Hendryk's Content
There have been 74 items by Hendryk (Search limited from 09-June 23)
#187786 A Dying NPC
Posted by Hendryk on 11 February 2005 - 06:17 PM in IE Modding Discussion
#187871 A Dying NPC
Posted by Hendryk on 12 February 2005 - 10:02 AM in IE Modding Discussion
#190791 More accurate paperdoll animations
Posted by Hendryk on 01 March 2005 - 05:40 AM in IE Mod Ideas
I have no idea how this is controlled by the game unfortunately but it wouldn't seem to call for any new graphics at all. At most renamed copies of the existing files.
#190828 More accurate paperdoll animations
Posted by Hendryk on 01 March 2005 - 10:03 AM in IE Mod Ideas
Halflings have no mage animation at all.
Half-orcs and female dwarves and gnomes have a mage animation but no paper doll.
Male human and half-orc animations acquire, rather noticeably, a mage's beard.
So the graphic-intensive version would be to copy the BAMs out, erase the heads, hands and feet from each frame and then try to get it function in coordination with the normal avatar as though it were a shield or helmet. Along, possibly, with an actual shield or helmet.
No thanks.
A question though. If you just erased the beards as necessary, would the game accept an icon of type A5 or M5 if that's how you decided to name the new avatars? Or is there another way to get an additional set of character BAMS to work without overwriting an existing set?
#190910 The Mod for the Wicked!
Posted by Hendryk on 01 March 2005 - 06:56 PM in Mod for the Wicked
#192219 Baldur's Gate III: The Bane of Bhaal
Posted by Hendryk on 09 March 2005 - 01:51 PM in IE Mod Ideas
#192223 Baldur's Gate III: The Bane of Bhaal
Posted by Hendryk on 09 March 2005 - 02:26 PM in IE Mod Ideas
It 'could' be done certainly. But what if I'd like my new PC to support the old one against Cyric and/or Bane? Seems like an awful lot of work just to set up an uber pit fight.
This not just to set up an uber pit fight. The purpose behind this is to create an entirely new BG gaming experience based upon the Bhaal storyline but with a story and life of its own rather than create yet another NPC who adds a few new experiences to a storyline that's played over and over. The storyline, by the way, isn't complete. It started with the fall of Bhaal and Bane in the time of troubles. Cyric now holds most of the portfolios of evil with Bane re-acquiring some and the Bhaalspawn now holding some. The ultimate goal of all three is to become the one true god of murder, mayhem, etc. This storyline will address that, along with introducing a fourth faction (you, the main character) that could hold the key to becoming just that or destroying that.
Sorry, I knew I should've spelled my RP objection out better.
My point is that the, say, paladin PC whom I have played through BG1 and 2 would emphatically not have "the ultimate goal...to become the one true god of murder, mayhem, etc." And, although his fate is not spelled out at the end of ToB, it is very clearly implied that, whatever it is, it won't be just following in Bhaal's footprints. And it seems to me that your idea for BGIII would negate any effective choice between Good and Evil for the first PC. Whatever class/alignment/path was chosen, he/she will accomplish nothing except to create one more opponent for the "real" PC in BGIII.
Now there could easily be twists that might reconcile that. Cyric, for instance, may set the original PC/god up to be worshipped by a cult of assassins as the "son of Bhaal" thereby negating any chance for a good PC to gain a more congenial following. And the original PC/god, still Good but effectively helpless to change things right away, could be right ticked about the situation but would need the second PC to straighten things out. But that would call for cooperation between the old and new PCs which, apparently, you wouldn't allow. And it would make nonsense of the idea of any meaningful RP choice for either of them.
#192352 Baldur's Gate III: The Bane of Bhaal
Posted by Hendryk on 10 March 2005 - 05:34 AM in IE Mod Ideas
And for people who think that re-used areas suck on principle: please note that re-used areas would be the same ones that you've already visited in BG1 or SoA. No one's asking you to pretend that an old area is a new place. And if the previous area suits the story as well or better than a new one could do, what's wrong with that?
#192687 Need Help with Aran Linvail's Quest
Posted by Hendryk on 12 March 2005 - 09:03 AM in Big Picture
#192776 Need Help with Aran Linvail's Quest
Posted by Hendryk on 12 March 2005 - 06:29 PM in Big Picture
#192778 TC Idea
Posted by Hendryk on 12 March 2005 - 06:52 PM in IE Mod Ideas
I do hope you set it before the sad events of the Greyhawk Wars. To me, it was a far more charming place prior to the enforced political cohesion that occurred then.
#192783 TC Idea
Posted by Hendryk on 12 March 2005 - 08:03 PM in IE Mod Ideas
*sigh* Guess all I can do is wish renewed health and long life to your 'puter.
#193049 On the roof of the Duchal Palace
Posted by Hendryk on 15 March 2005 - 01:40 PM in Mega Mod Help
#193812 The Chrysta Code
Posted by Hendryk on 18 March 2005 - 05:14 AM in Chrysta
Also, no modder is equally familiar with or has equal respect for all the official NPCs. So, to the degree that a mod NPC is permitted to shine too extensively at the expense of the official ones, it's very often because the modder either doesn't know or heartily dislikes the official NPC in question. If you recognize such a situation in your own writing, that's a good time to call for volunteers for the other half of the banter. You would still, certainly, set the framework for it but getting help from someone else who does know and like the other NPC tends to produce a livelier talk on both sides.
#193817 The Chrysta Code
Posted by Hendryk on 18 March 2005 - 05:29 AM in Chrysta
#195156 Can I take your BG2 playing order please?
Posted by Hendryk on 23 March 2005 - 12:52 PM in Chrysta
#195322 It is Good to be Neutral
Posted by Hendryk on 24 March 2005 - 05:48 AM in Chrysta
As a newly-minted, sentient creature, Chrysta would probably fall into the latter camp of Neutrality.
#195663 It is Good to be Neutral
Posted by Hendryk on 25 March 2005 - 06:27 PM in Chrysta
I wonder if it's possible to play a fully lawful good PC in BGs... no. I don't think that's possible.
Well, if by "fully lawful good" you mean a character who never adjusts his/her alignment behavior in the slightest to accomodate to actual game-world situations, then no. Thing is, though, unless the campaign/game is pure hack'n'slash, I don't think it's possible to RP a fully lawful good character by that definition. Not unless the LG character were made to sit out for almost all the RPing.
#195673 It is Good to be Neutral
Posted by Hendryk on 25 March 2005 - 07:33 PM in Chrysta
A true LG character would never deal with the Shadow Thieves or Bodhi.
Bodhi? No. But if the need were great enough and there were literally no other way to meet that need, a deal with Aran might be permissible. Not Aran's petty, make-work errands perhaps but payment for services and attacking Bodhi's lair could probably be managed - with dispensation beforehand, atonement afterward and lots of LG-type angst in between.
Actually, I would see the slaughter of that drow-hunting party outside of Ust Natha as a bigger alignment problem for a LG PC than anything Aran Linvail involves the party in.
#195675 It is Good to be Neutral
Posted by Hendryk on 25 March 2005 - 08:01 PM in Chrysta
While I see a lawful good pc being deeply saddened about killing the drow-hunting party, they don't plan to do so and are merely defending themselves, so I don't think it constitutes an alignment problem.
I guess. It would've nice if Bioware had included at least the appearance of an RPing option to talk one's way past it. As portrayed, just smack down another random encounter in the UD without a word, it'd be problem.
I suppose Bioware would say they didn't include anything like that because it would've just been unavailing chatter and they had word-count limits to observe and deadlines to meet. Still about the suckiest thing in the game from a LG perspective though.
#195905 The Second adventure group
Posted by Hendryk on 26 March 2005 - 08:57 PM in IE Mod Ideas
So the scenario might work like this. If the party avoids or turns down Nalia for a certain period of time, she'd become frantic and assemble her own party. Anomen, if not in the PC group, would certainly help her out and if Minsc, Aerie or even Yoshimo had been shed by the PC, they might go along. It'd be scripted so that, I guess, Nalia would wait x number of days and after that, if there were y number of other adventurers of the right classes and alignments, she (and they) would take off to try to recover the de'Arnise Keep without the PC. There'd be a chance they might fail and none of them return but also a chance for success (with perhaps one or two random casualties) with the survivors being appropriately more experienced and better equipped. It'd be pure hell to program but it's really a more logical idea than the current setup with "adventurers" waiting, zombie-like, all over the lot for the PC to return and animate their utterly passive existences with a little attention.
#196603 Your party!
Posted by Hendryk on 29 March 2005 - 04:36 PM in Baldur's Gate Series
And UU, some of your discoveries would be well worth writing up as a tutorial. Not as hilarious as your cheese guide, maybe, but almost as useful - especially for demented modders seeking to make unique NPCs.
#196638 "Stonefire Rising" comments/criticism thread
Posted by Hendryk on 29 March 2005 - 08:45 PM in Chrysta
Anyhow, being the short-sighted bottom feeder that I am, may I suggest that it ought to occur to someone that Chrysta *has* to accompany the two paladins to Mamnoth? Knowing, as she does, about the gem and knowing how very regretable it would be if she blabbed indiscriminately, she can really only be permitted to remain alive in the company of those to whom she can speak freely without breaching security. She cannot even be taken back to the company's base. What if she spoke, in all innocence, of unmentionable matters to a guard? Or even had a revealing nightmare? Far, far too risky, IMHO.
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