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AlexanPT

Member Since 27 Sep 2013
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Posts I've Made

In Topic: Bug or conflict with another mod?

30 September 2013 - 12:41 PM

Okay, you can close this thread, I've found a solution, I simply traveled from this level of the dungeon to the other and vice versa some times and a Dwarf suddenly appeared. Must've been a bug here in my part of the game. It's very odd. o_O


In Topic: Stuck in the cage at the beggining, help pls?

29 September 2013 - 10:10 AM

I could hack stuff I guess :P Please attach the NEWGAME.BCS and AR0602.BCS in your override folder here.

 

Probably some mod missed a Continue() - which means scripts from that mod don't allow other scripts below it to run unless the mod's scripts actually become true :D Yes voodoo black magic!

 

 

Well, I uninstalled the mods that were causing the problem and it's all fine now. :)


In Topic: Stuck in the cage at the beggining, help pls?

27 September 2013 - 10:56 AM

I see, well, I might uninstall the game and the mods and then re-install everything all over again, with the exception of the subraces mod.

Also, are all these mods causing errors? Is there really no way around but to uninstall or getting these corrected files, which are hard to?

Well, it's likely that you have installed a(meaning 1) mod that has incompatibility issue with another mod, which causes the failure of Imoen to not show up. So it's only one mod that causes this error. The mods modify the files, but that's to say that they do as they are intended on their own. Did you read the whole post about the --change-log'ging, as you can go and use the files in the <gamefolder>/change-log/ folder by placing the newgame.0000x.bcs to the override folder and renaming it as newgame.bcs(make sure to have the original file as a backup !) ... it will by pass the modification made by the mod, and thus also you won't experience the modified game(nor get the subrace), but that's the same as not installing the mod.

 

Then, I'll try to find out which aren't compatible. (I wish all of them had the compatibility list... :C)

Yeah, and I think it's easier to uninstall the mod? xd

 

Anyways, thank you very much. :)


In Topic: Stuck in the cage at the beggining, help pls?

27 September 2013 - 10:25 AM

So, guess I will have to uninstall the subrace?
N' about the other two, since I don't know what they are, I'll have to ask, what are they?

Actually this all can be fixed with a corrected files, so you don't need to uninstall a thing... but getting those corrected files might be a little harder as I don't have access to the game files, so your hope lays in Lollorian unless someone else can figure what's bugging those files, and in my diagnose that I got the right files, as I can always be wrong with my assertion... the ar0602.bcs is the BG2 start area script, while the aram00.bcs is (as far as I remember ) the exit area that the party is takes in the cutscene that transports you to the SoA part...

 

I see, well, I might uninstall the game and the mods and then re-install everything all over again, with the exception of the subraces mod.

Also, are all these mods causing errors? Is there really no way around but to uninstall or getting these corrected files, which are hard to?


In Topic: Stuck in the cage at the beggining, help pls?

27 September 2013 - 09:48 AM

 "C:/Program Files (x86)/Baldurs Gate II" That's where I have mine, but I don't think this has anything to do with that??

Well, next time make sure that you install the game to non-Windows Protected folder, like say C:/Games/BGII - SoA/ ... PS, that's just a suggestion...

So I take it that Imoen doesn't appear in the BG2 start ? Make a --change-log out of these three files: "NEWGAME.BCS", "AR0602.BCS" and "ARAM00.BCS".

 

Aight, next time I'll install in the folder you suggested. :)

 

 

 

'Nyways, here's what I got:

 

For the NEWGAME.BCS:

[WeiDU.exe] WeiDU version 23100
[WeiDU.exe] Using scripting style "BG2"
override/newgame.bcs
override/NewGame.bcs BGII-Subrace/backup/0/NewGame.bcs
 
 
 
Mods affecting NEWGAME.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
00001: ~SETUP-BGII-SUBRACE.TP2~ 0 0 // Subrace mini-mod for BGII v1.0
 
 
 
For the AR0602:
[WeiDU.exe] WeiDU version 23100
[WeiDU.exe] Using scripting style "BG2"
override/ar0602.bcs
override/AR0602.bcs Mortis\backup/0/AR0602.bcs
override/AR0602.bcs FR_ROV/backup/0/AR0602.bcs
override/AR0602.BCS
override/ar0602.bcs
 
 
 
Mods affecting AR0602.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
00001: ~MORTIS/SETUP-MORTIS.TP2~ 0 0 // Mortis: v2.32
00002: ~FR_ROV/SETUP-FR_ROV.TP2~ 0 0 // Freedom's Reign (SoA or ToB): v7.3
00003: /* from game biffs */ ~SETUP-TDD.TP2~ 0 0 // The Darkest Day,  v1.14: v1.14
00004: /* from game biffs */ ~SETUP-THEUNDYING.TP2~ 0 0 //  "The Undying" Mod (Requires Throne of Bhaal)

 

 

 

For ARAM00.BCS:

[WeiDU.exe] WeiDU version 23100

[WeiDU.exe] Using scripting style "BG2"
override/aram00.bcs
override/aram00.bcs
override/aram00.bcs
override/ARAM00.BCS
 
 
 
Mods affecting ARAM00.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
00001: /* acted upon in an indetectable manner */~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
00002: /* acted upon in an indetectable manner */~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
00003: /* from game biffs */ ~SETUP-TDD.TP2~ 0 0 // The Darkest Day,  v1.14: v1.14
 
 
So, guess I will have to uninstall the subrace?
N' about the other two, since I don't know what they are, I'll have to ask, what are they?