Here is a bit of code I made: (# in parenthesis is the line number)
(253)
IF ~~ THEN BEGIN 30 // from: 4.7 10.7 25.8 26.8 27.8 28.8 29.8
SAY ~Very well. I shall wait here for you a while.~
IF ~~ THEN UNSOLVED_JOURNAL ~The fighter awaits my answer. He has asked me to make up my mind as soon as possible.~ EXIT
END
(258)
IF ~~ THEN BEGIN 31 // from: 14.2
SAY ~I am in need of able men, but I am not desperate for them.~
IF ~~ THEN REPLY ~Yeah, yeah, yeah, let's just get to it.~ DO ~SetGlobal("fighterJoined","LOCALS",1) JoinParty~
IF ~~ THEN UNRESOLVED_JOURNAL ~Looks like I'm stuck with the fighter.~ EXIT
IF ~~ THEN REPLY ~Bah! I have no for you.~
IF ~~ THEN JOURNAL ~I told the fighter go sod off. Bah!~ EXIT
END
And this is the reply WeiDU gave me:
D:\Games\Baldurs Gate II - Throne of Bhaal>weidu --tlkout dialog.tlk valren01.d
[weidu] WeiDU version 148
[./CHITIN.KEY] 182 BIFFs, 41793 resources
[./dialog.tlk.old] 74157 string entries
[TRIGGER.IDS] parsed
[ACTION.IDS] parsed
[action list near line 134, column 147 of valren01.d] PARSE WARNING at line 134
column 135-143
Near Text:
syntax error
[action list near line 144, column 65 of valren01.d] PARSE WARNING at line 144 c
olumn 53-61
Near Text:
syntax error
[action list near line 260, column 113 of valren01.d] PARSE WARNING at line 260
column 101-109
Near Text:
syntax error
[valren01.d] PARSE ERROR at line 261 column 3-4
Near Text: IF
syntax error
[valren01.d] ERROR at line 261 column 3-4
Near Text: IF
Parsing.Parse_error
ERROR: parsing [valren01.d]: Parsing.Parse_error
ERROR: Parsing.Parse_error
Please help.
-Jepsolon
Jepsolon
Member Since 14 Feb 2004Offline Last Active Mar 16 2004 12:53 PM