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skellytz

Member Since 08 Nov 2015
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In Topic: Infinity Sounds v2

08 July 2025 - 09:11 PM

Infinity Sounds updated to v2.2!

Download  |  Readme  |  GitHub


Changes in this release

  • Restore NPC Voiceovers: French subtitles translation (thanks to Selphira)
  • More Existence Sounds: added existence sounds to gibberlings
  • Tweak Existence Sound Delay: adjusted the custom delay values
  • Updated DSOAL to r661 and OpenAL Soft to r9950

In Topic: Infinity Sounds v2

01 July 2025 - 08:40 AM

Congratulations on this update, skellytz!

As always, thanks for a cheer!   :new_thumbs:
 

I do miss the occlusion effect in my game and I'm hoping one day it'll be back.

Just to give the others a bit of context, I'd posted this on our Discord server:

The original BG2 supported EAX 2.0 and made use of its occlusion effects. Back when we used compatible sound cards, many sounds farther away from the center of the screen were muffled like this:
Attached File  bg2-occlusion.ogg   167.37K   3 downloads


DSOAL, the DirectSound wrapper Infinity Sounds uses to restore EAX, currently doesn't support the occlusion effects in BG2. This was already reported to the DSOAL creator a few months ago, so maybe one day this will get fixed and we'll be able to bring these effects back. Right now, some sounds won't be processed as intended and may seem to blare at a distance.

I'll keep you posted on any progress on this issue.


In Topic: Infinity Sounds v2

29 June 2025 - 02:25 PM

Infinity Sounds updated to v2.1!

Download  |  Readme  |  GitHub
 
 
The highlight of this version is a new component for the EEs: Enhance Positional Audio.

While the EEs do not support EAX, positional audio still works through OpenAL, the default API. Unfortunately, due to the lack of configurability, many find the listening experience inadequate, especially with headphones. This is mostly because of the exaggerated panning that splits sounds into either the left or right channel.
 
This component adds the configurable software implementation of the API, OpenAL Soft, with crossfeed filters enabled to mitigate the channel separation.


Changes in this release

  • New component: Enhance Positional Audio
  • Restore NPC Voiceovers:
    • German voiceover transcription (thanks to Ychap)
    • Russian subtitles translation (thanks to yota13)
    • Polish voiceover transcription
    • Restored Aerie's minor unused voiceover (thanks to Ychap)
  • Tweak Sound Channel Volume Levels:
    • Disabled the hardcoded volume variation of armor movement sounds
    • Attenuated footsteps and armor movement sounds
  • Restore BG1 Spellcasting Sounds: restricted the BG1 variant of eff_m10.wav to Dispel Magic and Remove Magic
  • Tweak Existence Sound Delay: increased the existence sound delay of several creature types
  • Restore & Tweak Soundsets: amplified the walking sounds of ghouls, wolves, and dogs
  • Support for translations with UTF-8 character encoding
  • Compatibility with BG2 Fixpack component EE-Style GTU
  • Updated DSOAL to r659 and OpenAL Soft to r9933
  • Repackaged with Windows, macOS, and Linux installers in a single ZIP archive (thanks to Argent77)

In Topic: The BiG World Project

19 June 2025 - 01:48 AM

It would at least help determine the severity of mod incompatibility. If you're not worried these early issues are signs of even more later, continue playing, save in separate slots, and be ready to use the console.


In Topic: The BiG World Project

18 June 2025 - 01:22 PM

I'm sorry, but I don't really know much about WoBG. You've probably already asked for help directly on CoB forums; here, without a proper WeiDU.log, it'll be rather difficult for anyone to tell what's wrong.