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grant1862

Member Since 07 May 2007
Offline Last Active Jun 19 2007 09:37 AM

Posts I've Made

In Topic: Fighting after leaving Brynnlaw

19 June 2007 - 05:54 AM

Worked.

Thanks...

In Topic: Fighting after leaving Brynnlaw

18 June 2007 - 11:27 AM

I actually tried this twice now, but will give it another whirl and if worst comes to worst, just go back and head straight to the Underdark.

thanks for the input.

In Topic: Main Character Stops attacking

08 May 2007 - 05:47 AM

Mine had this problem, as well. It might be that your main character has a None(default) script chosen. Try Character Sheet®->Customize->Script->Custom(default) at the bottom - it still is fairly primitive, but it works slightly better.

On a related note, one of Amber's disadvantages is an illogical AI script, too - I have to remember to change it every time I recruit her.


Not to sound dumb, but change it to what? I am an historian and game 'player,' so while I can go on and on about the replication of medieval warfare in games, how any of this works is pretty much a mystery.

I had this same prob and if I remember correctly all I did was run with AI off and that fixed it!


I don't have the game in front of me now, but is there a way to put the AI on for some of the characters and not others? I would like my archers to shoot first and ask questions later, but the others don't need to do this.

As a side note, this is how I play Neverwinter Nights 2, as its the only to not have my infantry get torched in my own fireballs.

Thanks for the advice.

In Topic: Main Character Stops attacking

08 May 2007 - 05:02 AM

Mine had this problem, as well. It might be that your main character has a None(default) script chosen. Try Character Sheet®->Customize->Script->Custom(default) at the bottom - it still is fairly primitive, but it works slightly better.

On a related note, one of Amber's disadvantages is an illogical AI script, too - I have to remember to change it every time I recruit her.


Not to sound dumb, but change it to what? I am an historian and game 'player,' so while I can go on and on about the replication of medieval warfare in games, how any of this works is pretty much a mystery.