Thanks Ghreyfain. I was making things way to complicated. So if my npc is called Azrii the following would be true?
Before join - azrii.dlg/azriid.bcs (default slot)
join - azriij.dlg
after join - banter/quests/romance - azriib.dlg/azriio.bcs (override slot)
kickout - azriip.dlg
then appropriate TOB changes. Is fighting routine needed after join(inParty) since player can control this with script command in game? If it is, is best place at beginning of override BCS?
davidt123
Member Since 12 May 2003Offline Last Active Jun 24 2003 07:35 PM
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In Topic: question concernig bcs/dlg file naming
11 June 2003 - 03:42 PM
In Topic: File name question concerning BCS + DLG
11 June 2003 - 02:59 PM
Thanks Kismet. I was certainly making a mountain out of a mole hill
In Topic: Question concerning kit addition
11 June 2003 - 02:33 PM
Thanks for the reply. I did have it after ADD_KIT. The following is partial copy of my tp2.
ADD_KIT ~AikMas ~
~AikMas 1 1 1 1 1 1 1 1~
~AIkMas 5 5 0 0 0 0 0 0 0 5 5 0 0 5 5 5 0 0 0 0 0 0 0 0 0 0 5 0 0 0 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~
~AikMas 8 15 3 3 3 3~
~AikMas -3 2 - 0 0 0~
~AikMas 8 15 3 3 3 3~
~AikMas 8 15 3 3 3 3~
~AikMas 0 1 1 1 1 1 1 1 1~
~AikMas 0 0 0 0 0 0~
~azrii/clabazam.2da~
~K_T_E~
~0x00004000 4~
~Th0~
~ * * * * * * * * * * * * * * * * * * * *~
SAY ~aikuchi master~
SAY ~Aikuchi Master~
SAY ~Aikuchi Master: This mysterious school is known only by its adherents. Only they can impart any information concerning it's aims and whereabouts
Advantages:
-Can reach grandmastery in all single handled swords, daggers and darts
-Can excel at single weaponry (2 slots)
-Can excel at dual wielding (3 slots)
-Can backstab x9 (level 10, 18, 22 + 31)
-Dextertity is given a +2 bonus
-Normal thief bonuses
Disadvantages:
-Can only use single handed swords, darts and daggers
-Strenth is given a -3 decrease
-Constitution is given a -3 decrease~
COPY ~azrii/azrii.cre~ ~override/azrii.cre~
WRITE_SHORT 0x244 0
WRITE_BYTE 0x246 ~%AikMas%~
WRITE_BYTE 0x247 0x40
The azrii.cre was made before last 4 lines of tp2 added (COPY, WRITE, etc.)
So after i loaded kit i started game and used aikmas kit, saved game then used SK to convert to azrii.cre. Later on i'll compile d files and add bcs and use near infinity to associate them with azrii.cre. Anyway after I uninstalled kit then added those last 4 lines to tp2 and reinstalled it still said cannot convert to ~%AikMas%~ to integer. Thanks again, perhaps someone has tried adding mod with new npc as new kit and they will reply. Plenty of dialogue still to write in meantime.
ADD_KIT ~AikMas ~
~AikMas 1 1 1 1 1 1 1 1~
~AIkMas 5 5 0 0 0 0 0 0 0 5 5 0 0 5 5 5 0 0 0 0 0 0 0 0 0 0 5 0 0 0 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~
~AikMas 8 15 3 3 3 3~
~AikMas -3 2 - 0 0 0~
~AikMas 8 15 3 3 3 3~
~AikMas 8 15 3 3 3 3~
~AikMas 0 1 1 1 1 1 1 1 1~
~AikMas 0 0 0 0 0 0~
~azrii/clabazam.2da~
~K_T_E~
~0x00004000 4~
~Th0~
~ * * * * * * * * * * * * * * * * * * * *~
SAY ~aikuchi master~
SAY ~Aikuchi Master~
SAY ~Aikuchi Master: This mysterious school is known only by its adherents. Only they can impart any information concerning it's aims and whereabouts
Advantages:
-Can reach grandmastery in all single handled swords, daggers and darts
-Can excel at single weaponry (2 slots)
-Can excel at dual wielding (3 slots)
-Can backstab x9 (level 10, 18, 22 + 31)
-Dextertity is given a +2 bonus
-Normal thief bonuses
Disadvantages:
-Can only use single handed swords, darts and daggers
-Strenth is given a -3 decrease
-Constitution is given a -3 decrease~
COPY ~azrii/azrii.cre~ ~override/azrii.cre~
WRITE_SHORT 0x244 0
WRITE_BYTE 0x246 ~%AikMas%~
WRITE_BYTE 0x247 0x40
The azrii.cre was made before last 4 lines of tp2 added (COPY, WRITE, etc.)
So after i loaded kit i started game and used aikmas kit, saved game then used SK to convert to azrii.cre. Later on i'll compile d files and add bcs and use near infinity to associate them with azrii.cre. Anyway after I uninstalled kit then added those last 4 lines to tp2 and reinstalled it still said cannot convert to ~%AikMas%~ to integer. Thanks again, perhaps someone has tried adding mod with new npc as new kit and they will reply. Plenty of dialogue still to write in meantime.
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