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Stormbringer

Member Since 09 May 2011
Offline Last Active May 16 2011 12:52 AM

Posts I've Made

In Topic: Imoen After Spellhold Rescue

11 May 2011 - 11:05 AM

Thanks for the quick replies. I appreciate it.

Still, we were thinking the same thing, leveling Imoen to a 9th level Thief of whatever kit you give her... then dualing her to a mage and continuing the game. But see, the BGT doesn't have a set XP cap like the BG1 TotSC had, unless you use a mod with that feature... so Imoen is likely to reach more than 9 Thief level and 4/5th mage level...

Okay, I now understand what you were saying. Use Shadowkeeper to add enough XP so she's Mage 10 temporarily in order to enable thieving abilities, and then remove the added XP/level down right before you exit the dungeon. FWIW, last night I decided to see how just how hard it would be to get through Chpt 1 with Imoen "imported" as Thief 9/Mage 4. I got it done, but it wasn't easy despite going straight for the portal key to grab Yoshimo ASAP. You can survive most traps okay and force open locks just fine, but, as I'm sure you know, getting the portal key was very hard. The room traps are bad enough, but that chest trap is deadly - at least on core rules. My PC (8th lvl Berserker w/ 19 Con) barely survived since casting Slow Poison successfully is a coin flip. Maybe it's not as bad on "normal."

In retrospect, although its a bit of cheat, I probably should have done what you suggested since it wouldn't make any difference in the long run. Chapter 1 is really a prelude to the real game so just get through it, set remove added XP/levls, and play on. Oh well, at least I'm done with it.

What comes to the rest, we have found out that the game has sometimes hard times calculating the XP amounts the characters have, and my suggestion of temporarily setting Imoen XP with a cheat so she gain the Mage level 10 and then using it to reduce the XP total back... just before you exit the first dungeon in BG2, will reduce the chance of you getting a (9)/20th level Imoen as her thief level is already reactivated, so it's calculated as 9/x.
Yeah, exacurated a bit about the level 20, but still...

:blink: Never expected that could happen! If I understand you correctly, the game may expect Imoen to have a minimum amount of class levels rather than total experience, so if it doesn't register the 9 (or 7 normally) Thief levels because her thieving skills were never activated as expected, it might make up for the "missing levels" and thus Imoen could be a 18th-20th level mage upon rescue. LOL, well that would make the later Chapters a bit easier I suppose. Joking aside, I definitely don't want Imoen at level 20 mage upon release let alone over level 13.

I have a save right before exiting. Ques: Should I use Shadowkeeper on that save to raise her up to Mage 10, search for some traps or hide in shadows for a few seconds so the game registers her using a thieving skill, save, take out the added XP/level her back down, save again, and finally exit the dungeon and play on? Is that the correct procedure? I'm thinking it's better to address the potential problem now rather than have to level her down upon release and guess her appropriate XP/level.

What comes to the amount of XP that's given to Imoen at the Spellhold, it depends on your characters current level, so if you dual your character just before you release Imoen, you are unlikely to actually give Imoen any XP... so you probably shouldn't.

Thanks for the warning. I might not have thought of that problem though I have no plans to dual class this character. Even if I was going to dual class, I can't imagine waiting until that late in the game - at least playing on core rules or harder. It's essentially what I was trying to avoid in the first place with her. To have her as a 5th or 6th level Mage with no thieving skills available u]and[/u] my character nerfed for quite a while as I level up?! Not looking for that much of a challenge.

Again, thanks a lot for the help, and let me know whether I should level her up right before leaving.

In Topic: Imoen After Spellhold Rescue

10 May 2011 - 10:05 AM

She shouldn't gain more XP during the transfer... if you really wish to have her as a thief, I would first set her XP above the mage level 10, and then after saving and leveling her up, set the XP back to the point it was after the dual, this way she actually has as much XP as she had and she then needs what she had needed.
This way the rescue also totals up to the real amount... as the game sometimes has difficulties on calculating the total XP.

Thanks for the reply. I think my post wasn't written as clearly as it should have been. Sorry about that. I want Imoen dualed to a mage. JMO, but I don't see much point to a high level, non-kit, single class thief. I just thought she would be a more viable replacement for a thief if she dualed at level 9 rather than 7 as in the standard game. However, I want to make sure that her mage level is higher than her thief level once I rescue her so that she has all her thieving skills available. Thus:
Imoen end of Ch 01/Capture = Thief lvl 9/Mage lvl 4 or 5
Imoen: Upon Rescue from Spellhold: Thief lvl 9/ Mage lvl 10, 11, 12, etc.(whatever the game gives you).

I only asked about what happens if I had not dueled her, but instead kept her class (say used Level 1 NPC Mod to give her a kit) out of curiosity. I'll leave that option for the third time around. ;)

... as the game sometimes has difficulties on calculating the total XP.

Interesting...if I understand you correctly, the game attempts to calculate the amount of XP Imoen would have gained if she never was captured, but instead part of the party the entire time prior to rescue. Is that correct? If so, then it seems I can keep Imoen in my BG I party as Thief lvl 9 dualed to Mage lvl 4 or 5, go to BGII-SoA, and when I rescue her, she should be at least a level 10 mage (if not higher) which is all I am concerned about. Great! Now I just have to get Yoshimo ASAP when I start SoA.

There's also a mod that adds the Yoshimo's XP to Imoen in the Spellhold.

Hmmm...that's something to consider. I suppose I can still add any mod as long as I haven't played SoA (or at least met the character, found the item, etc.). My only hesitation is that I might drop Yoshimo for Jan for a bit this time around. Since this is my second time through, I thought I would try having a wider range of NPCs in the party, do more quests and add some mods. LOL - I say that yet I'm playing the same character class as last time. XD