**v0.97**
- Fixed an issue where attaching a bayonet to firearms caused them to disappear.
- Fixed an issue with firearm special effects (e.g., knockdown) triggering incorrectly.
- Fixed an issue where firearms had no special effect against certain types of armor.
- Adjusted Firearm Critical Hits: Critical hits now always deal extra damage and knock down the enemy. The specific effect also varies based on the bullet's kinetic energy (some creatures are immune to these effects).
- Fixed an issue preventing firearm proficiency from increasing through combat experience.
- Fixed an issue where the QLU-11 did not display its compatible ammunition type.
- Fixed an issue related to firearm durability/jamming. Characters will now automatically switch to a backup weapon and continue attacking if their firearm becomes unusable (prioritizing ranged weapons).
- Fixed an issue where the firearm training cost displayed as 100 gold but actually charged 1000 gold.
- Fixed an issue where tanks could be killed by base stats drain effects.
shohy
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In Topic: Modern_Military_Supplies V0.97
Yesterday, 12:58 AM
In Topic: [MOD] Bard Song Switching (Icewind Mode) V4.7
06 June 2025 - 10:53 PM
V4.7 Improved compatibility. If the Bards has been modified by other MODs before this one, high-level abilities will no longer have multiple Enhanced Bard Songs and Lingering Songs occurring simultaneously.
Added a French version translated by Deepseek.
V4.6 Fixed the the Custom AI that switches melee and ranged weapon incorrectly.
The Custom AI no longer interrupts your commands except for Mode 2 (More singing than attack actions, try to keep songs effective). On Mode 2, press "Z" to switch the prompt and cast spell immediately after the prompt appears, then the spell won't be interrupted by singing.
Fixed the incorrectly displayed text when the Blade leads his Enhanced Song.
V4.5 Fixed a serious problem that Lingering Songs do not work.
Fixed the problem that the Custom AI prompts too frequently and inaccurately.
Adjusted the Custom AI to cast more buff spells, and further optimized the AI to make characters more active in fighting.
V4.4 Fixed the problem that in BGEET there were some unmodified Kit descriptions.
Fixed the problem that description of Custom AI were prone to text misplacement with many MODs installed.
V4.3 Added detailed description for the Custom AI.
V4.2 Fixed the problem that bards often stop singing on 'More attack actions than singing' mode of the Custom AI.
A new ability in Custom AI: Press 'Z' to toggle whether or not to prompt the effective moment of bard songs. At this time you can control the bard to cast a spell manually, then the poet will automatically continue to sing and keep effect of songs uninterrupted.
In Topic: Modern_Military_Supplies V0.97
23 April 2025 - 06:24 AM
**v0.96**
- Fixed an issue where tank AI installation reports errors.
- Fixed an issue where drone animations might not appear.
- Fixed an issue where drones could still be affected by ground-based area attacks while in high-altitude states.
- Added obstacle-leaping functionality to drones (outdoor only).
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