Sorry to bother you again The Imp, i have a little update : after toying with the Infinity engine, shadow keeper and some google search (opcode, what's that? ^^), i found the spells responsible : spcl643 and spcl644.spl. (shapeshift into werewolf/greater werewolf)
So, the 2 spells do 4 things : create a new item (your pawns), give you a new ability (turn back into human) and play some 3d animations. After browsing the list of effects in the "Create Item effect" (opcode 111), i found your opcode reference (145).
So can you confirm : i just need to delete the effect (145) to all the various pawns created (must do that for spcl643 and 644, and every +2, +3 +4 +5 pawns in those .spc) and i should be good? ^^
If so, then infinity engine is an amazing editor ^^
Another quick question : the various werewolf claws are considered in this mod as hand to hand weapon. If i change their category to short sword for instance, can i use short sword proficiency to "buff" my thaco/damage as a werewolf?