (How could no one else have noticed this? The light gem is plot essential!)

#6 Lollorian

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Posted 08 September 2009 - 04:46 PM

But like i said, I dunno if GlobalGT("Chapter","GLOBAL",4) really checks for Chapter 4. it may do that after all :D

Just play around with editing the baldur.bcs (change that to GlobalGT("Chapter","GLOBAL",5) and GlobalGT("Chapter","GLOBAL",6)) to see if it works as intended ;)

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#7 Lollorian

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Posted 12 September 2009 - 07:59 PM

Small bump for someone more knowledgeable in globals to comment and hopefully fix this :cheers:

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#8 Wisp

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Posted 13 September 2009 - 02:50 AM

GlobalGT("Chapter","GLOBAL",4) returns true for any chapter higher than chapter 4.

(Additionally, SetGlobal("hf_GemsForGrenades","Global",0) means it will keep happening if you get a second or third or 37th Light Gem.)

Edited by Wisp, 13 September 2009 - 02:51 AM.