Lord Hugo
Member Since 29 Mar 2009Offline Last Active Apr 23 2009 07:45 PM
Community Stats
- Group Member
- Active Posts 9
- Profile Views 1262
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Posts I've Made
In Topic: BGT Spawns...
02 April 2009 - 02:34 PM
In Topic: BGT Spawns...
01 April 2009 - 09:51 AM

In Topic: BGT Spawns...
31 March 2009 - 10:19 PM
Only install which parts you want.
How does one do that? From what I've seen, BGT Tweak Pack is one whole mod. Does it ask when you are setting things up or what? I looked through the info, and it didn't say anything.
In Topic: BGT Spawns...
31 March 2009 - 09:32 PM
The same option in BGTweaks that lets you set spawn method allows you to disable the spawns entirely, or set it to spawn only once.
It's an equivalent to BG2Tweaks, which I consider to be a near essential when setting up a new install as is. Not quite as broad, but mostly minor convenience tweaks for some things in the BG portion of the game. You can just install that component if you wanted to anyway.
I heard that BGTweaks, however, restores the BG2 XP values for Scrolls, Locks, and Traps...I don't want that amount of XP until either very near the end of BG1...Or the beginning of BG2...Can you turn that off and on too?
In Topic: BGT Spawns...
31 March 2009 - 02:35 PM
Well, there are several ways of going around this problem, 1 is to reduce the experience gain from the monsters with Ding0 Experience Fixer, another is to enable other spawning system from the BGT Tweaks mod, and yet another is to use the BGSpawns mod. You have several options...
So there's no way to just turn off the spawning system of BGT? What are the pluses and minuses of the second two mods? I really don't want to tamper with the experience, I just want the spawns to either be gone or dumbed down severely.
- Spellhold Studios
- → Viewing Profile: Posts: Lord Hugo
- Guidelines