If you actually are working on a fam-mod you should keep at it..
As history shows, 99% of these mods... dies under mysterious circumstances...
It is almost as if some higher power don't want it to be made...
Not Telling
29 March 2005 - 02:30 AM
24 March 2005 - 03:45 AM
Well, I've been planning to do familiar enhancements for D0Tweak for some time now. I don't think I'll stop just yet.
24 March 2005 - 12:39 AM
Especially if you don't make them summonable at will (like in NWN), since they would definitely perish in a tougher battle.
23 March 2005 - 01:58 AM
Why? These were one of the useful and more interesting effects of the unmodded version. Removing these would reduce the effectiveness of theese familiars. Especially if you don't make them summonable at will (like in NWN), since they would definitely perish in a tougher battle.- Removes the dialog option to put your familiar in your pack.
- No con loss or hp bonus...
Also, keeping them (both the older and new ones) balanced is essential here - while they level up, they must remain considerably weaker than any character of their level. A few special innates/spells here and there, and moderate THAC0/HP progression is more than enough.
- Removes the dialog option to put your familiar in your pack.
This is not final, if the penalty and the bonus is gone, this evens out according to me.- No con loss or hp bonus...
Community Forum Software by IP.Board
Licensed to: Spellhold Studios

Find content