I don’t think this particular component has changed, so the compatibility issue should be the same on non-EE installs.
Thanks a lot! That pointer was exactly what I was looking for. So it’s not exactly a technical and more of a conceptual incompatibility – and easy enough to disable. I’m sure this will be useful to others in the future, too. Ideally, SCS might want to detect the non-hostile charm as a component and then disable that particular bit of scripting… or maybe it might not if it only affects Wizards in particular, since it is arguable that a spellcaster might be able to recognise a Charm attempt better than a regular NPC would.
Bgt tweaks "Disable hostile reaction after charm" component no
Started by enkku, Mar 23 2015 04:55 AM
charm bgt
20 replies to this topic
Also tagged with one or more of these keywords: charm, bgt
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