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cbarchuk

Member Since 12 Apr 2011
Offline Last Active Nov 01 2011 10:41 AM

Posts I've Made

In Topic: Paralytic Toxin

23 September 2011 - 06:01 AM

Oooookay. :huh:

In Topic: Potential Bugs

17 September 2011 - 06:10 AM

No worries my friend. Also when I said buggy, I meant only for the assassin. I hadn't tried any of the other class HLAs yet but am looking forward to doing so. I tested the nerve poison many times against my own teammates(I know, nice huh)and the held icon would appear on their picture but they were still able to move. Now I have no idea what the sound issue is coming from. A lot of this could be on my end as well. I don't use many mods but this is my setup and installation order:


-G3 Fix Pack
-Dungeon Be Gone
-Unfinished Business
-Widescreen Mod
-Rogue Rebalancing Mod
-G3 Tweaks
-Refinements

So I put refinements last which is the way I understand it from the readme. The only component I used from refinements is the HLAs which look fantastic though I did notice thieves no longer get 'use any item' which surprised me but the other tricks they get make up for it. I appreciate the feedback and for continuing to update this thing cause the mod is great. I guess I was used to aVENGERs RR forum which is still very active and busy with updates still being done regularly. Thanks again

In Topic: Brew Poison

16 September 2011 - 07:28 PM

It got you to respond didn't it? Now you didn't answer my question but I'm just happy that a live person actually said...something.

In Topic: Potential Bugs

16 September 2011 - 07:23 PM

35% percent. Come on, I think half off is warranted...lol. It's all good. Most of the posts I saw were at least a few years old so I was starting to think that this mod was abandoned for the most part. The bugs I listed were the main ones I've come across so far. There's also a weapon sounds issue where you can't hear your weapon actually hit the target. Very odd. I just uninstalled the mod. I like the ideas in this mod alot but it seems pretty buggy overall from the short period that I used it.

In Topic: Assassin

15 September 2011 - 07:47 PM

Ok, the assassin is one of my favorite character classes to play in BG2 although the vanilla version was pretty weak in some ways. I've tried the rogue rebalancing mod version of the assassin and there are some things I like better and some things I'm not sure about. I just came across the refinement mod here looking for other alternatives to try out. Now this mod doesn't change the vanilla assassin class but the new HLA's look extremely interesting and seem to add a unique flavor to the different classes. At any rate, I was just wondering if anyone has tried these new HLAs for the assassin out and what they thought of them on their own and compared to the rogue rebalancing mod. I'm especially interested in how cripple, nerve poison, and brew poison work. I hope all this rambling makes sense...lol. Thanks


Edit: Now I haven't messed around with the other classes yet, but I think these assassin HLAs will be top notch once a bug or two is squished. Great ideas though.