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A gigantic "thank you" to a huge list of people and a very sim


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#1 DieMarlboroManDie

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Posted 27 April 2014 - 11:25 AM

First, before my surely very easy to confirm question, I want to take a moment and say thanks to all of the modders, the bug-chasers, the bug-fixers, and even many other people like me who are just glad to have so much variety and new potentiality added to what I remember was a great game when I played it first back in the Stone Age.  I soon went from completely overwhelmed with how to even begin to decide what mods I might want, to completely overwhelmed with the incredible selection, to completely overwhelmed with the potential install order issues, to completely overwhelmed with the amount of help that exists in that regard, to completely overwhelmed with the length of the BiG World Project v14 PDF.

 

You could say I was a bit overwhelmed.

 

To anybody else who might look at this and say, "Hey that's me...I don't have one freaking idea what I am doing right now. I 2 has teh stoopid.", know this:  

 

I am old and surely half of my neurons are currently only firing lonely electrochemical signals from their tiny little synaptic graves.  And I was able to, it appears, pick and choose all of my mods, foolishly forego using the BWP installer instead choosing to install manually, and get what I expect to be a properly working BGT game going with all of the language updates, bugfixes, engine updates, tactical and methodological tweaks that I wanted, graphical enhancements, audio enhancements, turkey AND all of the fixings.  

 

The dang game is currently washing and waxing my car for me and I didn't even ask it to.  And I don't even own a car, but, I do now because these mods just go to work.

 

You'd think I'd have at least needed to ask nicely, but, no, it just works.

 

But, no, it doesn't "just work". It works only because so many people have taken so much time and passion and thought to make sure it could work, and then shared it with each other in the modding community for the game along with those of us who are simply looking to make use of their visions of the game.  I did a LOT of reading and a LOT of searching.  It seems I could always find the information I needed.  I am very grateful to everyone who made that possible.  I'd start naming some names but I would never even begin come close to naming every person who helped me out by sharing their efforts on this site and others, and I would feel it was an insult not to name everyone if I even named just one.

 

Thank you all.  It will be a real pleasure to enjoy playing this again, especially because it seems as if almost every brain cell that was ever committed to playing the games in the first place is either currently otherly occupied and incapable or being bothered, or currently murdered by yours truly's very poor autocratic management of the Kingdom of DieMarboroManDie.  

 

It will be such a new experience that I will need to read the game manuals again just to remember HOW to play a D&D CRPG and thus we arrive at my very silly question, which I am sure was definitively answered twenty times during all of my reading on mods, mod incompatibilities, mod reconciliations, including the Great Mod Rift of Fourteen Aught Seven, and mod unifications.  But, try to remember, I suffer from "Teh Idoit", and it's a nasty, fickle mental disorder.

 

 

 

My question:

 

Having changed the game to BGT, using very few modifications that that change the game from its basic original spirit and intention beyond switching over to the BG2 engine, am I right to assume that reading the Baldur's Gate II manuals in conjunction with the readmes of the mods I have installed will suffice to prepare me to play again?  Or do I need to read the BG1 manuals again as well?  The whole game now plays by BG2 rules plus changes made by my installed modifications, correct?

 

Oh, my mods in the basic order I installed them. (I had to install a few components of earlier mods at a later time for the sake of compatibility such as installing BG2 Tweaks component "Sensible Entrance Points" after having installed BP-BGT Worldmap and Sword Coast Map Labels:

 

Spoiler
 
Thank you again.  I suspect I am really going to enjoy this.


#2 The Imp

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Posted 27 April 2014 - 12:36 PM

My question:

 

Having changed the game to BGT, using very few modifications that that change the game from its basic original spirit and intention beyond switching over to the BG2 engine, am I right to assume that reading the Baldur's Gate II manuals in conjunction with the readmes of the mods I have installed will suffice to prepare me to play again?  Or do I need to read the BG1 manuals again as well?  The whole game now plays by BG2 rules plus changes made by my installed modifications, correct?

Read the in game rules, not the manuals, the in game rules change at the flip of a switch when you install a mod, so the manuals are as good as kindling.

Yes, the basic rules of BG2 still apply, so you can choose a kit at the start and it will stay for the whole game from Candlekeep to the Throne of Bhall, but say you install the Tweakpacks 50th level rules, the thac0 and spell casting spell account change to a different table and they are not found in the manual, but in the game, and in the mods readme... but you'll be hard pressed to read all the readme's and know which one actually is the correct, unless you read the weidu.log's content with Notepad and then read the last components readme file.


Edited by The Imp, 27 April 2014 - 12:47 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 DieMarlboroManDie

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Posted 27 April 2014 - 02:40 PM

Got it.  That was just what I was looking for in clarification.  I will probably read the BG2 manuals, just as a basic reminder as regards the foundation of the rules, but I planned on basing decisions on what I would do based on in game descriptions and mod readmes.  I think I may have a decent idea of what components in what readmes should apply as the rule(s) to follow for the modified game I built as I read every readme of every installed mod, whether I installed a particular component or not, and probably every part of the Big World Project v14 pdf that dealt with the installed mods and components, mods and components that I didn't install but that could/would have conflicted, a ton of threads about the various mods, and about mod order and installation.  

 

And  when I have no freaking idea why something is happening, I'll come here and to the gameplay subforum and prod people with oratorical sticks, put taps in the holes, and collect the answers that will surely flow freely.  

 

Thanks for such a quick response and have a good (input the present and immediately upcoming position of the earth relative to the sun and moon in your area).



#4 Almateria

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Posted 28 April 2014 - 08:32 AM

You are welcome



#5 dreamer2007

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Posted 05 May 2014 - 11:17 PM

Yes, thank you very much for all your hard work, all you amazing modders and fixers! :hug:

 

And especially a big thank you for you, Leonardo Watson, for making the BWP. Without the BWP I am sure I wouldn't have seen most of the great mods available for BG. :cheers:


Edited by dreamer2007, 05 May 2014 - 11:19 PM.