grant1862
Member Since 07 May 2007Offline Last Active Jun 19 2007 09:37 AM
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In Topic: Fighting after leaving Brynnlaw
19 June 2007 - 05:54 AM
Thanks...
In Topic: Fighting after leaving Brynnlaw
18 June 2007 - 11:27 AM
thanks for the input.
In Topic: Main Character Stops attacking
08 May 2007 - 05:47 AM
I had this same prob and if I remember correctly all I did was run with AI off and that fixed it!Mine had this problem, as well. It might be that your main character has a None(default) script chosen. Try Character Sheet®->Customize->Script->Custom(default) at the bottom - it still is fairly primitive, but it works slightly better.
On a related note, one of Amber's disadvantages is an illogical AI script, too - I have to remember to change it every time I recruit her.
Not to sound dumb, but change it to what? I am an historian and game 'player,' so while I can go on and on about the replication of medieval warfare in games, how any of this works is pretty much a mystery.
I don't have the game in front of me now, but is there a way to put the AI on for some of the characters and not others? I would like my archers to shoot first and ask questions later, but the others don't need to do this.
As a side note, this is how I play Neverwinter Nights 2, as its the only to not have my infantry get torched in my own fireballs.
Thanks for the advice.
In Topic: Main Character Stops attacking
08 May 2007 - 05:02 AM
Mine had this problem, as well. It might be that your main character has a None(default) script chosen. Try Character Sheet®->Customize->Script->Custom(default) at the bottom - it still is fairly primitive, but it works slightly better.
On a related note, one of Amber's disadvantages is an illogical AI script, too - I have to remember to change it every time I recruit her.
Not to sound dumb, but change it to what? I am an historian and game 'player,' so while I can go on and on about the replication of medieval warfare in games, how any of this works is pretty much a mystery.
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