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MonsieurRigsby

Member Since 05 Jan 2009
Offline Last Active Jan 17 2010 01:58 PM

Posts I've Made

In Topic: Mod rationale: PnP vs. balancing vs. fun/other?

06 January 2009 - 06:32 AM

Yeah, sorry aVENGER, wasn't trying to criticise the documentation as such. It was just to me, the mod name Rogue Rebalancing and the strapline of "bringing it closer to PnP" left some interesting questions about exactly what type of "rebalancing" you were focusing on (or that evolved). Maybe I could have phrased the original question in 4,000 words less like that :rolleyes:

Of course, giving the user the option of which tweaks to install allows them to make their own choices and roll their own kind of game, but it's also nice to see experienced people's views on how each bit plays out (i.e. the author(s) and the users).

Take the Bard spell progression fix. This seems like a good example where Bioware presumably consciously decided that they didn't want Bards casting 7th and 8th level spells for balance purposes. So it's interesting to know whether you saw your change as largely a PnP faithfulness thing or as achieving a better in-game balance (e.g. maybe you regarded this as specifically necessary for overall balance when Bards lost power-gamer thief HLAs such as UAI and traps?)? And how did users find it in practice?

Agree that you don't need to explain yourself(!) but just out of interest... Also agree that the detailed documentation is excellent; I was only specifically referring to the opening paragraph and that, personally, I think it would be great to have brief "from the field" notes for the particularly interesting/extensive tweaks (though of course that's not essential).

Any thoughts from other mod users?