Ymyt
Member Since 14 Jun 2004Offline Last Active Private
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- Group Member
- Active Posts 63
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- Member Title Dark of all light
- Age 35 years old
- Birthday April 19, 1990
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Istanbul, Turkey
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In Topic: One Question
05 July 2004 - 03:44 AM
Okay, thanks a lot. (Now I learned another thing!)
In Topic: One Question
04 July 2004 - 10:37 AM
Let's say that I want the chain to continue on, but I want different results for the two dialog options. So should I use GOTO? Like this?
== bjklsy
~(sigh)~
END
+~Global("Something","LOCALS",9)~+~What?~+GOTO Somewhere
+~Global("Something","LOCALS",10)~+~Hmm...~+GOTO SomewhereElse
IF ~~ THEN BEGIN Somewhere
CHAIN
IF ~Trigger1()
Trigger2()~ THEN BJKLSY PizzaChain
~Don't interrupt our conversation, <CHARNAME>!~
=
~Now, Imoen, write me a full list of ingredients of the pizza you like. Now!~
== IMOEN2J
~O-Okay, K-K-Kelsey.~
END
...............
In Topic: One Question
04 July 2004 - 02:37 AM
CHAIN
IF ~Global("KelseyImoenPizza","LOCALS",0)
InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)~ THEN BJKLSY pizzachain
~Imoen, what do you like on your pizza?~
DO ~SetGlobal("KelseyImoenPizza","LOCALS",1)~
== IMOEN2J
~Oregano.~
=
~Oh, and maybe with a little basil mixed in.~
== BJKLSY
~Well, yeah, but anything else?~
== IMOEN2J
~Sauce is good.~
== BJKLSY
~(laughs) You're not being very helpful, Imoen.~
== IMOEN2J
~Crust. I like crust on my pizza. Cooked crust is better.~
== BJKLSY
~Do you want me to make you this pizza or not?~
=
~It WAS your idea.~
== IMOEN2J
~I can't decide. Never mind, I'm just gonna have yogurt.~
== BJKLSY
~(sigh)~
END
+~Global("Something","LOCALS",9)~+~What?~+GOTO Somewhere
+~Global("Something","LOCALS",10)~+~Hmm...~+GOTO SomewhereElseLike this?
In Topic: One Question
03 July 2004 - 05:17 AM
Thanks for paying attention Seifer, but I wanted to learn how could I insert <CHARNAME>'s dialog options in an ongoing chain.
I took a look at the WeiDU readme sometime ago, and that example you copy/pasted drew my attention. But I couldn't find an example on what I said...
I took a look at the WeiDU readme sometime ago, and that example you copy/pasted drew my attention. But I couldn't find an example on what I said...
In Topic: Need Help - Triggers
14 June 2004 - 12:06 PM
Oh, ok.
Is it,
So Viconia doesn't have to talk to that NPC directly.
If the protagonist talks, or anyone else, other than Viconia, the dialog option will still appear. Thanks bt_igi, that should do the trick.
Is it,
IF ~IsGabber(Viconia)~ THEN REPLY ~Blabla~ Goto Bla2
So Viconia doesn't have to talk to that NPC directly.
If the protagonist talks, or anyone else, other than Viconia, the dialog option will still appear. Thanks bt_igi, that should do the trick.
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