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Sovran

Member Since 27 Nov 2003
Offline Last Active Nov 22 2005 08:32 AM

Posts I've Made

In Topic: Sorcerer-warriors, anyone?

22 February 2005 - 03:05 AM

Modding sorcerers is tricky at best, and I think the common opinion is that multi- and dual-classing is just plain out.

I've thrown together a couple of sorcerer kits (in a broad sense of the word), including something a bit like a fighter/sorcerer. This version of the mod will be available as soon as I can manage to kick myself to test everything out one more time.

The updated readme is here, if you want to steal a glance -- look up "spellsword".

In Topic: Sarevok's armor

19 February 2005 - 04:27 AM

It isn't so hard to imagine Sarevok again as a Bhaalspawn. What I'd like to see is something like one quasi-expansion based solely on Sarevok with more of his old character and story-line.


I think I'll have to engage in some self-promotion here:

http://forums.rpgdun....php?board=10.0

Granted, the forum and the site aren't very informative yet, but we're getting there.

The premise we're working on, though, is that Sarevok is but a dismantled Bhaalspawn. Returning him to all of his former glory may not be absolutely ruled out, but I think it's quite unlikely.

possible romance with your character if you are male.


*raises an eyebrow* In our version here's an option to start down a romantic path, but that's female-only...

3. even if you fuck him off - he is to be returning at later stages with some quest in the bag.


I have a little trouble imagining this. Sure, he has considerable interest in Charname... but he also has his share (and then some) of pride. And since he is only a former Child of Bhaal, I'm not sure the rest of the would-be-divine ToB crew would really care what happens to him.

Don't get me wrong, it would be a neat feature if Sarevok could be brought back to the story, but it seems difficult to avoid making it seem contrived.

1. There is should be a way to give his old Bhaalspawn powers back in place, with some more imagination or fantasy.

4. Giving his old Bhaalspawn powers with some bonuses. Also his armor...

8. Gaining some special abilities if you turn him to the "Light Side" beside the "good"-ending epilogue.


I think some perks will be included, but as I said, full restoration is a bit of a stretch. I think the redemption will be kept fairly toned down (no fireworks, no magica obscura; just one hell of a choice to make.)

6. A possible romance with someone of your party. Why not... He can possible romance Viconia. She is especially atracted by him in the original game. This can turn to a spark...


Frankly, I don't see how -- especially in the limited time frame of ToB -- Sarevok would be all that interested in anyone besides Charname. Besides, the fetters attached to Viconia's proposition seem a fairly effective turn-off for him.

In Topic: Yoshimo Romance?

08 December 2004 - 06:08 AM

Kara-Turan honor.


OK, now I'm confused. I admit I know precious little about the setting, but I assumed Yoshimo was from Kozakura (as suggested in the first post, and as his name and vocabulary would seem to suggest.) Or have I got it all backwards? Sorry if my terminology is messed up. :)

And that's the crux of this, really.  I don't think Yoshimo was honorable - He was definitely NOT a Samurai.  In Kara-Tur, he was probably a member of a thief's guild (Yeah, they have em too), and he was probably nothing more than a vicious bounty hunter.  Certainly not evil, no.  But not honorable, either. 

Bounty Hunting has never been viewed as a particularly honorable profession.  Lawmen don't like freelancers, criminals hate them, people fear them. 

Plus, if Yoshimo had been honorable, and truly felt kinship with the party, then he would probably have committed Harikiri.  But then, if he did that, then why betray Charname?  He was AFRAID of dying.  He wouldn't kill himself after ensuring his safety.

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I agree that he's no samurai, but... well, pretty much what redchartreuse said: his cultural background could (and apparently does) affect his personal sense of honour, and he could very well come to care about the people he travels with, even against his better judgment.

And yet there's this decidedly unheroic bent to him that I find appealingly realistic: he doesn't want to die. Imagine that. If not for the geas, and whatever compelled him to accept it, he probably would have made a point to try to stay on everyone's good side, and to avoid cementing any alliances.

In Topic: Yoshimo Romance?

07 December 2004 - 02:34 PM

I think it would be more poignant if he still had to betray you, so took his own life.

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Poignant, absolutely. In character for Yoshimo? Not so sure. Might be just me, though.

And, of course, I don't know what Kozakuran honour would demand.

In Topic: Yoshimo Romance?

04 December 2004 - 05:47 AM

@ Yoshimo romance in general, or Yoshimo relationship, or what have you: yay. :)

As for the nature of his geas... of course, having the geas oppose any affection would make for great drama... but somehow (and this is just a personal opinion) I think it would fit better into the picture if the geas left him a bit more room to maneuver. If he was starting to sport some feelings for Charname, wouldn't a geas opposing such feelings practically incapacitate him in the long run? And wouldn't it actually make quite a good drama as well, if he knows that he's walking a thin line -- if he starts considering contradicting Irenicus' orders, it will bring the force of the geas upon him. The crucial point, I think, is that the choice is his -- whether to act on his feelings, and pay the price for it, or not.

Later in Spellhold he says something along the lines of, "Do you know what it's like to fight a geas? It hurts... it hurts and then you die." If he was going through such a struggle all the time, I think he'd rather have dropped any romantic daydreams about Charname. Or had he not, he wouldn't be quite as well-adjusted anymore by the time you reach Spellhold.

BG1 spoiler follows:




















One thing to take into consideration is that, allegedly, Tamoko (from BG1) was Yoshimo's sister, and that he came to Faerūn looking for her -- and, possibly, to avenge her. He might, at least initially, believe that Charname's the one who killed Tamoko (regardless of whether or not the protagonist indeed killed her in Baldur's Gate.)