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#441427 Bug Report for Version 0.49

Posted by agnar on 24 March 2009 - 03:44 PM in Classic Adventures

Another bug i forgot to mention, Paraway's wolf talisman, doesn't work as it says it should. It says 3x a day, and it has the 3 charges shown. But after using it once it's out of charges until the next day.

Cath's (not going to try spelling his name) banter story about Kira?sha loops at the second portion of the story, it never completes, so he just keeps asking if i want to hear the rest of the story, tells the second bit, then says we need to move on and he'll finish it later. i got it 3 or 4 times before i figured out what variable to move from 3 to 4. hoping that stops it for good, it's been awhile now since he triggered.

And i had no problem with falastra joining in MD, it ran fine for me.



#441020 Bug Report for Version 0.49

Posted by agnar on 19 March 2009 - 03:59 AM in Classic Adventures

Hi, a few more bugs, on a second play through, trying the alternative paths, sunless citadel instead of silver princess. And piney bluff instead of lizardmen. Again, not sure all of these are bugs, but listing things that seem like bugs.

In saltmarsh, i do the haunted house, then the pirate ship, rescuing aesdale. Then i turn down the captain after that, go see balthis. i don't know if this causes errors that i went aboard the ship to get aesdale before turning down the lizardmen thing. But when balthis introduces me to althon, he sees aesdale and paraway, thats all good. But he then goes on to offer his help with the lizardmen. i turn him down, then talk to him again and he starts the piney bluff quest.

When i do the Priestess Joy quest, it sets the variable to 3 after talking to benthic, before talking to Joy. Should have set to 2 after benthic convo. When it goes to 3 in saltmarsh, that means going back to piney bluff, Joy has nothing to say about the quest.

asking to see icar's regular store crashed game. he doesn't loop anymore, and he seems to handle the special items fine, but his regular items for sale crashes the game every time.

Maybe i'm an idiot, but i now cannot get to mistmoor. The guy in the piney bluff tavern offers to pay me to help him travel to selgaunt. mistmoor isn't on my map, no clue how to get there without cheating myself to the map. This may be intentional, but it seems like a huge amount of stuff is lost with this action, as it eliminates mistmoor xp and myth drannor xp.

It also seems messed up because Icar says he needs to meet althon, who was going through mistmoor to selgaunt, and the woman upstairs who talks about mistmoor and vildamyr, i got the impression i should be able to access mistmoor from piney bluff too.



#440979 Bug Report for Version 0.49

Posted by agnar on 18 March 2009 - 02:16 PM in Classic Adventures

Here are two little bugs that I have noticed while playing CA 0.49:

1) Armor Melt -spell is supposed to be a cleric spell but my mage could still try to learn it, the result was always a failure and the spell scroll was consumed in the process.

2) Random kobolds, orcs and sahuagins start consuming potions as soon as PC's party enters the area and they keep consuming those potions indefinitely until the monster is slain. This has happened to me in several areas, for example in Citadel, Palace of The Silver Princess and The Sahuagin Fortress.



the potion consuming thing is an odd, ongoing bug you'll see off and on throughout the game. it doesnt seem to do anything beyond making it hard to keep up with the feedback messages. And giving away some of the enemies you're likely to meet on that map.



#441626 Bug Report for Version 0.49

Posted by agnar on 26 March 2009 - 07:36 PM in Classic Adventures

That's what i found too solar's harper, but i didn't want to assume i knew what i was talking about in the actual code after a previous mistaken assumption by me. :) i figured it would be easy to find for those who know the coding better than me.



#442431 Bug Report for Version 0.49

Posted by agnar on 04 April 2009 - 06:41 AM in Classic Adventures

Really seems odd i'm the only one to get to a 20 rep so far, i think i just donated my way from disliked back up to average or something, after losing 6 points in that cath encounter with the FF mercs. i think i was sitting around 10 or 12, lost 6, then donated it back to around 10 or 11. After that i was just playing through, and didn't notice my rep getting so high. Actually it's a bit amusing having guys leave because i'm too good then asking why i dumped them. hehe. i'll just need to keep a closer eye on my rep for now.

Solar's Harper had that earlier, and he too made too many donations... and from 10 to 12, you'll loose only 5 points, as I did too-oo-oo. Now why in the Unheaven would you wish to donate if you are evil?


i believe i was chaotic neutral that game, so not evil, just not overly attached to any particular way of doing things. i donated at the temple of umberlee, so not exactly lathandarites there... And even evil i want my rep at least average because the game is tilted, by engine, toward things like high prices and guards harrassing you if your rep is too low. When i donated, i had already lost the 5 points (or whatever that encounter costs) so i was sitting at 6 or below, don't recall exactly where.

i'd never played with cath in my party before so i didn't know what other encounters might be coming. i didn't want to suddenly find myself with a rep of 2 or something, so i donated enough to get from a 6 or so up to a 10 or 12. Not goody-two-shoes, but not going to draw the ire of the goody-goods either. i only did it the once in saltmarsh. And how i got from there to a 20 is beyond me.

But really, look at how Althon is in the game, the guy is definitely evil now. But he doesn't walk about slaughtering everything he sees, doesn't recommend us killing slaves we come across, evne if, in his heart he'd like to kill them. Being "evil" or just "not terribly nice" doesn't mean being a ravening lunatic killing all you see. An evil guy can do stuff that might seem good, like freeing a bunch of slaves. But his purpose might be not nice, like hoping the escaping slaves will keep the slaver guards busy and off his back while he does what he needs to do. But in the game you can get a rep point, no matter your true roleplaying motives. Really, what's 100, or 500 gold, when we're buying stuff costing thousands in the game, if it causes my enemy some headaches?



#443002 Bug Report for Version 0.49

Posted by agnar on 10 April 2009 - 05:17 AM in Classic Adventures

Something in the Ankneg Plate Mail(Plat06) is wrong; either the description, or the usability flags, as Terra can use it, and the description would say that she couldn't, as it says...


Another thing about the same armor... in a way, Rurik doesn't want to make it, I have the money(19000+) and a Ankneg shell, but I can't reply for him to make one... And the problem is, that the dialog(tcrurik.dlk state 24: option 3) need the TCMISC12 which is :blink: the Lockpick set. :crying:
So that needs to be changed to MISC12.


i noticed the armor error from rurik, i think i reported it elsewhere in bug threads. The fun part is rurik only looks for the lockpick set but if you console the lockpick set in, then have him make the armor, he takes the shell and cash correctly. So you can then drop the lockpick set, no real game-cheating harm done. :)

As to usability i think that's another one, like the wand of heavens that is fracked in the original bg2 item so just carries over.



#442465 Bug Report for Version 0.49

Posted by agnar on 04 April 2009 - 10:32 AM in Classic Adventures

i believe i was chaotic neutral that game, so not evil, just not overly attached to any particular way of doing things. i donated at the temple of umberlee, so not exactly lathandarites there... And even evil i want my rep at least average because the game is tilted, by engine, toward things like high prices and guards harrassing you if your rep is too low. When i donated, i had already lost the 5 points (or whatever that encounter costs) so i was sitting at 6 or below, don't recall exactly where.

Had you actually donated money to Cath at the beginning(in the Palace of the Silver Princess) and not fight against him, you would have gotten a guest to destroy the Temple of Umberlee... Lathanderite!

i'd never played with cath in my party before so i didn't know what other encounters might be coming. i didn't want to suddenly find myself with a rep of 2 or something, so i donated enough to get from a 6 or so up to a 10 or 12.

So that's a 400(6->7)+200(7->8)+300(8->9)+400(9->10)=minimum of 1300 gold pieces=1300/22GP per chain mail top sell price=59.1 chain mailed guardians. That's a lot of metal. And far worse is if you go to 12 cause the it's costs you extra of 1200 gold pieces more, so there. The costs are taken from my the reputati.2da...



yes, i know i can get that quest from cath, i just went a new way this time. But despite cath's wanting to destroy the temple, the umberlee followers aren't exactly nice folks. They're just a bit less nasty than banite or shar or bhaal followers, at least in BG-world.

As to the cost, i probably didn't go above 11, i wasn't trying to get a great rep, just good enough to shield against any possible future FF merc-type encounters that would cause an auotmatic rep drop. And if i'm just selling chainmail, yeah, that'd be alot of chainmail. Of course, i sold a bunch more than that and i think i was down at 4 or 5. i think i did the haunted house before, so selling the gold stuff and the silver princess artifacts to the book merchant brought in plenty to do the donations.



#440741 Bug Report for Version 0.49

Posted by agnar on 15 March 2009 - 02:19 PM in Classic Adventures

Interesting. My install of v0.49 (also on XP) crashed partway through but worked fine the second time, but I thought it was just a fluke (until now that is...).


Hmm, i installed .49 on XP and it went fine. i removed .48 and .47 to get a clean start then installed .49 and it worked fine the first time.



#439886 Bug Report for Version 0.49

Posted by agnar on 06 March 2009 - 11:50 AM in Classic Adventures

Sorry if i'm a pain but has anyone else had an error extracting the .49 rar file after download? i have what looks like the whole file, 1.34GB i think, and i used a download manager to make sure it completed. But when i go to open it i get an error. i'm repairing it with winrar but during the repair it tells me the file ends unexpectedly or something like that.

i'll try the repaired file and see if it's still functional, but i wondered if it was just me or if the upload got cut short.

*edit: I repaired the file and as I'm extracting it I get the message that the file TC3300N.tiz is corrupt, but i also was asked if i wanted to overwrite some files (only.49 was in this directory) so i don't know if there were double copies of any files or if that happened during the repair.



#439610 Bug Report for 0.48

Posted by agnar on 03 March 2009 - 09:34 AM in Classic Adventures

i plan on making a praise post too but wanted to do this too, hopefully it's helpful. Now this isn't all, i forgot to take notes on stuff through out the game, so only a partial list, the ones that really stuck out. I'm afraid some of it will be out of chronological order as some i remembered after the fact, others i wrote down as i played through. i changed party membership a good few times so it's tough to say exact party makeup at all points of the game. Some of these may be well known, some not, sorry if any are repetition of known bugs.


- if I rescue aesdale, have him in group, do the lizardmen thing, then go visit althon, althon doesn?t realize aesdale is there. I can take icar, do all the stuff in piney bluff, but althon never recognizes aesdale, aesdale never sees althon.

- i dumped vildamyr in westgate, expecting rihn to go also, allowing me to pick up chaarna and someone else from that area, but rihn didn't leave, and when i tried removing her, she forcetalked the pc immediately with only 1 option "yes, join us" forcing me to take her back. i finally managed it by creating vildamyr again, taking him back, then removing rihn and then she took him with her. but vild, upon being removed, just vanished without a word.

- Seems to be a lack of clarity on entering the slaver fortress as at the point I get there, I didn?t know who markessa was and didn?t know icar was working for her/inside. So if I?m there with althon in party but not icar I don?t know (in game) whose name I should give to pass in safely if I don?t want to fight my way way.

- Even if I give markessa?s name outside, when I get inside, everyone attacks me except the monk guy to the right, and the guys meeting near him. Seems like there ought to be some questioning at least, before they go hostile, or they?d have lots of dead visitors or dead slavers.

- misspelling, excaped slave instead of escaped slave (guy on the ground surrounded by goblins

- ogres in slaver fortress look to have clubs/morningstars but when killed have only bolts on the bodies.

- The known and annoying ?quaffs a potion? thing that appears through out the slaver mods, and I also had rurik start to do it this last game after I dropped him from the group.

- ogre executioner triggers his talk as soon as I enter that level, even though he?s a good few rooms away.

- althon?s confusing dialogue when fighting markessa if I refuse to spare her. He also made no mention this last game of taking her body with us.

- chaarna didn?t spawn in cell one game, did spawn the other 2 games. Chaarna?s joining dialogue is REALLY repetitive as I think I tell her to join me 3 times before she actually does.

- chaarna romance triggered really fast when I went to silver princess route, did not seem to trigger at all when I did goblin citadel even though I brought her flowers.

- small village of escaped slaves near fortress never recognize I gave them the money and they never move on to safety.

- elvish slaves with shar priestess never leave after I rescue them.

- the captain beril and crew recruitment work out of order, recruiting the crew first then beryl.

- Elora goes hostile upon escaping suderham prison and trading her for althon. She goes hostile along with all peasants and soldiers when the captain says the ?there they are, don?t let them get away? line.

- minister tudwill bribery thing only works sometimes, others it breaks and says no valid replies or links and doesn?t take the cash.

- the lack of a falastra revelation seems a bug. She says its too dangerous, vanishes, then she?s there fighting you, but there?s never any ?she was a spy? sort of dialogue upon that confrontation, nor my character asking wtf is she doing with them.

- markessa (evil) and falastra have a banter where markessa keeps calling falastra ?ketta? and says she has red hair.

- I got the shadow hunters encounter even when she wasn?t in the group. I never realized it was her they chased until it happened once with her still in the group. Also shadow didn?t react after we killed them and kept her safe.

- the cath/aleigha encounter is still really buggy. I never seem to get aleigha?s dialogue before dying where she can join. Only way I got her is by killing her then creating her again, forcing her to join, or doing cath?s missions. His missions still don?t work right, cant complete them all.

- glasses of identification on pirate ship are broken, no charges ever.

- aleigha has some kind of invisible amulet equipped because I cant put any amulets on her and it says item cant be removed.

- cant rest near the lizard minister despite his saying he?d watch over me as I did. When a spider awakes me from rest near the minister and I attack the spider, the lizard man minister also goes hostile for no reason.

- swamp snakes aren?t hostile

- wyverns tail upgrade by icar is broken, cant get it to upgrade.

- icar is broken near the blacksmiths shop in piney bluff. Wont stop asking me if I want stuff worked on. Some variable isn?t setting.

- when icar and rurik take gems/potions for upgrades they take the entire stack not just the amount needed. So if I have 4 rogue stones and the upgrade needs 2, I lose all 4 unless I move 2 into another characters pack.

- I had the renfeld poisoned/harpers encounter when going back to piney bluff from the gauntlet quests? ending.

- should there be some reward, other than XP, for rescuing the frost giant princess? Or is that left open for the later mods involving the giants?

- rilithar CAN equip a bow even though his kit shouldn?t allow that, like althon?s.

- pelja didn?t force talk my pc on the selgaunt bridge so I could have walked past her without initiating that.

- dialogue loop if I say no to althon rejoining in selgaunt. He keeps asking over and over until I say yes, or I manually reset the ?IWasKickedOut? variable to 1.

- ilhara cannot wear amulet of power even though paladins ought to be allowed, and elora CAN wear it even though monks shouldn?t be able to.

- spacing in selgaunt upon arrival is off, 1 of 6 member party appear on a dock way down on the southern edge of the map while the other 5 appear on dock next to ship.

- some clarity that parties items are in box on ship might be good as first time through I missed the box and so never picked it up.

- also seems to be some unique items that don?t always come through, others that shouldn?t be there. I get rihn?s sword and living flesh thing even when she?s not in the party, but I don?t get rivians sword. Some other things too but forget exact details.

- does rivian eventually get the chance at getting the pommel gem for her sword back from eanwulf?

- even after I get to selgaunt I was getting the suderham peasants yelling for the ?guards? message over and over.

- upon reviving markessa in suderham only 1 talking option results in her joining, the other 2 she just stands there with nothing to say and dialogue exits abruptly. Seems some further talk should happen when I ask for her help.

- perhaps not a bug, perhaps to be explained later, but I had the markessa clone In the group when I went to suderham and restored the evil markessa to life. I told her to meet us in selgaunt, she vanishes, I continue on with the clone. After capture by the slave lords in suderham, the markessa clone is suddenly named Ceri without any explaination. Ceri is the name/pic of the woman icar meets in piney bluff, but there?s never any mention of all that.



#440046 Bug Report for 0.48

Posted by agnar on 07 March 2009 - 11:59 PM in Classic Adventures

Incorrect.

Dialogs and scripts check for a creatures's "death name" not their filename. This allows the game to have several CRE files for the same creature. Go browse the Imoen files to see. She must have a dozen of them if you are playing BGT. The script wasn't checking for Aesdale because of some other variables higher up in the dialog and brought over from the captain. Hopefully I have that fixed now but I see that Althon still brings out Icar even though I am trying to go do the lizardman quest. Something still isn't right and it won't be right in version 0.49 either. I'll keep working on it.

Althon's dialog has become very complicated over the past year. Right now he has to check if Paraway in in the group, Aesdale is in the group, both are in the group, and finally whether or not you are doing the Piney Bluff quest or the lizardman quest. Sigh. As I already said, it is broken. I'll work on it some more as I keep trying to get 0.49 uploaded. My ftp software is giving me timeout problems with SHS.


Ah, ok, that's what i get for trying to wade through the files without knowing shit about how they really work, yet. :) i should've known it couldn't be so simple, or you all would have fixed it already.

On the upload thing, would something like http://www.freedownloadmanager.org/ work for you? i had to use it to download the .49 successfully, and it has an upload feature, though i haven't used it. i'm not sure if any compatibility issues come up with SHS, but thought i'd mention it as a possibility. It cut my download time for .49 waaaay down and got it all cleanly, no errors.



#439674 Bug Report for 0.48

Posted by agnar on 04 March 2009 - 01:23 AM in Classic Adventures

I think I just found out why Althon and Icar seem totally oblivious to Aesdale (at least early in the game, i havent yet had aesdale all the way through to the slavers). In the dialogue where Althon is supposed to first meet the pc, and notice aesdale, then offer to help with the lizardmen, it's checking for TCAESDALE being in the party. But his cre file is named TCAESDAL without the E, so won't this always cause this dialogue check to fail?

In my games at least, when i accept the saltmarsh mission to find the lizardmen, then go visit althon, he doesnt notice aesdale and acts like i turned down the saltmarsh captain, offering only the piney bluff missions and Icar.

i also found at least one spot in Icar's dialogues where it also checks for TCAESDALE.



#439622 Bug Report for 0.48

Posted by agnar on 03 March 2009 - 11:32 AM in Classic Adventures

- aleigha has some kind of invisible amulet equipped because I cant put any amulets on her and it says item cant be removed.
- swamp snakes aren?t hostile
...but I don?t get rivians sword.

That's probably the amulet that makes her unkillable, and it's on her because you summoned her via the CLUAConsole. The first talk before the joining talk removes it.
You probably have a ranger or druid in your group, so the 'neutral animals' never attack, unless attacked upon.
I am quite sure that one of the guards in the 'Temple' you go after you have just escaped from Tiny, has Rivians sword, so you probably just missed him.


The last time i got aleigha by joining cath, starting his missions, so the unkillable thing should be removed. But maybe it's not removed because i couldn't complete his quests due to bugs? And actually, i think when i consoled her in during a previous run through, i was able to put amulets on her i'm sure. It was only this last run through when i joined cath to do the quests for him, but couldn't seem to complete the umberlee temple quest.

never knew neutral animals reacted like that to rangers or druids. i think aleigha might've still been in the group at that point so that explains that.

i must've missed him then, thanks, i'll be sure to kill everyone next time. *grin*



#434028 Bug Report

Posted by agnar on 13 January 2009 - 04:02 AM in Xulaye

I didn't get a chance to finish the game, and got busy elsewhere when the bug first happened. But i just remembered and wanted to mention it. I'm afraid i don't have the debug report from that exact build as i've pulled some stuff off and added others, since then. Anyway, the issue, it's not huge but...

i go into Ust Natha, having dropped my 6th member. when i go to get the rescue mission, all goes as it should, with Xulaye inserting into the dialogue like she's going to join the group, but when imrae and soula run off, xulaye is still not in the group and she tells me to bugger off basically. So i went off and rescued phaere, came back, xulaye still said bugger off. Only after i meet phaere in the tavern for the second mission, go back to the platform, then she will join but she acts like phaere still needs to be rescued.

Sorry i can't provide more specifics on which exact mods i had installed at that point. i know the first time i tried i had the new mod npc Ninde in the group and otherwise i think it was all non-mod npc's. i think i dropped minsc to get Xulaye first time. when i got the bug, i went back to a pre-city save and dropped ninde and tried again, same thing. i never played further with her after that bug as i worried some stuff wouldn't trigger if she didn't recognize phaere's rescue.

But i look forward to trying Xulaye again, anything that expands the underdark and enhances the time there sounds great! These days i tend to run through the UD quickly, avoiding some quests i find more annoying than interesting. So more fun stuff sounds great. :)



#444480 I there a Cleric NPC at start ?

Posted by agnar on 21 April 2009 - 06:29 AM in Classic Adventures

Thanks for the link ! ...but there's no Rurik outside the Oakhurst tavern in my game, and I can't go to Saltmarsh, so what can I do ? :crying:

EDIT : I' m stupid and impatient, he was just on the "other side" of the inn lol ! Plus I already met him but didn't notice the last dialogue for him to join, thought he was only a merchant.
Whatever, now I can go on, plus he is 2nd level, more CLW ! :rolleyes:


Don't feel too bad. After playing the original BG2 soooo many times, i got to where i only went exactly where i needed to go, not openly exploring everywhere. So when i first began playing CA, i had to conciously force myself to explore all over so i didn't miss anything. It took me awhile to get used to the idea, again, of exploring every inch of every map like i did way back when bg and bg2 were new to me. But the release of new versions/updates so often has helped keep me on my toes. :)

The one thing i had to keep in mind with rurik was to be sure i bought everything i'd need first since you cant buy from him again until saltmarsh, once he joins. First time i had him join too quick, i didn't buy anything. oops :P obviously, when i found i couldn't buy after he joined i reloaded and went shopping first.



#445165 I there a Cleric NPC at start ?

Posted by agnar on 25 April 2009 - 09:44 AM in Classic Adventures

No, I had the material for armor but no gems (sold all), the Hucrece rings but no Fire prot scroll, and a +1 ring but not 20K GPs !
Not a big prob anyway...


i dont think you need anything other than the metal to make the armor, i dont recall needing any certain gems for that.

But you should be able to get rurik to make stuff for you anytime you're in his shop just by talking to him, even when he's in your group.



#444676 I there a Cleric NPC at start ?

Posted by agnar on 22 April 2009 - 04:29 PM in Classic Adventures

By the time you get to the thoqqua you should have 3-5 magic weapons, even if they're not the weapons you specialize in, and most of your party ought to be above level 1, if not all. Of course, i don't fight the thoqqua first, i tend to go do other stuff first, hit them last or nearly last.

is this a spoiler? Not sure but just in case
Spoiler



#437534 dialogue loop

Posted by agnar on 10 February 2009 - 12:35 AM in Mazzy Friendship

I did try a search but found nothing so I wanted to mention this in case it's an unreported bug.

I do have a good few mods installed other than the mazzy friendship mod, but I thought it most likely from this mod interacting with Keldorn.

Once before I played through with Keldron and Mazzy in my group, with the mazzy friendship installed. Upon entering the radiant heart building mazzy does her banter about wishing she could be a paladin and being in the building upsets her, and Keldorn puts in his 2 cents also. But then it repeats, and she keeps it up until i change the variable for that banter. I usually play with the mazzy friendship installed, and have run through many games with mazzy in the group and the friendship, and the only time I see this bug in this banter is when keldorn is also in the group and we enter the radiant heart.

I can post a list of the common mods I had from both installs when I had this issue if you want, let me know. But I think the only common mods were the fairly normal stuff, banter packs, tweak packs, flirt packs...

That would be the I#MAZZYRADIANTHEART variable, i think thats what i did both times, set it to 3.



#438323 dialogue loop

Posted by agnar on 17 February 2009 - 12:40 PM in Mazzy Friendship

Thanks, agnar, I'll fix it ASAP--I'd love to hear your thoughts on the friendship once you've finished the game! :cheers: The problem was that the variable wasn't being set. Fixed now--will release the next version when I'm done with the next version of Xulaye. :)



Hi, I like the mod very much, good, interesting banters that fill in the character well. One thing i've noticed, and it's not just with the mazzy friendship, it seems a common issue with mods. i often get banters at odd or inconvenient times. Maybe i move through the game too fast these days. But sometimes mazzy's talk about having the trademeet statue and the hero of trademeet happen before i leave trademeet, other times it seems to happen many days later for no apparent reason. i didn't know if any of her banters are tied to areas (outside the obvious underdark, bodhi's lair and brynnlaw ones). But it can be quite amusing when i'm carefully moving my party across the amaunator floor in the proper letters to have mazzy just run across the supposedly trapped letters and start a chat about losing companions or something similar. And she never gets hit by the trap. Perhaps she's too light to set it off. *grin*

But then i suppose the banter accelerators and so on are partly to blame for probably all the mods odd timings. It's always fun to exit a "no-banter" zone of some dungeon or other and suddenly each party member has 12 things to say... :cheers:

Why just yesterday i had the fun experience of com's encounters causing a drow party to appear seeking revenge in the graveyard district at the same time as bodhi kidnapped nalia (thanks to dearnise romance mod) and fighting off those vamps. i tried to get the drow to appear elsewhere, sleeping and hanging out in various other spots outside of town, but they only wanted to attack in the graveyard. Struck me as funny a whole troop of drow wandering into the graveyard district like that unnoticed. :whistling:

But as to the mazzy friendship, it's well written and well done. i have always felt the game was missing such interactions. it seems odd that folks traveling together so much have so little to say unless they're falling in love. So thanks for the hard work!



#438356 dialogue loop

Posted by agnar on 17 February 2009 - 11:56 PM in Mazzy Friendship

I'm not using the banter accelerators and seem to get them at the right time, so that probably is the case.


Which is annoying as, without banter accelerators i have to seemingly play all of watchers keep and every single quest, plus leaving my game running paused alot to get through any romance and other such talks to play. Ah well... no such thing as perfection. :)



#433366 great start

Posted by agnar on 08 January 2009 - 02:23 AM in Ninde

i've been playing mods for awhile now but this is my first actual post about a mod. i got into playing the BG series late enough, and into mods late enough, that most i've played have been done with development and most of the bugs fixed. So i never saw much point in posting about what was pretty well a finished product.

But it's great to see in progress mods that are actually getting finished even now, when so many modders seem to have vanished due to real life issues.

i love the idea of this mod, the character and so on, and i love the dialogue written. i do wonder though about a few things though, having played through to near the end (i stopped just outside the elven palace). i wonder if anyone else has had problems finding enough stuff to do after reaching brynnlaw and the underdark, etc. to get the romance progressed to a 2. Usually when playing bg2 i have a hard time finding enough stuff to do in brynnlaw, spellhold, and the underdark, to get very many talks with Ninde, without using the advancerealtime. And i never could get it to go from 1 up to 2 on it's own. i tried leaving it on, paused for a long while, traveling to a bunch of different areas, etc. but i never got a talk after the talk counter hit 24, and the romance was still at 1, so bohdi totally ignored ninde. i had no other romances active, and ninde was bantering about still with viconia. Are her talks triggered by real time or game time, or certain places? Did i need to spend more time or do certain things in the underdark that i missed? Also, i never got the encounter in athkatla mentioned so i wasn't sure how i missed that, if it was meant to be pre or post brynnlaw.

i'm just wondering if her talks counter is set too long or if we need to know how long to spend in certain areas. i don't normally do all 3 races in the underdark, but if some talks only happen there and i know that, i'd know that i need to do every quest there, spend more time. Not that i want all the surprises ruined, just some general idea of stuff i should be sure not to miss.

i just want to get the most out of what is already a great mod. :)



#433523 great start

Posted by agnar on 09 January 2009 - 04:28 AM in Ninde

No problem. :)

agnar, I'll have a think about the timing issue and talk about it with Deva--see if we can't work something out to speed things up a little!


Thanks, though the changing of lt2 may help drastically already. my main thing was not knowing how long it was going to take before that changed. But if it happens with an earlier lt that can help alot. Though i wouldn't have lt's too far out that only trigger in the underdark, without letting us know anyway. :) i don't mind bumming around the underdark alot longer, moving slowly, to get more lt's. i just didn't know how long i'd need to be there, which ones only happened there. Oh! Also, do any of the banter speed up things interfere? i think i have one installed but if that will interfere i'll pull it off when i play through with ninde again.

Thanks for the quick responses!



#433586 great start

Posted by agnar on 09 January 2009 - 05:03 PM in Ninde

Nope, please do install banter accelerators--if you have both banter packs and Ninde installed, you'll need it to see all of the banters.

As for the Underdark talk, I spoke with Deva about it and we're going to make it LT-independent--meaning it will trigger, say, after being in the Underdark for 30 minutes. The LTs will be independent of it, and will continue regardless. :) We're also going to speed up the dialogues a little.

:cheers:


Awesome! It's a great mod so i definitely want to replay it, making sure not to miss anything. And that will help dramatically i think. i know i hate it when i work hard on something and then it gets overlooked or missed, so i'd hate to think with all the hard work you and Deva are putting in on this that we the players would miss a bunch of the banters, lovetalks, etc. by playing through too fast. :cheers:

Seriously, great work by the both of you on Ninde!



#435862 Hi, i just finished playing through a game with Xulaye

Posted by agnar on 26 January 2009 - 03:12 AM in Xulaye

Thanks, agnar, it's much appreciated once again :D

The joining issue could be that there was a problem with Solaufein leaving the area, because that needs to occur before the dialogue will trigger.

Fixed the armor bug.

Unfortunately there isn't anything more about Benerra and Tarkiz--as much as I'd have liked to write it, I don't really have the time. They were meant to play a slightly bigger role than they do, but I decided to leave them in anyway as scenery.

I'll definitely give her more bolts, thanks for the suggestion!

I'm glad you enjoyed it! :cheers:


Okay, cool. Man it's annoying how long it takes some of those game people to vanish. On the first time on the Temple map i swear i can't save it for 10-15 minutes while waiting for all those peasants and cult members to vanish... *grin* i'll try a quicksave before asking her to join, so i know soula is gone. :)

i understand the lack of time with your various mods and real life. i mostly wanted to be sure i didn't miss any content of the Xulaye mod. and Benerra and Tarkiz were the only featured characters, other than the Matron you give the armor to, who might have more content i missed. :)



#435822 Hi, i just finished playing through a game with Xulaye

Posted by agnar on 25 January 2009 - 04:15 PM in Xulaye

i wanted to say it's great as is, but did have a few issues which you probably know of but i wanted to mention.

First, i had the joining problem again, she didn't want to join until i manually changed the global variable for that setting. So i'm not sure what kept her from changing over as she should after imrae's talk about rescuing phaere. But once i manually changed the variable to 2 she was eager to join.

i think everything ran smoothly from there, until the armor quest, where i had the same issue as mentioned elsewhere. i turned the armor over and went on about my business. She complained twice, the second time just after i switched the dragon's eggs, then left as if i hadn't gotten the armor.

So i reloaded and bumped that variable up to 4 i think, from 2, and she never mentioned the armor again and all seemed fine. The new ending of the underdark played out as it should from all i could tell, i got the reward and hit the road.

i was wondering if there was supposed to be something more regarding her sister and brother, or if that might be added later if it's not in the game now, or if their inclusion was just a "fleshing out" of the game.

Also, i wanted to put in my vote for her starting off with a drow crossbow and maybe a few more bolts. If for no other reason than that she is house despana and ought to have the funds to afford it. i don't recall anywhere in the UD to buy drow stuff, only the pickings off the bodies which leaves you fairly short on bolts and the last thing i want is her rushing into battle only to get killed and ruin my brand new, more exciting UD experience... *grin*

Anyway, it was a great enhancement to the UD. Sorry for blanking on which 2 variables i changed above, but i figured you'd know offhand. i figured it out after a bit of browsing in the dialogue files.