Does anyone know if the greater wolfwere regeneration itself was tampered with in the fix packs?
I'm running a mostly unmodded game, other than the fixpack and parts of the tweakpack and SoS. I've noticed that greater wolfweres are only regenerating 2hp per second. They seen vastly easier to kill than in earlier versions.
In the AD&D game, Greater Wolfweres regenerate all of their hit points at the end of any given round. To do this in Baldur's gate, they should be regenerating about 10-11 damage per second.
oralpain
Member Since 25 Oct 2004Offline Last Active Dec 20 2011 04:21 PM


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