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#106052 Playing the Sword Angel

Posted by Schatten on 27 March 2004 - 06:18 AM in Refinements

"I have to kill everyone, grab everything they might leave, do ALL the quests, and also kill some *birds* for the maximum XP-count

this is not the crpg way its the powergamers way like me. :D
you are right. you can beat the game easily without killing every single monster and doing every quest. and it isnt really important to script so much because otherwise you would be 2 lvl lower.



#106205 Insults to the authors

Posted by Schatten on 28 March 2004 - 05:48 AM in Refinements

nooooooooooooooooooooooooooooo........
:o
;)



#106207 What should really also be in a refinements mod

Posted by Schatten on 28 March 2004 - 05:54 AM in Refinements

too bad this is not going to be done. you need to recreate to much and change too much.
btw, any other game with d&d wont be evil, too. thanks to wotc and their opinion that good must prevail in the end. :angry:



#106209 BETA Balancing Issues

Posted by Schatten on 28 March 2004 - 06:09 AM in Refinements

nono.... to tell the truth i am a fan of ia.
but the solution to remove it is a good one. remember the difference between mage and sorc. a sorc can cast 6 times adhw, a mage cant (okay, he can; you know what i mean).
but on the other hand, every mage is prepared properly because you know whats coming around the next corner. and thus truly has a big advantage powerwise.
one second? what am i supposed to do there? its a bit short. i thought more like 2-3 ia is needed for one time stop. its still a big nerf. you need 3-4 9thlvl spell slots.



#106368 BETA Balancing Issues

Posted by Schatten on 29 March 2004 - 05:59 AM in Refinements

you've convinced me, littiz. B)



#106369 True Dweomers

Posted by Schatten on 29 March 2004 - 06:06 AM in Refinements

good idea. :)
are you able to cast all dweomers in pnp, too? isnt it better to be able to choose along the lvl ups what powers you are able to cast?



#106415 True Dweomers

Posted by Schatten on 29 March 2004 - 09:47 AM in Refinements

The complaint I would have it that they should be even more powerful, but have very long casting times, and I like the idea someone mentioned about needing components.  If you needed a rogue stone or king's tear every time you cast a spell, that would curtail their use as well.  For some, they could be godly, but require things like dragon scales, lich skulls, even unique items like the Eye of Tyr.

i can live with the removel of an jewel but to use unique items is too much. you can cast it only once and that means the spell must be so powerfull that its not even funny anymore. ;)

@dorotea: you cannot compare pnp and bg2 like you do. imagine how old and powerfull lvl 20+ npcs are in pnp and now look how fast you get the lvls and become a demigod ;) . you kill dragons and liches with ease. imo this is a very good idea. hope tgm can put it in. :)

@ tgm: hmm.... perhaps it is possible to make a menu like spell immunity. and when you lvl up and want to improve your dweomer you get an additional power. this means you have to add a spell to the menu. (this means you have to erase the previous spell and put in a new one. so you have to make n spells [n is the number of powers {example: lvl 1 you get spell x, dweomer power a; lvl 2 you get spell x&y, dweomer power b; dweomer power a gets replaced with b. a consists of spell x and b of x and y. so you cannot choose which powers you get but you dont get all at once }]). :wacko:
hmm.... i dont think anyone understands what i mean. :wacko:



#106725 True Dweomers

Posted by Schatten on 31 March 2004 - 04:59 AM in Refinements

ähm... a planetar is a very tough summon creature and you intend to summon something that is even more powerfull? whats the drawback? such a thing you are planning will be able to solo 3 liches&3 dragons in a row. sorry, i am against such a powerfull summon creature.
a planetar is a powerfull being but isnt overpowered, imo. it fits perfectly in a modded bg2/tob with battles&tactics ect..

edit: perhaps if you must sacrifice 2 con points or something would fit. i mean its a lord of hell and you must do some blood sacrifices and be protected from evil.



#106726 Concerning Psionics

Posted by Schatten on 31 March 2004 - 05:06 AM in Refinements

i agree with Baltrek. except that it is different to fight a monk and to fight a fighter.
i think it isnt too much work to add 1-2 psi enemies and to give 5-6 enemies some psi powers if that is what you mean, Baltrek.



#106766 True Dweomers

Posted by Schatten on 31 March 2004 - 09:16 AM in Refinements

"First of all, Planetars are NOT that powerful in ToB. A single Planetar falls very quickly against a ToB Dragon or any of the bosses. "

well, have never used it against dragons, only mordis. :D
nevertheless, imo planetars are very tough summons. they are hasted, vorpal hits and globe of blades. its just my opinion. perhaps because i have never used them against really tough opponets. :D dont ask me why. :D


"But Schatten, do you believe that it will come without heavy drawbacks?  You still don't know me well enough!"

no no. i knew you would have something up your sleeve. ;) hey, i am your biggest fan. i have posters all over my walls of you. ;) :ph34r:
i just fear, you gate that beast, it kills a dragon/bhaalspawn/... without you to interfere and you just wait till its done. so even if you get now exp. i mean. if i am only lvl 40 or 36 after the end doesnt matter too much.
so to clarify a bit. i fear it can beat (or help too much) the only real challenge which are the boss fights.

but after i read what you intend to do its seems not to be that way. not to be able to move without being attacked is a bit of a handicap. :)



#106767 Concerning Psionics

Posted by Schatten on 31 March 2004 - 09:19 AM in Refinements

One of the Dark Halflings in the Planar Sphere definitely uses some psionic powers, Detonate for example.

yep, ballistic attack. he actually killed me with it. <_<



#106813 True Dweomers

Posted by Schatten on 31 March 2004 - 01:17 PM in Refinements

"Devas no longer get Globe of Blades in Refinemets."

why? i hope you write all changes in the readme. ;)


"In PnP, a pit fiend used to be able to gate in more pit fiends."

this is not true. he can gate demons who are less powerful then himself.



#106999 True Dweomers

Posted by Schatten on 01 April 2004 - 11:37 AM in Refinements

Actually a pit fiend can gate in two lesser baatezu or one greater baatezu (a pit fiend is a greater baatezu) per round with 100% chance of success.

This statement is almost word for word out of the Monstrous Compendium, if I remember correctly.  My point was that fighting a pit fiend is an exercise in futility, and a guarantee of certain death due solely to this ability.  Allowing one to get loose from hell is a very, very bad thing, and opens a flood gate sized conduit for him to gate in his buddies to wreak havoc and mayhem.  In fact, the way Demigorgon (what a tough battle) was imprisoned should represent the way all demons must be imprisoned.  Summoning one should be a hair raising experience indeed.  And one undertaken taken with the utmost protection, care, and caution.  But once it is summoned, stand by for carnage will ensue.  

Do I think a greater demon should be able to take on the toughest of enemies in the game?  Absolutely.  But should it be a hair raising experience?  Absolutely.  I think there are very few SoA or ToB enemies that should be able to stand up to one of these guys.  Maybe Firkraag, , the silver dragon, Jon (of course), Kangaxx, all of the Baalspawn (except the first one in the grove of ancients), any demi-lich, etc...

okay, okay, i have read it in the book as well. a pit fiend can gate others. but you cannot implement that. you know a demilich is able to summon hundreds of liches and/or has other insanely powerfull abilities. he can kill any npc (pc would be lame ;) ) with one thought. and every lich has a dozen of powerfull guards. but to put it in would be lame and boring.
and your second paragraph can as well describe a lich and demilich. (okay, a lich perhaps, demilich definetly)

@tgm: if you improve demons dont forget us necrophil players. any demilich can beat a demon (dont scream now not true yadda yadda, pals, you knwo what i mean). ;)



#107897 Valen Expansion Now in Development

Posted by Schatten on 03 April 2004 - 03:27 PM in Valen Expansion

mah has a point there.

" and if you really require sex in a game you need to get out of your friggin cave more often."

huya. what do you mean with going out? there is no world outside my room, isnt there?



#107902 Revised Balthazar Component at Install Time

Posted by Schatten on 03 April 2004 - 03:35 PM in Refinements

tsk tsk, our testers are way too lazy...

no, they just cant read. ;) :blink:



#108472 My next NPC project...your opinion.

Posted by Schatten on 07 April 2004 - 01:07 AM in IE Mod Ideas

a & b i think are good. i vote for b.



#108507 BETA Balancing Issues

Posted by Schatten on 07 April 2004 - 05:33 AM in Refinements

if i have 100 time stop scrolls something is wrong there isnt it? ;)



#108544 BETA Balancing Issues

Posted by Schatten on 07 April 2004 - 08:41 AM in Refinements

I challenge you to gather 100 Time Stops scrolls! B)

if its possible i do it. (i am not very familiar with cheats or cheese so you must tell me how i can do it if there is a way :D ) ^_^



#108545 Renal Bloodscalp dialogue

Posted by Schatten on 07 April 2004 - 08:44 AM in Chloe

"That is, Renal is looking down the barrel of a large gun and its pointed at his head. That is Chloe and her new friends. He wants to save his skin"

he is a high lvl leader of a very powerfull organisation. do you really think he has to fear such a little gang? he quaffs a potion and is gone and summons immediatly an asassine squad that backstabs the whole party into sliced bread.



#108792 Volo screenshot

Posted by Schatten on 08 April 2004 - 10:05 AM in Longer Road

except the first part which sounds too much of a rip off its great. :D



#109532 Progress report

Posted by Schatten on 13 April 2004 - 07:57 AM in Return to Windspear

don't talk to me about leonheart or never winter nights).

nwn+addons is good and so is kotor. jade empire seems to bee a good game, too and i think you can play it on pc with an emu. :D

btw, have you played all those great snes ps action adventures/interactive films a la ff, chrono xxxx, ect. ;)



#110004 Herbalism

Posted by Schatten on 15 April 2004 - 03:59 AM in Refinements

great idea but there should be some more powerfull potions, too.

darkweed with no save is better, so you dispel any illusions and ghostroot with a better save.



#110007 Aura Cleansing

Posted by Schatten on 15 April 2004 - 04:08 AM in Refinements

1. you unleash all your spells, good. but you are powergaming and not roleplaying. you can kill anything within 3s without ref and 1s with ref. wow. no difference for me.

2. changing robe of vecna? why? is it an "official" item? :blink: i dont know. it shouldnt be changed just because you can abuse it. if something should be changed than the modded skill and not the item. (my opinion)



#110014 Aura Cleansing

Posted by Schatten on 15 April 2004 - 05:24 AM in Refinements

"I think the Robe of Vecna is an artifact level item, and should not be available from a store. You don't get Carsomyr from the Adventurer's Mart, do you? And I would say the Robe is more powerful than even Carsomyr. I would have designed it with some sort of drawback. But anyway..."

this can be true. but its just your opinion. i can come up with 1000 possibilities why it can be on any store/black market/ect...


"From what I gather, the problem is stacking increased casting speed. For a mage, I do not think there should be any increase available at all, from skill or item. Mages learn their magic as a formula, a specific combination of words, components, and gestures, that produce a desired result. How does this get sped up by an item?"

you move faster, the casting time is for you is lowered by magical means yadda yadda... its fantasy and no real world. so physic rules dont matter. ;)



"Another choice would be to make Timestop unavailable for Sorcs? Possibly make Timestop a Mage HLA? While not very in keeping with AD&D rules, making Timestop a mage HLA would certainly alleviate a huge part of the problem."

now, stop it, would you? this is an essential spell. if you dont use it, dont use it but dont force it on me.


"Now, if in V2, TG idea of True Dweomers gets implemented and IA doesn?t use 9th level spell slots & could potentially get used 4 times a day then it might in turn be time to take another look at raising the number of times Aura Cleansing can get picked. But as is limiting Sorcerers to 1 AC pick seems pretty reasonable to me."

not everybody uses the high lvl items on one sorcerer. not a good argument, imo. i splitt the loot euqally because everybody does his part and get the share. imo 3 times is good. if you give one meleer all the stuff then you must limit his ww, too. ;)



"Item balancing is a whole different subject ... and, in my humble opinion, one that should be addressed at another time. Again maybe in version XXX when the crew gets around to rebalancing items the Robe of Vecna can be addressed, but not now. I would vote to balance Aura Cleansing and other HLAs against it as is for now."

sorry, orig items should mainly be untouched. none of them is unbalanced, imo. cloak of mirror? target other chars. shild of balduran? target others. its more of a ai question than items. and seriously, if you use the shild dont complain. i never have used those things.



#110047 Aura Cleansing

Posted by Schatten on 15 April 2004 - 08:36 AM in Refinements

pwned. :D

true what you say.
powerfull items are in pnp because players want them and dont want to whack enemies with a stone with a lvl 30 char. same for bg2. sure you can beat the game with low level crap, its possible. drawback is its no fun (for me).
you tell me you beat kangaxx this way? (the tougher one and without cheese like ring of ram and simulacrums) ;)

on a side note: you cannot compare pnp (or your pnp group playing style) with bg2. as one example the time frame is whole different. bg is far far compressed. you can become lvl 20 in a very short time and thus resulting in fighting rare monsters to the left and right.
sure you become very powerfull (godlike) and thats what i think is fun. and to have some good fights you have to place some powerfull foes there. (i, too, think that the two liches (spellhold, temple ruins) are stupidly placed, same for the modded dragons in the wood).

p.s.: whats mony haul? :blink: