A while ago I thought of making a summoned creature that would help with selecting spells for memorization. Basically it would remove some of the first listed spells both from the normal game and from mods so that spells listed later on could be memorized, then replace the earlier spells so that they can be memorized too. I didn't test it out, but it shouldn't be too hard to to. Still very awkward to deal with though. Maybe a spellbook that summons a genie or something...
As for the spell selection screen for learning new spells...I got nothin'. I'd imagine the spell limit is hardcoded, so not even changing the GUI would help.
Stone Wolf
Member Since 20 Dec 2002Offline Last Active Oct 25 2006 11:36 PM
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In Topic: 24 spell limit
30 June 2006 - 04:02 PM
In Topic: What alignment do you play
28 February 2006 - 09:24 AM
I tend to play Good characters. LG is probably the most common, since I like monks and paladins.
In Topic: Need some Help with Missing People and Unavailable Areas
16 February 2006 - 02:28 AM
Hmm, have you tried to CLUA in Valygar's body? That might get you through the door of the Sphere.
In Topic: DayNight
02 February 2006 - 11:58 AM
Well, according to iesdp you can change to any specific hour by using a numerical value from 0-23, but I haven't figured out any way to simply advance the clock by a certain number of hours. Well, you could always use Wait with a rather large value, but players probably wouldn't enjoy that too much.
In Topic: so now I've done it, too many mods --> performance probs?
29 January 2006 - 02:35 AM
Carried containers really do make a huge difference. That's usually the first thing I check when I start getting lag. It's not like I actually need 27 longswords +1...
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