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[RESOLVED] Awaken On Damage, really strange...


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#1 -Viktor-

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Posted 24 February 2011 - 02:35 PM

Start a new game (BGT).

Encounter with Tarnesh (Friendly Arm Inn), my actual team: 1 cleric & 1 druid.

Tarnesh cast Mirror Image.
My cleric cast Command.
Tarnesh sleep.
My druid cast Magical Stone (I changed the "priest type" for this spell (cleric => druid)).
Tarnesh save vs spells (against magical stone ?!?).
Tarnesh awaken and... continues to cast Mirror Image.

The sleep effect don't break the cast and give a save vs a spell with no save authorized.

Edited by Ascension64, 25 February 2011 - 01:22 AM.


#2 Ascension64

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Posted 24 February 2011 - 11:44 PM

You seem to be talking more about what happens with sleep than awaken.
I don't know enough to explain what happened.
However, if a save truly isn't allowed when a creature is asleep, this has to do with sleep, not awaken.
Also, I don't know what other mods you have installed. What normally happens on awaken is that the casting gets interrupted. However, if Tarnesh has a second Mirror Image spell he may well cast a second copy of that.

Either way, I don't think this has to do with TobEx (hard to prove or disprove).
See if you can reproduce the behaviour without TobEx. (you can rename TobEx.dll to something else to forcefully disable TobEx).

Edited by Ascension64, 24 February 2011 - 11:45 PM.

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#3 Viktor

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Posted 25 February 2011 - 12:16 AM

Hello Ascension,

Tarnesh has only one Mirror Image memorized.

Mods ? Nothing special, I use BGT only for play BG1 with the BG2 engine (and I've a another installation of BG2): BG2fixpack, BG1UB, Widescreen & 1PP (paperdolls & avatars).

I retry the battle without TOBext and I'll give a report.

#4 Ascension64

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Posted 25 February 2011 - 12:22 AM

Yeah, I tried this lots of times and every time Tarnesh got back up, I received a message that his spell casting failed.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#5 Viktor

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Posted 25 February 2011 - 01:10 AM

You're right, I tested several times with / without TOBEx, no problem for the break cast.

I've checked magical stone with NI, there is a save authorized for the "play sound" (and only for the play sound), I changed that into "no save" and there is no more problem in game, strange... But TOBEx is not involved.

Thanks for your mod and sorry for the topic.

#6 Ascension64

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Posted 25 February 2011 - 01:20 AM

That's fine, I'm glad you worked out where the problem was.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)