The Fixpack's codebase is pretty much static at this point. Very little actually changes from version to version.I would have to track all revisions to the fixpack to make sure I stay current.
... not much to keep up with, in other words.
razly
Not Telling
13 April 2009 - 01:21 PM
The Fixpack's codebase is pretty much static at this point. Very little actually changes from version to version.I would have to track all revisions to the fixpack to make sure I stay current.
13 April 2009 - 03:40 AM
12 April 2009 - 01:50 PM
It ceased to be D&D after the 2nd edition. That's my completely biased opinion. I hope people realize that a classic game was created, and that gradually redefining the rules is not going to make it any more classic. Really, I wish we could just sit back and appreciate the masterpiece. Beethoven's 9th is fine how it is. 2nd edition D&D is just fine, too. No more editions please.I wonder if there will be any new grandmasters of D&D.
If not, that's really *really* sad.
I leave open to discussion about what is considered D&D though... (3.5? 4.0?)
11 April 2009 - 03:22 AM
29 March 2009 - 05:26 AM
A byte can hold 256 different values. The correct range is -127 to 128 for signed bytes, and 0 to 255 for unsigned bytes.As the top value of a skill is 127. This is cause the the game engine is binary based, and so... the value can be from 0 to 127
Either method is possible when doing the math by hand.This is the same in the normal decimal math, but the calculations are usually restricted to none negative values, or the negative value is represented with an "-" mark, and not with a 999... value.
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