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Andrea C.

Member Since 17 Jul 2007
Offline Last Active Today, 09:01 AM

Posts I've Made

In Topic: Current Status of Infinity Animations

22 August 2025 - 01:50 PM

Speaking of NWN animations, would it be possible to move them from individual components into one lump-sum NWN animations component?

The reason I ask is that, contrary to IWD and PST animations, NWN animations cant be given the IS treatment. Im all for having varied sprites in my game, but I dont want any sprites whose sounds dont match their animations frame by frame. I dont want to install the demons component and find myself with the NWN succubus, for example.

In Topic: NearInfinity

11 August 2025 - 04:11 AM

Is the latest build supposed to run on Windows XP 32bit? If not, what is the latest release that does?

In Topic: Infinity Sounds v2

29 July 2025 - 11:06 AM

skellytz, I was thinkingwould it be possible to support Icewind Dale: Enhanced Edition with IS? Since it shares the same engine as BG:EE. Im keen on trying it but you spoiled me with this mod and I can no longer play IE games without 😅

In Topic: Infinity Sounds v2

14 July 2025 - 01:12 AM

Ah, I see. Thats a different thread from the one I was reading. Creative botching drivers isnt news to me; they were never their strong suit. Now I have to choose between two options: get an older SB Live! card and use Windows XP, or get a newer Audigy 2 ZS card and use Windows 98 SE.

In Topic: Infinity Sounds v2

12 July 2025 - 06:34 AM

Ive just re-read the entire VOGONS thread and they do insist occlusion is only available on Win98 all the way through. They mention something about the game being hardcoded to use VxD drivers for those effects.

Ive got my eyes on a retro PC with an Audigy 2 ZS sound card. Should I eventually pull the trigger, Ill probably run Win98 on it just for the sake of safety.