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There have been 9 items by HomiSite (Search limited from 10-June 23)
#485564 Version 4.1 of all 3 mods released!
Posted by HomiSite on 22 April 2010 - 09:18 AM in PS:T Fixpack
PS: This small german translation change was overseen at qtweak.tra, @21:
It should be "~"Frueher Glabrezu"-Anpassung~" (no umlaut, because they do not work properly in the Weidu installation dialogues).
#475558 Version 4.0 of all 3 mods released!
Posted by HomiSite on 16 January 2010 - 01:02 PM in PS:T Fixpack
#474376 Translations needed for version 4.0
Posted by HomiSite on 07 January 2010 - 05:40 AM in PS:T Fixpack
PS: The original german translation used old german spelling, so we used "ß" etc. in the mod translations.
#476311 Translations needed for version 4.0
Posted by HomiSite on 21 January 2010 - 02:20 PM in PS:T Fixpack
FIXPACK.TRA
@00101 = ~"Also, was bist du, Morte? Du hast es nie erzählt."~ [FFG121]
=> No german sound
@00113 = ~"Verdammt, Vhailor, ist dir klar, was du getan hast?!"~
@00114 = ~Vhailor dreht sich von Trias' Leiche weg, um dich direkt anzublicken. *Du bist BARMHERZIG und SCHWACH. STÄHLE dein Herz, bevor sich diese Krankheit AUSBREITET.*~ [VHA013]
=> German sound, yeah!@00950 = ~"Hierher werden die Toten von Sigil gebracht, um bestattet oder verbrannt zu werden. Es ist unsere Verantwortung als Staubmenschen, uns um die Toten zu kümmern, jene, die den Schatten des Lebens verlassen haben und auf dem Pfad zum Wahren Tod wandern." Dhalls Stimme senkt sich besorgt. "Deine Wunden müssen einen hohen Tribut gefordert haben, wenn du diesen Ort nicht wiedererkennst. Er ist beinahe dein Zuhause."~
@10605 = ~Lenk sie ab, um ihren Drink vergiften zu können: "Was ist denn das dahinten?"~@10605 = ~Distract her so you can poison her drink: "What's that over there?"~
=> According to similar german translations
SOUNDS.TRA
=> No german sounds for: @74/FFG122, @78/FFG104
@75=~"*Zerths* sind jene, die die Worte Zerthimons kennen. Sie beschützen die Gemeinschaften der Githzerai gegen alle Gefahren, die dem Körper oder dem Geist drohen."~ [DAK043]
=> German sound, yeah!
@76=~"Meister, wir sollten diesen Typ wirklich loswerden, bevor er sich noch an Sachen erinnert, die dein letztes Ich getan hat."~ [MRT475CA]
=> German sound, yeah!
@77=~"Beschwer dich bei den Göttern, Nordom."~ [MRT570B]
=> German sound, yeah!
=> Maybe unimportant: Annah's four "Back Stab!" sounds are in the German version all the same: "Ich will wieder mal einen Rücken löchern!" And entry @61916 ("Dak'kon Rare 4 1") has no german sound (DAK027B).
UB.TRA
@00021 = ~Erweiterte Wahrheit ueber Deionarras Schicksal~
=> Took from XPDeionarra.tra translation
@00022 = ~Wiederhergestellt: Begegnungen im Unteren Bezirk~
@00023 = ~FEDERKIEL
Gewicht: 0
Du hast diesen Federkiel in einem Schrank in deinem Zimmer der Festhalle gefunden. Er sieht ziemlich gewöhnlich aus.~
=> Took from XPDeionarra.tra translation
@00024 = ~Versiegelter Schrank~
@00025 = ~Wiederhergestellt: Bestiariumseintraege~
QTWEAK.TRA
@21 = ~"Frueher Glabrezu"-Anpassung~
@00022 = ~ETW0-Anzeige im "Baldur's Gate II"-Stil~
@00023 = ~Maximierte "Staerke"-Zauber~
@00024 = ~Ausgeschaltete Minimalwerte für Statistiken (Attribute)~
@00025 = ~Schnellladen~
#476451 Translation Files and Status
Posted by HomiSite on 22 January 2010 - 11:01 AM in PS:T Fixpack
#476459 Translation Files and Status
Posted by HomiSite on 22 January 2010 - 11:48 AM in PS:T Fixpack
#490516 Is Morte not being captured a bug?
Posted by HomiSite on 22 June 2010 - 10:18 AM in PS:T Fixpack
I'm still curious to know if Morte not being captured
would have shut out advancement in the game.
I had that happen once in a game I love called Divine Divinty.
Divine Divinity is a fine, beautiful game - although the first dungeon is the worst (and could give the player the impression that it's really just a Diablo'esk Action-RPG). When it was released, D.D. was horribly bugged, I played it with the last official patch (which deactivated the beautiful dusk/dawn lightning). I got no plot stopper bug, but one quest in the beginning doesn't work right. And you shouldn't use the teleport stones or teleporters across different areas - it kills your map. What was you plot stopper bug?
#490400 Is Morte not being captured a bug?
Posted by HomiSite on 21 June 2010 - 03:24 AM in PS:T Fixpack
#455466 Factions (something for you all to argue about while I work)
Posted by HomiSite on 09 July 2009 - 01:04 PM in PS:T Fixpack
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