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Caswallon

Member Since 30 Jul 2002
Offline Last Active Jul 11 2006 03:38 AM

Posts I've Made

In Topic: finding strings is a like finding....

03 October 2004 - 11:02 AM

Yep, the "index" in IE is the TLK string number.

For finding the correct area, use an area list like the one at IESDP.

In Topic: Area script not running

24 September 2004 - 04:26 PM

NI should be able to do this...

In Topic: finding strings is a like finding....

24 September 2004 - 04:21 PM

IE is quite good for just browsing things (loads faster than anything else, and is dead easy to navigate), and imho still not beaten for viewing areas.

For finding the dialogue of a specific creature, I do that with IE, too:
Open its area, look it up under NPCs, go to the AI tab of the creature, and click its dialogue.

In Topic: Want to make NPC Mod! (Last Ditch Effort)

07 September 2004 - 04:03 PM

Fading to and from black:

202 FadeToColor(P:Point*,I:Blue*)
This action, although some of its parameters are unknown, is frequently useful. It can be used in cutscene situations, and especially for masking undesirable calculations or character movements on the screen. The parameters, however, are strange. The Point parameter is still taken in the [x.y] format, but x specifies the number of AI updates rather than an actual point. For example, using FadeToColor([20.0],0) would fade to black in 20 AI updates. Parameters besides the x are undefined and could use some investigation.

203 FadeFromColor(P:Point*,I:Blue*)
See above. The only difference this has is that it fades back to normal rather than black.

Cas

In Topic: Want to make NPC Mod! (Last Ditch Effort)

06 September 2004 - 01:14 AM

Nice. :)
And congratulations for managing to learn all that stuff. :)