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Aegnor

Member Since 21 Mar 2005
Offline Last Active May 18 2005 10:40 PM

Posts I've Made

In Topic: BGII:SOA Familiar Mod

29 March 2005 - 02:30 AM

Should I guess that the "guest" was Awake? :shifty:
If you actually are working on a fam-mod you should keep at it..
As history shows, 99% of these mods... dies under mysterious circumstances...
It is almost as if some higher power don't want it to be made... :devil:

In Topic: BGII:SOA Familiar Mod

24 March 2005 - 03:45 AM

Well, I've been planning to do familiar enhancements for D0Tweak for some time now. I don't think I'll stop just yet. :)

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I hope so.. there is always the possibility this mod dosen't fall through..
(looking at the "familiar modding" history, this mod is certaintly doomed.. :blink: )
+ you have about 50x my modding XP.. :blush: (in not more)

In Topic: BGII:SOA Familiar Mod

24 March 2005 - 12:39 AM

Was wondering about your previous post..

Especially if you don't make them summonable at will (like in NWN), since they would definitely perish in a tougher battle.


I never played NWN, how do they deal with this summoning familiar at will..
Does this mean they treat it like a Monster Summoning spell only it's the same monster each time..?

In Topic: BGII:SOA Familiar Mod

23 March 2005 - 11:29 AM

Neither of these really answer the question: why?

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- The con/hp thing is hardcoded, so in the system i use, for selection of familiars+new ones. And I don't think it was a nessesary part to actually manually code it..
- not in pack thing... um... because I say so?

In Topic: BGII:SOA Familiar Mod

23 March 2005 - 01:58 AM

- Removes the dialog option to put your familiar in your pack.
- No con loss or hp bonus...

Why? These were one of the useful and more interesting effects of the unmodded version. Removing these would reduce the effectiveness of theese familiars. Especially if you don't make them summonable at will (like in NWN), since they would definitely perish in a tougher battle.

Also, keeping them (both the older and new ones) balanced is essential here - while they level up, they must remain considerably weaker than any character of their level. A few special innates/spells here and there, and moderate THAC0/HP progression is more than enough.

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- Removes the dialog option to put your familiar in your pack.


The familiar can be told to stay in a place. This makes you able to keep him out of harms way, for the bigger battles. Ask him to wait outside the room or area.

- No con loss or hp bonus...

This is not final, if the penalty and the bonus is gone, this evens out according to me.