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Raven_Nexus

Member Since 08 Oct 2004
Offline Last Active Oct 21 2004 03:13 AM

Topics I've Started

Tallon Banter Help

20 October 2004 - 02:33 AM

This is just an edited version of the dialog from the raw ideas tread what do you think

Talking to someone in the party I haven?t made my mind up who maybe Anomen if the main character is female.

T It has nothing to do with all this demi-god stuff. It's just 'cause she's a cutie, you know.

What is?

T Everything. Everything she gets away with. Everything we do for her you honestly think we'd be down here in this mouldy dump looking for only the Gods-knows-what and being hunted down by vampires, coweld wizards and muggers if she were ugly?

We're here to give CHARNAME a hand and find Imoen.

T Geez she?s got you under her thumb are you positive you don?t want to clean her boots with your tongue as well.


I wonder what his response would be, maybe if he failed his test he properly would want to start a fight or something. could anyone give me some hints ir tips please

Its been suggested I medievalize the language a little but when I tried it sounded posh and Tallons not posh. Im sorry if my grammer and spelling a little of when I type on forums. Im still not shore about it.

Any comment suggestion Criticism is welcomed and appreciated.

Parsing parse error newbie question

11 October 2004 - 01:12 PM

Someone sent me a custom kit tp2 script to install the kit and I made a 2da for it with the special abilitys. but when i go to install it with weidu its got a parsing parse error at ADD_KIT message. Im not shure what ive done wrong. Can anyone help please.

tp2 [code=auto:0]
ADD_KIT ~WERANG~ ///Wild Elf Ranger
//can us all weapons
~WERANG 1 1 1 1 1 1 1 1~
///total possible no. of pips in each weapon class (3 bow/sling)
~WERANG 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 3 3 2 3 2 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2~
// STR DEX CON INT WIS CHR minimum requirments
~WERANG 12 11 7 10 9 9~
~WERANG 0 0 0 0 0 0~
~WERANG 12 8 7 10 9 9~
~WERANG 12 8 7 10 9 9~
//can be any alignment
~WERANG 1 1 1 1 1 1 1 1 1~
// cannot dual class
~WERANG 0 0 0 0 0 0~
// 2da
~Tallon/werang.2da~ ///you will need to set up a 2da file similar to CLABRN01.2da for special abilities to match the special abilities listed below.
~~ ///don't need to fill this line for a custom kit
// unusable and class
~0x8000 12~
// high level abilities
~ Ra0~ ///ranger highlevel abilities
//equipment
~LEAT20 DART03,40 HELM07 BAG26 RING06 RING31 CLCK27 BOOT01 AMUL19 BRAC10 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 BOW11 BOW19 XBOW06~
// description
SAY ~wild elf ranger~
SAY ~Wild Elf Ranger~
SAY ~Wild Elf Ranger: The Wild Elf Ranger is similar to most rangers in abilities but differs in his general attitude to life. Most rangers are taciturn, silent people with a strong moral code. Not so the Wild Elf, due to heritage and lack of contact with other races the wild elf can appear brash, abrupt and generally confrontational. Most Wild Elves abhor mixing with other races and very rarely even have contact with other elves, though some have been known to leave the safety of their forests when the need arises. The Wild Elves lust for life makes up for his brashness, most of the time.

Advantages:
- +1 to hit, and +1 to damage with any missile weapon for every 4 levels of experience.
- Every 6 levels he gains the ability to make a called shot once per day.
8th level: Can set basic traps once per day, gains another use every 6 levels after this.
12th level: Can cast Cure Moderate Wounds as per the cleric spell.
20th level: +2 bonus to damage

Disadvantages:
- Cannot wear metal armour
- Cannot use cleric spellbook
~

COPY ~Tallon/tallon.cre~ ~override/tallon.cre~
WRITE_SHORT 0x244 0
WRITE_BYTE 0x246 ~%WERANG%~
WRITE_BYTE 0x247 0x40E]