
Light Gem/Holy Hand Grenade in the Underdark
#1
Posted 08 September 2009 - 09:24 AM
#2
Posted 08 September 2009 - 10:02 AM
But what difference does it make it it transforms before or after the underdark? The only real use for it is to kill rabbits lol ... (for which you get the ... oh-so-special reward

Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#3
Posted 08 September 2009 - 12:10 PM
Technically, the Light Gem transforms into the HHG when Chapter 6 starts, so that should explain why it transforms in the Surface exit.
But what difference does it make it it transforms before or after the underdark? The only real use for it is to kill rabbits lol ... (for which you get the ... oh-so-special reward)
Cheers,
Lol
In my install, it fired immediately after I recieved the light gem from the svirfneblin - so I couldn't even enter into Adalon's lair!
#4
Posted 08 September 2009 - 04:23 PM

(asking the other guys around) Are chapter numbers numbered from 0 or 1?? I don't think GlobalGT("Chapter","GLOBAL",4) checks for Chapter 6 thoughIF
PartyHasItem("MISC9R")
GlobalGT("Chapter","GLOBAL",4)
Global("hf_GemsForGrenades","Global",0)
THEN
RESPONSE #100
SetGlobal("hf_GemsForGrenades","Global",0)
TakePartyItemAll("MISC9R")
ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0))
DisplayStringHead(Player1,~Something stirs within the cosmos. The Light Gem you received from the gnomes in the underdark has been quasi-dimensionally changed to something else.~)
END

Darpaek, if you could, use NearInfinity and try to edit the Baldur.bcs (export it somewhere first


Another fix for the fixpack then??

Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#5
Posted 08 September 2009 - 04:33 PM
#6
Posted 08 September 2009 - 04:46 PM

Just play around with editing the baldur.bcs (change that to GlobalGT("Chapter","GLOBAL",5) and GlobalGT("Chapter","GLOBAL",6)) to see if it works as intended

Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#7
Posted 12 September 2009 - 07:59 PM

Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#8
Posted 13 September 2009 - 02:50 AM
(Additionally, SetGlobal("hf_GemsForGrenades","Global",0) means it will keep happening if you get a second or third or 37th Light Gem.)
Edited by Wisp, 13 September 2009 - 02:51 AM.