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jacklhoward

Member Since 02 Nov 2018
Offline Last Active Jun 13 2026 11:47 PM

Posts I've Made

In Topic: Baldur's Gate Trilogy v1.23

12 June 2026 - 10:43 AM

It says what WeiDU version you're running before choosing the language. If you have any mods with v251 in the game directory, the installer will automatically update to that version.

 

BGT Music is compatible with TobEx.

hi, so do I need to replace every weidu.exe with V249 version or?
How does that work if I were using Project Infinity mod manager?


In Topic: Baldur's Gate Trilogy v1.23

31 May 2026 - 10:13 PM

Right before BG2. Make sure you're using WeiDU v249 because of this bug. Unfortunately, with both v249 and v251, uninstalling components increases the risk of other issues.

1. how do I make sure I am using V249? I usually just run the weidu.exe attached to the mods.
2. is the .exe hack of the music component compatible with tobex? so can I install tobex, then install the hack?


In Topic: Baldur's Gate Trilogy v1.23

31 May 2026 - 11:48 AM

hi,I'd like to ask
 "When is a good time to uninstall  "Full Baldur’s Gate and Tales of the Sword Coast music" component so to get the default bg2 BGM back?
If it is save safe, does it mean right after the final boss fight in bg1 would be a good time----before starting bg2 part? or should i start bg2 first, make a save, then uninstall?

In Topic: [Solved] Does BGT add BG2 spells to BG1 portion of the game?

29 May 2026 - 05:55 AM

Sword Coast Stratagems

Standardise spells between BG and BG2 (TUTU, BGT)

At the moment, BG1Tutu and BGT are both a bit inconsistent in their use of BG2-only spells (like Stoneskin or Holy Smite). Non-player characters don't have any of these spells, and enemies don't use them, but party sorcerors, clerics and druids have access to them, and party mages can choose them at first level.

This component offers two alternative ways to resolve the inconsistency. The first (available only for BG1Tutu players) blocks player access to all BG2-only spells except for Find Familiar and the various wild-magic spells.

The second alternative reintroduces into BG all of the new wizard spells of fifth level or lower. Some are added to stores, others to treasure caches; see here for all of the locations.

Note that this is not needed for BG:EE because the BG2 spells are already available. (In fact, the code to make them available is based on SCS code, so in effect this component is already included in BG:EE.)

ty very much