//DEPARTURE DUE TO REPUTATION//
//Leaving at rep 9//
IF
InParty(Myself)
!Global("FHNathRomance","GLOBAL",1)
!Global("NathRomanceActive","GLOBAL",2)
ReputationLT(Player1,9)
THEN
RESPONSE #100
SetGlobal("NathGoes","GLOBAL",1)
END
IF
InParty(Myself)
OR(2)
Global("FHNathRomance","GLOBAL",1)
Global("NathRomanceActive","GLOBAL",2)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
ReputationLT(Player1,9)
THEN
RESPONSE #100
SetGlobal("NathGoes2","GLOBAL",1)
END
IF
InParty(Myself)
OR(2)
Global("FHNathRomance","GLOBAL",1)
Global("NathRomanceActive","GLOBAL",2)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("NathGoes3","GLOBAL",0)
ReputationLT(Player1,
THEN
RESPONSE #100
SetGlobal("NathGoes3","GLOBAL",1)
END
With ShadowK I could then set the NathGoes to 0. Then I removed the triggers from the FHNAT file in the Nathaniel foldser and reinstalled the mod to help keep the problem from happening again. And it seems have worked.


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