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seefree

Member Since 30 Jan 2004
Offline Last Active Mar 19 2004 07:12 AM

Posts I've Made

In Topic: Shapeshift Fix

31 January 2004 - 06:38 AM

Oh, I am interested for sure. I mean I never tried any type of editing before so I am sure I screwed something up several things, as you have already pointed out. I thought adding the immunity to dispel effects under "item ability" rather than as an "effect" of the item might solve that, but I guess not.
As far as being bad cop/good cop I totally understand with all the work you guys put in you have every right! I was just excited yesterday to finally find that someone was still trying to deal with the problem! Let me know if I can help with the beta-test, this whole experience has upped my knowledge of the game engine a lot and made me more appreciative of your work!
Thanks!

In Topic: Shapeshift Fix

30 January 2004 - 09:52 PM

Well I just spent a few hours learning how to use the Near Infinity tool and tweaking the files. Borrowing some of the model from the Ease of Use mod, I just altered the item file for the original greater werewolf paw, adding the immmunities and such to it along with immunity to dispel effects (hopefully just as an item ability for the item) and then pointing the change ability and monster file to it. Same for the regular werewolf paw, except had to create a new item file so as not to amp all the other creatures who use the generic paw. Crap, I hope it works after of this. There is a "weapon 1" line that ranges from 0 to 2 for the various werewolf paws, original and modded. Maybe that is a small error that will make this all a bit pointless. I'll post my sequence of changes if it works!