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BelovedDolphin

Member Since 21 May 2014
Offline Last Active Jun 28 2014 02:25 PM

Posts I've Made

In Topic: Trouble with rejoin dialogue firing

22 May 2014 - 06:43 AM

I found my error! I never used Begin MYPEONYP in the initial dialogue file. This brings me questions.

 

Why is a *P file needed if the text for parting is in the *D file?

 

I noticed when I used NumTimesJoined(0) the character infinitely loops their clicking dialogue while in the party, as if trying to initiate conversation again. Is it because NumTimesJoined(0) is never set to 1, and where would you set it to 1 at?


In Topic: Trouble with rejoin dialogue firing

21 May 2014 - 07:13 AM

I've attached the tp2, and the d files (The one that probably matters is the *p.d file and the *.tp2

 

Both d files are refrencing tra files with their @#.