From Enhanced BG2 tp2 file
BEGIN @46 ADD_KIT ~gladiator~ [...] ~ebg2/2da/CLABFI06.2da~ [...] BEGIN @51 ADD_KIT ~knight~ [...] ~ebg2/2da/CLABFI07.2da~ [...] BEGIN @58 ADD_KIT ~duelist~ [...] ~ebg2/2da/CLABFI08.2da~ [...] BEGIN @63 ADD_KIT ~legionnaire~ [...] ~ebg2/2da/CLABFI09.2da~ [...] BEGIN @68 ADD_KIT ~globe~ [...] ~ebg2/2da/CLABRN05.2da~ [...] BEGIN @73 ADD_KIT ~dslayer~ [...] ~ebg2/2da/CLABPA05.2da~ [...] BEGIN @77 ADD_KIT ~crusader~ [...] ~ebg2/2da/CLABPA06.2da~ [...] BEGIN @86 ADD_KIT ~fright~ [...] ~ebg2/2da/CLABPA07.2da~ [...] BEGIN @95 ADD_KIT ~killer~ [...] ~ebg2/2da/CLABTH05.2da~ [...] COPY ~ebg2/bam/spcl007.bam~ ~override/spcl007.bam~ BEGIN @103 ADD_KIT ~auril~ [...] ~ebg2/2da/CLABCL06.2da~ [...]
This be the culprit. We'll have to keep a closer eye on other standard resources as well, such as spells
Yep, that is some real overwriting going on there and it would be an incompatibility although I don't see mr.fantastic installing kits from EBG2 (they are seperate components), that is why I am still not 100% convinced that this is singled out as our problem. Also TDD kits were installed after everything so wouldn't TDD kits have overwritten EBG2 files in this case?
mr.fantastic should try some of the other TDD kits so we can eliminate options and narrow things down. It's too hard to see if it is only one kit that is hosed because of whatever compatibility problem it is and if it is solely be.