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Rychurd

Member Since 27 Nov 2006
Offline Last Active Dec 28 2011 11:47 AM

Topics I've Started

NTotSC any new versions?

24 November 2008 - 02:10 AM

Hi,

Thanks to all those maintaining this mod - I think it's great and you've given me many hours of fun.
If you're still updating it I was wondering if you're taking requests. Mine is:
Please do something about the Northern Citadel quest.

Maybe you can't tread on the original author's toes and change the structure but all that coming and going is a pain. I've made it easier by removing the 'party required' flag from the doors to end all that saving (I can do that much). You don't need auto-saves within the same building.

One of the best things about this mod are the end of quests battles. I played this in it's original form for BG1 - the Polish version with English translation. There the fight in the Mausoleum was a brawl-du-jour. I got pasted many times. All the characters were hostile.
In this BGT version there's only 2 enemies. The traitor Eldod and mysterious assassins joined in my side. It was a walk over. OK Eldod repents, so I can understand that, but this fight is not as hard as it used to be.

Lastly, the traps in the mausoleum. They don't do anything and are unremoveable/undetectable. Might they be better as removable/resetting/damaging. If I knew how to change this I would, but I can't. So I'm asking nicely.. :whistling:

Thanks
R

Ogre's Reach & Elven Wood crash

24 November 2008 - 01:50 AM

Hi,

I'm using NTotSC version 1.60a. And BGT107
I get a crash when going to AR3499 (Ogre's Reach) and AR34PB (Elven Wood)
I looked around with NI and found that the WED and TIS files for 3499 were missing. They both use the same artwork (I remembered this from the orignal NTotSC for BG1)
I thought I'd be clever and export the originals (AR4600) from BG1 into my override folder, and change the necessary file names.
I still get a crash. I went through it with NI again and all the actors, items etc are in working order.
I take it it's not that easy?

R