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Ar-Zimrathon

Member Since 04 May 2005
Offline Last Active Jun 19 2005 12:11 AM

Posts I've Made

In Topic: Adding Music and Dialog Question...

25 May 2005 - 07:32 AM

Yeah, thx for the hint, I've read it through before but didn't got the message (I'm unfortunately not perfect in translating English language;D)

But I released my minimod some days ago...so I found solutions to the problems, even they are not the best...;D

In Topic: Adding Music and Dialog Question...

14 May 2005 - 12:58 PM

Yeah, many thanks for the help!:)

But: What is a trigger region?
I can create Travel/Trap/Inforegions. They aren't Travels, Traps are only fired when "Entered" I think and you can't attach an inforegion a script...?! Or is the Scriptentry in the "Trap"box for inforegions too?

In Topic: Adding Music and Dialog Question...

09 May 2005 - 10:45 AM

Sorry for doubleposting...

But a new question brought me "funny" hours of testing:
How do I use the Triggeraction "Dead()" in BGI:TOTSC?
I want to check if my evil NSC is dead and after that set a Global to another value...
I tried to use his long name in "", his short name and his Deathvariable. For testing my mainchar should say a string but never did it...
Um...I added this to my Areascript (where the NSC is permanently located):

IF
  Dead("SIEGFRIED")  // SIEGFRIED
THEN
  RESPONSE #100
    DisplayString(Player1,24155)  // ~Seite aus Elfenhaut~
END

Hoping for an answer and no punishment for the doublepost! :)

In Topic: Time checks in IWD 1

09 May 2005 - 10:04 AM

I think that's controlled with the in game rounds (hope that they're called this in English;D).
Every 6 seconds one round is over and the scripts are checked another time.
So it would be hardcoded and there would be no (?) way to change that...

But that are just MY thoughts...I'm not sure if they're right!