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neriana

Member Since 16 Feb 2004
Offline Last Active Apr 27 2006 11:00 AM

Posts I've Made

In Topic: BGIII

30 March 2005 - 01:19 PM

Atari is a moneyproducing machine, and no good RPG has ever come from them, so we fanatic fans can begin shivering.

I've never played it, but I thought Gothic 2 was supposed to be a great game?

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It is.

NWN isn't bad either, and Troika is no more, thank goodness. Atari's just a publisher, anyway; the developer is what's important here. I've never understood why some people think it's so awful for a game company to behave like a business. It could be a lot worse -- EA Games could have the license. They're a programming sweatshop.

The PC's mother being a priestess of Bhaal was a retcon, and a really horribly stupid one. BG3 may not even have anything to do with the child of Bhaal thing at all. It's impossible to know what it will be about and whether it will be good or bad at this stage.

In Topic: Just wondering if this script will work

12 January 2005 - 03:36 AM

I have about 12-15 mods installed.

Some won't uninstall -> Vanim
Some say they aren't installed, but surely run -> Kelsey SoA
Some can just be uninstalled -> Kido

This is why I can't just uninstall everything. Even though it might be smarter. Certainly because of the first line, somethings do not wish to be uninstalled.

Somehow it has gotten messy. I rather think I will redo he entire installation. Just to be sure.

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Use more than one installation in the future. Keep a back-up copy of SoA + ToB + Patch + Baldurdash. Use a separate copy to mod with, and don't put any mods but the one you're working on in it. Then use a separate copy to play with. Here are the instructions: http://forums.gibber...p?showtopic=291 Further instructions are here: http://forums.gibber...wtopic=650&st=0

Deleting the dialogue.tlk will make your game not run. Deleting the override folder will... make the game not run as well, or certainly make it crash like crazy. Non-WeiDU mods are a messy pain and should not be used by anyone who does not know precisely what they are getting into.

In Topic: Happy Patches?

21 December 2004 - 11:32 PM

Both "happy" and "multi-romance" are also likely to cause huge bugs. When a mod by Wesley Weimer can break the game, it's not something you want to go around trying to do by yourself.

In Topic: help plz

16 December 2004 - 01:23 PM

I use SK as one step in creating NPCs. It's easy, and I've never had it mess anything up yet. On the other hand, I've found NI to be seriously painful for creating anything. SK and DLTCEP (mostly the latter) for creation, NI for checking stuff.

Use what you have found works for you.

In Topic: Making an NPC go hostile and attack

23 November 2004 - 05:59 PM

That didn't work, but this KINDA did.


ActionOverride("NKNIVE",Enemy()) 
ActionOverride("NKNIVER",Enemy())
ActionOverride("NKNIVER",Enemy())
ActionOverride("NKNIVER",Enemy())


I used this (surronding code not shown, but don't worry, it worked)

I have three "copies" of an NPC fighter with death variable KNIVER and one captain with KNIVE.

This made the captain and only one fighter go hostile.

What did I do wrong? Perhaps I misunderstood your instructions?

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Change the death variables of the fighters to NKNIVER1, NKNIVER2, and NKNIVER3, and change the Enemy() code accordingly. It should work then. Right now, the game is just referencing the same .cre three times.