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#1181 Argent77

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Posted 17 May 2025 - 02:08 AM

Hi,
recent version can't detect the type of my classic BG2 game automatically:

NI expects "BGConfig.exe" in the game directory to successfully detect oBG2. I don't see it in your file list.

#1182 ALIEN

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Posted 17 May 2025 - 02:39 AM

Yep, that was it. Thanks!


Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes


#1183 Yovaneth

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Posted 04 June 2025 - 05:42 AM

Small suggestion (only because it's irritating me!  :devil: ). On the Area Viewer, if you check 'Display search map', would it be possible to auto-display a list of what the colours mean in the 'Mini maps' area? When you move off 'Display search map', auto-hide the list.

 

-Y-



#1184 Argent77

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Posted 05 June 2025 - 01:27 AM

Small suggestion (only because it's irritating me!  :devil: ). On the Area Viewer, if you check 'Display search map', would it be possible to auto-display a list of what the colours mean in the 'Mini maps' area? When you move off 'Display search map', auto-hide the list.

 

-Y-


You could always open the IESDP page for search maps: https://gibberlings3...ces/search.html

But I'll see if I can also find a good way to provide some info in the area viewer itself.



#1185 Argent77

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Posted 11 June 2025 - 12:34 AM

Update: NearInfinity v2.4-20250611

Changelog:

  • Reference search: Removed "GAM" file type from the default selection
  • Improved BIFF path detection for original games in case the game's ini path definitions are incorrect
  • Improved wording of labels and tooltips for the context menu entries to apply a value to all removable structures
  • Creature Animation Browser: Added option to export animation sequences as a series of PNG images (one image per frame)
  • Area Viewer:
    • If minimap layers are enabled (search, light or height map) then additional information about the coordinate under the mouse cursor is displayed in the info box
    • Added support for ENTRIES.2DA entrance definitions
    • Fixed slightly off-center ranged ambient icons
  • Added more filters to the BAM Converter:
    • Color filter "Gaussian Blur"
    • Color filter "Edge Detection"
    • Transform filter "Resize": Added "Lanczos" scaling algorithm
    • Transform filter "Rotate": Added support for arbitrary angles
  • Improved Mass Exporter:
    • Redesigned the GUI: Options are splitted into two sections to optimize dialog size
    • Added a Preview button that lists the resources matching the current export settings
    • Added a "Preselect exported files" option that allows to control which files should be exported
    • Added option "Close dialog after export"
  • WMP Viewer: A click on a worldmap icon automatically selects the entry in the area list; a click with pressed CTRL key will unselect the current entry
  • WMP Viewer: Virtual worldmap icon definitions (via XNEWAREA.2DA) should not be applied to WMP resources in saved games
  • ITM View tab shows all available icon frames (e.g. if equipped and dragged variants exist)
  • Open external file: Shows a confirmation dialog if file is very big
  • Added a "Follow system color scheme" option to the Look&Feel section of the Preferences dialog which automatically selects a light or dark theme depending on current OS settings
  • Added new color theme "BCS Dark" for BCS and DLG tree view
  • Added "Specifics" field to CRE View tab
  • Added display of human-readable in-game date and time on the View tab of GAM resources
  • Added a "Sync" button to resource views that restores the resource tree selection of the currently opened resource
  • Updated CRE status flags: BG2 and EE games repurpose bit 19 (DISEASED) to track the Deactivate() script action
  • Updated supported resource types for IWD and IWD2 in opcode 206
  • Improved text and resource fields in structured resources to prevent accidental alterations of content unless they were explicitly modified by the user (required for some new EEex features)
  • "Find resource" (quick search) should not prefer game resources in saved games if they also exist as regular game resources (e.g. BALDUR.GAM)
  • Deprecated Preferences option "Ignore Override". Option is largely superceded by the resource option "Open biffed resource in new window" and will be removed in a future release.
  • Fixed icon display in list controls if filter mode is enabled
  • Fixed display of the CRE kit field after restoring a manual field type conversion
  • Fixed strref field updates without marking the file as "modified" under certain conditions
  • Fixed potential freezes when using the "Find resource" (quick search) feature that could happen under very specific circumstances
  • Cosmetic fix in saved results of search operations that filters out internally used regular expression markers
  • Updated build.xml: Added "release" attribute that is considered by JDK 9 or later
  • Various internal fixes and optimizations


#1186 Andrea C.

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Posted 11 August 2025 - 04:11 AM

Is the latest build supposed to run on Windows XP 32bit? If not, what is the latest release that does?

#1187 Argent77

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Posted 12 August 2025 - 07:34 AM

Is the latest build supposed to run on Windows XP 32bit? If not, what is the latest release that does?


Yes, recent NI versions should still run on 32-bit Windows. At least theoretically. You may run out of memory if you use some of the more demanding features though (such as the area viewer).



#1188 Argent77

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Posted 09 January 2026 - 08:33 AM

Update: NearInfinity v2.4-20260109

Changelog:

  • Added several new Look and Feel themes for the app
  • Added "InfinityLoader.exe" to the default list of game launchers if available
  • Added Preferences option to enable or disable the warning dialog when opening the string table editor
  • Saved games: Added option to export GAM > PartyNPC as CHR or CRE resource
  • STO: Added options to sort store items by name
  • Greatly improved performance of the Find resource (Quick Search) feature (especially noticeable on Linux)
  • Improved the MUS playlist parser
  • Improved feedback for unsuccessful WeiDU changelog operations
  • Improved display of the result table for a WeiDU changelog operation
  • Improved usability of opcode 319 by providing a customized "Power" parameter
  • Improved parameter representation for opcode 342
  • Updated opcode 112 parameters
  • Updated opcode 303 parameters
  • Updated field types in WED resources
  • Expanded file type list for BCS reference search
  • Slightly improved error handling if dialog.tlk is not available
  • Several minor improvements to the "StringRef Lookup" dialog
  • Area Viewer: Current viewport center is preserved when changing zoom level
  • Area Viewer: Added keyboard shortcuts for Viewer Settings and Update Map
  • Area Viewer: Updating map content also updates the enabled state of layer controls
  • Area Viewer: Added context menu to copy current map position to the clipboard
  • Area Viewer: Added option to display (un)explored regions of the map
  • Area Viewer: Info box displays tile index at cursor position
  • Area Viewer: Added option to drop pins for marking positions on the map
    • Added new "Pins" layer
    • Added context menu entries to add or remove pins
    • Pins are non-persistent but can be saved to or loaded from an external file (VMAP file type)
    • VMAP files can be explicitly opened with NI's "Open external file" feature
  • BAM Converter: Relaxed frame definitions in session files
    • Frame paths can be relative to the session file path
    • Frame indices are now optional and default to 0 if not specified
    • Session export relativizes frame paths automatically if possible
  • Removed deprecated "Ignore Override" option (superseded by "Open biffed resource" feature)
  • Unified result windows for check and search operations
  • Fixed BAM V2 encoding issues that caused glitched texture mapping under certain conditions
  • Fixed biff list initialization in "Edit Biff" dialog if no resource entries are available
  • Fixed context menu not opening in the resource tree for games with unmerged DLC archives
  • Fixed LUA color scheme control being initially disabled in the Preferences dialog
  • Structured resources: Fixed "Apply to all substructures" feature if a field type was manually changed to one of the predefined datatypes
  • Current color scheme is applied to the clipboard viewer and debug console windows
  • Disabled option to remove PartyNPC structures in GAM resources to prevent potential file corruption
  • Many more internal updates and fixes


#1189 Argent77

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Posted 11 January 2026 - 01:57 AM

Update: NearInfinity v2.4-20260111

This is a small follow-up release that mostly fixes usability of creature inventory slots.

Changelog:

  • Greatly improved CRE inventory slot representation (that also fixes a regression from the previous release)
  • Fixed signedness of the CRE Lore field
  • Various internal cleanups


#1190 Argent77

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Posted 22 March 2026 - 05:11 AM

Update: NearInfinity v2.4-20260322

Changelog:

  • Near Infinity can now be opened on empty game installations to modify external files (e.g. saved games)
    • For technical reasons a "chitin.key" file is still required, but it can be anything renamed to "chitin.key".
    • A game type that matches the files to be edited should be selected to avoid potential file corruptions on save operations.
  • Improved string search:
    • Search text is highlighted in matching string entries (StringRef Lookup, String Table Editor, Check for unused strings)
    • Added support for unicode characters in a case-insensitive search
    • Improved error messages for syntax errors in regular expressions
    • Updated text component library
  • Added new feature "Spell Abilities Generator":
    • Auto-generates level-scaled spell ability structures based on a great number of customizable parameters
  • Added a "Clear value" button to "Unknown" resource fields that can be used to quickly zeroize unused content
  • Added context menu option to export Effect structures in CRE/ITM/SPL resources as external EFF files
  • Added option to EFF resources to copy the file content to the clipboard for use as Effect structures in CRE/ITM/SPL resources
  • Added Preferences option to "Sort Override Files in Resource Tree by Type"
  • Overhauled graphics conversion dialogs for BMP, MOS, PVRZ, and TIS files
  • Shortcut Ctrl-C on resources in the resource tree can be used to copy-paste the resource in the system's file explorer
  • WMP Viewer: Expanded "Show map icons" by option to display only map icons that are marked as "visible" on the worldmap
  • BAM Converter:
    • Added Super xBR scaling to filter "Resize BAM Frames"
    • "Long-tap" on the "Add cycle(s)" button allows to add a user-defined number of cycles at once
    • Several improvements to the UI layout
    • Added option to activate or deactivate defined filters temporarily
    • Added scroll bars to preview display which are shown if the preview image is bigger than the preview window
  • Improved display of relative offsets in substructures
  • Improved error messages when loading graphics files
  • Improved usability of color picker UI control that is used by several opcodes
  • Improved labels of ITM unusability flags for mages and druids
  • Context menu option "Open biffed resource" is now available in all resource display modes
  • Updated fields in ARE "tiled objects" structures
  • Improved name of opcode 250
  • Removed unused field from WED overlay tilemap structures
  • Dice fields in effects and abilities are treated as unsigned numbers
  • Fixed DLG export as WeiDU .D file for resources in DLC archives
  • Fixed context menu option "Create zip archive" for saved games and also added to NI's File menu
  • Fixed display issue with SPLPROT "Creature type" labels used by opcodes 318/324/326
  • Fixed several potential issues when copy-pasting resource substructures
  • Fixed orientations in type B000 (AMBIENT_STATIC) creature animations
  • Fixed removal of resource selection in the resource tree when pressing shortcut Ctrl-C
  • Several more smaller fixes and updates