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#490619 BG1 Missing Files

Posted by waargrin on 23 June 2010 - 06:11 PM in Mega Mod Help

I am going through the instructions in biG World v9.1

I get to the part about how the patching of TotSC has deleted some files.  Instructions say to unpack them into my BG main directory.  But, where do i get them from?


I already have downloaded many of the mods I want to use.  I do not want to use all of the features of all of the mods, so I dont want to use the BiG_World_Setup to automate this process for me.

Is it true that if i useBiG_World_Setup I cannot choose which parts of each mod I wan to install?  

Is it possible to use BiG_World_Setup and have it access the files i have already downloaded?



#491936 Big World BGT install with issues

Posted by waargrin on 10 July 2010 - 02:39 PM in BGT Archive

1.  Certain monsters do not attack.  They are red, my characters attack them, but they just stand there and get killed, they dont attack me.  For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack.  The Archdruid at the northwest corner of that map does not attack, but his bears do attack.  The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack.  Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

The new NTotSC vession needs the BP AI enhancement to work properly.

2. What is the your Graphic card ? And when you run the BGConfig.exe, what's on the two Graphics sub-sections ? The currently active selected options...



1.  so i need to reinstall the whole Big world project and all that?  as i recall, the decision to use SCS instead of BPAI was made early on in the process.

2.
nvidia geforce 9500m
800 x 600
32 bit
full screen
3d animations checked, nothing else checked on second graphic page



#491971 Big World BGT install with issues

Posted by waargrin on 11 July 2010 - 01:10 PM in BGT Archive

Will I have to reinstall all my mods in order to patch NTotSC?

thanks for your time Jarno!



#491912 Big World BGT install with issues

Posted by waargrin on 10 July 2010 - 10:42 AM in BGT Archive

I have attached my Weidu log.  

I have successfully installed this whole thing and it seems to work fine, but, there are a couple of problems.  The only one I really care about is the failure to attack problem, but, maybe the other problems are related and might help someone diagnose the problem:

1.  Certain monsters do not attack.  They are red, my characters attack them, but they just stand there and get killed, they dont attack me.  For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack.  The Archdruid at the northwest corner of that map does not attack, but his bears do attack.  The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack.  Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.  

Similar stuff throughout the game, certain things attack and others dont.

2.  After i save the game, the area beyond my characters line of sight is completely blacked out, even if i have explored it.  Also, the edges of the blacked out area are blocky instead of grainy.  I can fix this by viewing the area map and then coming back to the game.

3.  Sometimes the battle music does not shut off, i have to save the game to make it stop.

i only really care about the first one.  its lame.

Any thoughts?

Attached Files




#492034 Big World BGT install with issues

Posted by waargrin on 12 July 2010 - 06:53 PM in BGT Archive


1.  Certain monsters do not attack.  They are red, my characters attack them, but they just stand there and get killed, they dont attack me.  For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack.  The Archdruid at the northwest corner of that map does not attack, but his bears do attack.  The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack.  Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).

I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).



Jarno:  the 3d acceleration tip did work, by the way, thanks!

cool.  ok, that may be a bit over my head.  i'll download the editor and see what i can do.  where do i look for the scripts?  

it has happened with a lot of different creatures, including some in the bone hill module.  

the archdruid in the cloakwood map with the mines was a surprise to me too.  he gets all uppity in conversation, then attacks me.  he has a couple of bears with him.  he says i must be iron throne because nobody else would be there.  poor logic if you ask me...he is there after all.




#491986 Big World BGT install with issues

Posted by waargrin on 11 July 2010 - 09:07 PM in BGT Archive

1.  Certain monsters do not attack.  They are red, my characters attack them, but they just stand there and get killed, they dont attack me.  For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack.  The Archdruid at the northwest corner of that map does not attack, but his bears do attack.  The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack.  Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).

I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).



cool.  ok, that may be a bit over my head.  i'll download the editor and see what i can do.  where do i look for the scripts?  

it has happened with a lot of different creatures, including some in the bone hill module.  

the archdruid in the cloakwood map with the mines was a surprise to me too.  he gets all uppity in conversation, then attacks me.  he has a couple of bears with him.  he says i must be iron throne because nobody else would be there.  poor logic if you ask me...he is there after all.



#490567 fading promises works with Tutu?

Posted by waargrin on 22 June 2010 - 10:18 PM in Fading Promises

?



#490715 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 02:49 PM in Mega Mod Help

ok, running it again to fix 2162 problem

here's a screen shot of the thing where it wants me to hit enter...this is the first of, at a guess, several thousand times (I just held enter down before...)

http://img19.imagesh...nbwpinstall.jpg

does that work?



#490711 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 02:35 PM in Mega Mod Help

well, whatever, its done now.....at the end of the pdf it says to use TOBexLoader to start the game, but that file is where? not in my BGII - SoA folder...

how do i start the game?



#490721 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 03:03 PM in Mega Mod Help

ah...maybe this is it:

i unzipped that file and copied the contents into my BGII - SoA folder, but thats just a folder called WEIDU...the stuff that BWP needs to access is inside of it...so i copied all that into BGII_SoA and now trying it again



#490709 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 02:27 PM in Mega Mod Help

well, i am going ahead, i think my changes are going to be fine.

as i got going, the BWP installer says that it is going to be going for a while...but then it starts asking me to Press Enter to Continue. it looks like it is doing this about 3 or 4 times for every mod, it keeps telling me General Input Options, Log Options, Comparison Options and so on. i have to hit enter for every one for every mod...this seems clunky, especially since i dont know what its even talking about, so why do i care? did i do somehting wrong?



#490722 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 03:06 PM in Mega Mod Help

yay!

that was it

thanks!



#490719 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 02:59 PM in Mega Mod Help

hmmm,

thats exactly the same file i downloaded before, its already in my downloads folder...



#490701 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 01:17 PM in Mega Mod Help

so i just type in "3160" somewhere, that doesnt seem right. shouldnt i have to tell it what choice to make?



#490668 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:22 AM in Mega Mod Help

now its right?

Yes... and you could keep the dialog.tlk in the same folder... as long as you remember to not install a-thing... and you do that with the Q.



Ahhhhhhhh...guh? whats a-thing? whats Q? sorry, i am not a modder, just want to play this game with all these awesome things that you folks have made :)



#490667 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:21 AM in Mega Mod Help

hey Jarno :) thanks for any input! i'm still having isues here, but i assume its because i am missing some simple factoid



#490666 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:19 AM in Mega Mod Help

No it is not right.

so now i see that, for example, "Stuff of the Magi" mod comes to me as a zipped file. i had extracted this file into my BGII - SoA folder, and thought that was all i needed to do. however, that was one of the mods on the list that was mods that were not present. so i opened the folder called "Stuff of the Nagi v4" and inside were a ffolder called Stuff of the Magi and a setup file and another file. So i brought those outside of the folder they were in and into the BGII - SoA folder and repeated the check in the BW Installer and now it sees Stuff of the MAgi.

So that means I have to just GUESS which mods are allowed to stay in their folder and which mods i have to bring outside? that is going to be very hard!



#490662 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 09:53 AM in Mega Mod Help

ok, i think i might have figured this out. i need to run those applications and they create set-mod, mod folder, and sometimwes some other files. but if i run them in a folder without dialog.tlk, they just create those files and folders and dont actually run their setup.exe

so i made a temporary folder in my BGII - SoA folder and stashed my dialog.tlk in there, then ran all of these mod applications in my BGII - SoA folder and let the command line app run through to its error, then closed each command line.

now its right?



#490669 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:28 AM in Mega Mod Help

heres a good example: i have two bonehiull folders:
bonehill
bonehillv275
and
setup-bonehillv275
and
setup-bonehill275.tp2
all in my BGII - SoA folder,

but BWP does not see bonehill

if i just take all those files out of their folder, i am sure that will be a big mess.



#490672 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:35 AM in Mega Mod Help

rawr!

that was a bad example! bad!

bonehill IS recognized: its called Secret of Bonehill...sneaky!

now i will go see if this is a typical problem!



#490692 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 12:24 PM in Mega Mod Help

OK, now i have a real question:

I plan on eventually playing an evil character through this, so i am thinking ahead and i want to be able to keep Drizzts items, not have Malchor come and take them. but BWP does not install this (per the pdf cqalled biG World v9.1).

i found the place in the BiG World Install.bat where this should be addressed, but it is not there. In the pdf, that is component 3160 and 3170 in the draw avatars in the underdark component. In the .bat, i can find 3170, but no mention of 3160.

How do i get it to install this component?



#490682 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 11:10 AM in Mega Mod Help

oh fooey

i figured out the bdash one too.

i should just not post questions. instead i should write the question out on a peice of paper and then sit there and wait for a minute untilk i figure it out. sorry for wasting your time

if i come up with a real question, i'll be back :)

you guys rock by the way, this is impressive stuff



#490680 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 11:06 AM in Mega Mod Help

ok, also figured out that some of these mods are defaulting to installing in a different folder, so that was causing BG1UB to not appear, and a couple others.

now i have

BDASH168.exe in BGII - SoA folder
I run it, make sure it is installing in the BGII - SoA folder, and it runs, but BWP does not recognize it as being there when I do the check again....still working on it, but my lack of experience with this stuff is telling me that i am probably missing something stupid, any hints?



#490673 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 10:36 AM in Mega Mod Help

rawr!

that was a bad example! bad!

bonehill IS recognized: its called Secret of Bonehill...sneaky!

now i will go see if this is a typical problem!



#490704 I have all these mods in the BGII - SoA folder

Posted by waargrin on 24 June 2010 - 01:43 PM in Mega Mod Help

how about:


%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 2300 3031 3050 3060 3121 3125 3160 --logapp | %M%

so it just affirms any number component that you mention?
if thats right, then:

%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 2300 3031 3050 3060 3125 3160 --logapp | %M%

removed 3121 now it doesnt install the thing where npcs cant leave when pissed at me.

also:

%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 1180 2040 2050 2090 2161 2192 --logapp | %M%

added 2161 because i want the old style weapon proficiencies

and:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 4000 4010 4031 4041 4050 4061 4071 4100 4110 --logapp | %M%
got rid of 3190 cause i dont think i should be able to rest in a store


maybe some more i might do