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#577127 BWP v15

Posted by dabus on 24 April 2015 - 08:19 PM in Mega Mod Help

Baldurs-gate.eu is not Leonardos website. ;)  At least I guess you used the list from there.

Edit: Corrected.




#576748 BiG World Setup (an attempt to update the program)

Posted by dabus on 10 April 2015 - 11:37 AM in Mega Mod Help

As long as the components are not listed in Select.txt, nothing will happen.
The BWS will even skip puttin the info into WeiDU-XX.ini or Mod.ini, so you won't find them in the BWP-folder. Use the FAQ to find out how to add them.
Or just install them manually after hitting the pause button. That's usually easier than adding the mod (it's not hard, but it will take a few minutes which is more then pressing a pause-button..



#576712 BWP v15

Posted by dabus on 09 April 2015 - 04:04 PM in Mega Mod Help

Simple: Look at the code...
findstr /I /M "individual" %SET%>nul
if %errorlevel%==0 (
	call ".\%BWIP%\individual.bat"
)
So individual is used if individual is in BWP Settings.txt. Search bat-files for that string and you find
%TXT% | findstr @503 | Call %C%
%TXT% | findstr @547 | Call %C%
:REPMODSE
set X=
set /P X=
if /I "%X%"=="1" echo PreSelection>> %SET% & goto :CKSUMCOM
if /I "%X%"=="2" echo process>> %SET% & goto :CKSUMPRO
if /I "%X%"=="3" echo individual>> %SET% & goto :CKSUMIND
if /I "%X%"=="4" echo allyouget>> %SET% & goto :CKSUMPRO
%TXT% | findstr @500 | Call %C%
goto :REPMODSE
Now look for 3 in string.txt. Text has a 503 in front of it.
@503
@503[1] Do you want to choose a preselection?
@503 or
@503[2] Do you want to filter the mods according to various parameters?
@503 or
@503[3] Do you want to use an installer changed by your own and skip the settings?
@503 WARNING: This option should only be used by very experienced and keen on
@503 experimenting players. You probably will run into problems and therefore
@503 you should be able to use NearInfinity!
@503 or
@503[4] Do you want to install all you can get? (not recommended)
Tada. So you likely selected another option and not 3.
Wasn't that hard if you keep 2 or 3 things in mind and know where to start/know what you want.
You just need a tool to search through the files. You can even use cmdline-tools like the batch.
Search all batch files in a folder for individual with this:
findstr /n /s /I "individual" "*.bat"



#576606 Download size inconsistencies

Posted by dabus on 07 April 2015 - 12:55 PM in Mega Mod Help

Errors are usually at different places, so there's no troubleshooting section in it now.
It has also grown quite big, so putting every possible combination / errors into one text that's good to read would be a little challenging.
Maybe another section in the faq about errors would be helpful.



#576603 Download size inconsistencies

Posted by dabus on 07 April 2015 - 12:10 PM in Mega Mod Help

Huh? The vbs should just run the script with admin-rights to get rid of those problems.
Alien also removed the notes for Windows7/8 since he was sure that it works correctly.
If it did not, there's a little bug in the vbs-file or maybe he should put those notes back in the help-texts.



#576598 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 April 2015 - 10:41 AM in Mega Mod Help

Huh? With old I mean really old when ini-files had OS-limits and used 16-bit. Maybe those limits are still in there somewhere in the newer systems.
Anyway, 32 KB was the limit in this case, it does not matter if you use Windows 2000 or a 10 preview since the limit is in the program itself.



#576595 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 April 2015 - 09:57 AM in Mega Mod Help

@dragonian: BWS has an ini-size limit that was breached by the increasing size of the BWS mods-connections.
Having smiling imps mods and all those protrait mods just made it visible.

Seems like that limit was not increased in AutoIt3 after support for older Windows versions was dropped, so I guess I'll have a look at some user defined solutions.



#576593 Download size inconsistencies

Posted by dabus on 07 April 2015 - 09:29 AM in Mega Mod Help

If you run the script without admin-rights (e.g. you click AutoIt3.exe and select BiG World Setup.au3) you may manage to don't have access to the config-files and thus create yourself some problems.
Or you could have problems with wget, which could also result in errors.
Or wget presents the stuff but AutoIt3 fails to read the stdout-stream.

To make it short:
When the download is finished, you can provide the files. If you're sure that those that you got are correct, tell the BWS to just take them and not check size/names.
If that still fails, something is likely wrong will file-permissions. The best bet to not have problems is to put the BWS-folder onto your desktop.



#576537 TileConv - A MOS/TIS Compressor

Posted by dabus on 06 April 2015 - 12:22 PM in IE Modding Tools

How about Windows Virtual PC and XP Mode?



#576452 BiG World Setup (an attempt to update the program)

Posted by dabus on 04 April 2015 - 08:16 AM in Mega Mod Help

@dragonian:
Dunno, I still see them.
If you search for BP(, you'll get 80 hits. I don't know if that's less than you expected. So what you're doing / selecting / looking for?
Just a hunch: If you just clicked next, you're in a BG:EE game...

@Creepin:
"Normal" downloads get packed every now and then (like after a new BWP release).
Master is the current snapshot branch that fixes errors / adds stuff on a regular basis.
EET is the master-snapshot plus EET-support. It was some testing/development involved and EET is still beta because of the water colour-issue and the "go" from the author is pending. So until then, you could technically install EET with the BWS, but since EET was removed from the configuration, you can't do that. ;)
GLOBAL-INI was a testing branch for moving mod-configurations into a global-folder. It's just to prevent multiple instances of the same information since the BWS does not only install BWP but EE1 and EE2 and so on, so mods like scs, atweaks don't have to be maintained 4 or 5 times if something new comes up. It's more a internal thing that you should not notice much. It takes a few seconds to create the old formatted files in the folders if you select a game for the first time, but that's all. It was merges into the master branch already.



#576422 Multiple copys of BG1EE and/or BG2EE : what is to be done ?

Posted by dabus on 03 April 2015 - 12:45 PM in Mega Mod Help

Well, he wanted an easy solution and batch-files are easy.
If you add 1 or 2 words per line, you could tell someone what he has to do in basic/easy sentences. Move a to b. Yeah, very basic but you'd understand. :D

He could take that from above as a basic.
This should be a simple way to toggle between the games.
@echo off
Move "C:\Users\Fouinto\Desktop\BG2EE.lnk" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition\Desktop.lnk" 
If Exist "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2" (
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition" "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 1"
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition"
) Else (
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition" "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2"
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 1" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition"
)
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition\Desktop.lnk" "C:\Users\Fouinto\Desktop\BG2EE.lnk"

Idea would be to have a link on your desktop that points to your current game.
The link will be put into the save-dir.
If Save 1 exists, the current game has to be moved to Save 2.
And then Save 1 becomes active and the link gets moved onto the desktop.



#576418 Multiple copys of BG1EE and/or BG2EE : what is to be done ?

Posted by dabus on 03 April 2015 - 11:35 AM in Mega Mod Help

What hinders you to use batch-files (or any other script/programming language) to do that for you?
I mean to move a folder and execute the EE loader, you'd just need
move A B
C



#576361 Issues with BPv181_4611 and other mods

Posted by dabus on 01 April 2015 - 02:34 PM in Big Picture

SHA1 <> MD5. Those use different options to create checksums...

ninde_v2.2.rar: 6d3615fbe2e49919595e0fa9f3e3dbbabc44b611d0e389cc5c3efb4630db3efd
xulaye_v1.2.rar: e68af199f71bf6c7188fe9ddfd0686e5773d6b778e9770568a2446dcc144ec2d
isra_v2.1.rar: 9cc3460afec49acada9c3eaa7cd36190e1cfd21b5beb46fffcf6be00a1f7a22d
tashia_remix_v1.4.rar: aa22dfa9343249dc8e55c336ac3df52e23ce9116c27a2157728d57fbd238868f
iepbanters_v4.2.rar: 1546d4c3b5c9464a74cf1f2b97a066609727a86c6673bf40a4d3e1137170aabd
DSotSC-v217.7z: 636fefa326c56d0596d191f28e256017b9dac3ef5cac5e886a5c9ea3f9cc9678
BiG World Installpack v15.7z: 2efdbfa3ecdaf36eaa70ab3c0d942067c48ce50fe936b7d7c667ea3e3aaaf17a
BiG World Fixpack v15.7z: 810e84c2262a3a5b18a1a774d1f1e00aa0f4ae3f0d74a4b4f2178ec6c8d3746b
edwinromance-v206.zip: ae55afe4b1bd5c861a2a985cab7ae24df8b5895504f6679f5e978ae6ee01f507
BPv181_4611.7z: 38c660010f7117e80e1f5e63c8990f0697f101dc85562d02755293ce2f8b4126

Also the size differs...
3.711.716 isra_v2.1.rar
2.976.267 ninde_v2.2.rar
3.298.650 tashia_remix_v1.4.rar
2.721.536 xulaye_v1.2.rar
20.617.260 DSotSC-v217.7z
17.180.589 edwinromance-v206.zip
1.007.296 iepbanters_v4.2.rar
28.501.235 BPv181_4611.7z
12.099.572 BiG World Fixpack v15.7z
2.176.191 BiG World Installpack v15.7z

I'd try a different browser or a download-tool. Maybe you use a proxy and it somehow has some issues.



#576357 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 April 2015 - 09:35 AM in Mega Mod Help

@Alien: Sorry, had V7 which seems to be rewritten.



#576332 (SOLVED) Not enough storage to process command ?

Posted by dabus on 31 March 2015 - 02:21 PM in Mega Mod Help

There's a small checksum program that detects the change.
You either remove the lines that do that or save the new checksum so BWP gets the new one. You need the script to run from the main batch or you might receive problems since the structure of the batch relies on it. Don't have the files at hand, being sleepy... ;)
So you either help yourself (look for the small checksum-change) or have to wait a bit.



#576328 (SOLVED) Not enough storage to process command ?

Posted by dabus on 31 March 2015 - 12:46 PM in Mega Mod Help

Well, the problem is obvious if you look at the code and the output. ;)
You see this as skiped (because VYND is displayed in your screen) ...
findstr /I /M %SNPC%>nul
if %errorlevel%==0 (
	Call %INST% Vynd "0"
)

Then this starts (bg1re)...
findstr /I /M %SBPC%>nul
if %errorlevel%==0 (
	findstr /I /M %SVPC%>nul
	if errorlevel 1 (
		findstr /I /M %SADU%>nul
		if not errorlevel 1 (
			Call %INST% bg1re "0" "TYPE bg1re_adult_input.txt"
		) else (
			Call %INST% bg1re "0" "TYPE bg1re_input.txt"
		)
	Call %INST% bg1re "1 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 19 20 21 23 24 25 27 28 31 32 33 34 35 36 37 38 39 40"
)
findstr /I /M %SSMQ%>nul && findstr /I /M %SEAQ%>nul
if %errorlevel%==0 (
	Call %INST% bg1re "14 22 26 29 30"
)

But it never comes to this output (no BG1 RULES show up in your screen).
%.%
%.%
%. 10. BG1 RULES AND TWEAKS | %M%
%.%
%.%

So the crash happens in the lines of the second code-block displayed here.
Similar to normal verbal language, you have to have the same number of opened if-statements / brackets as there are close-statements / brackets.
So like you tell someone if bla happens to be then do something... and you're done. So you have the computer to stop at some point of your batch-script.
Now you count these -> ( <- and these -> ) <- and *drumroll* those differ and result in a sweet death of the cmd aka the program that interprets the batch-file and with it the install never gets past that point. This only happens if you choose "[2] Do you want to filter the mods according to various parameters?" or "[4] Do you want to install all you can get? (not recommended)" in the configuration-dialogues. The other selections use different batch-files.

If you look at the alignments, you can guess that there has to be a closing bracket before Call %INST% bg1re "1. So just add a line before, put a ) there and with that, the install should go past that point.

Edit: If you don't want to reinstall everything, remove all lines between %.%1. CORRECTIONS AND IMPROVEMENTS | %M% and either stop before that second block to install bg1re or delete that (and the error too) and stop at %.. BG1 RULES AND TWEAKS | %M%.



#576326 Issues with BPv181_4611 and other mods

Posted by dabus on 31 March 2015 - 11:17 AM in Big Picture

If you know how to do checksums, how about them on your side?
If they fit others and they don't have issues, I'd suggest you just use 7zip to unpack those files,

Here are some md5sums:
5FD3840B3343AFBB2F4C4D4033F6452C isra_v2.1.rar
E29FF5C20B295F6FCDBFD14A0E32E64D ninde_v2.2.rar
7E85D424DF1E24C1BC5DAA12F570728A tashia_remix_v1.4.rar
D0852EE29E85D24AD741AB03C61508C3 xulaye_v1.2.rar
AC48BE0582408087499E4D749CEAD786 DSotSC-v217.7z
FDAF4C432565B06BA2A7AF97CA063875 edwinromance-v206.zip
B6802F3F6BD06B17D9486A5FAAE972A0 iepbanters_v4.2.rar
02EF6EF5574248A5BB57F1B646FD678E BPv181_4611.7z
353A7A0984E385F057187DE75A83BBB5 BiG World Fixpack v15.7z
699AE5AEFEA94356BF5D06415F7A6841 BiG World Installpack v15.7z



#576323 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 10:30 AM in Mega Mod Help

You can add the components when you're in the selection screen. Dump the mod into the BG2-folder, choose Options > Admin > components.
A new screen appears and you can choose the Divine Remix at the top. Then choose the translation at the bottom and copy and paste the French translation from left to right screen. by selecting all entries and using the shortcut [STRG]+[C). Save with [STRG]+[s) and restart the BWS.
Or add this to the WeiDU-FR.ini

Spoiler


But as I write this, I see that there's a difference between the mods versions, so you'll also have to adjust select.txt (which can also be done with the build in editor...).
Seems like install spells was stripped and a new core-component went in...



#576319 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 09:03 AM in Mega Mod Help

1) Maybe just missed it. BWS contains 640 mods, so that would be possible.

2) BWP guide says not to since it would be not compatible wit BGT.

3) That is an "init"-entry for following multiple-choice(s), but it has a different "setting" as the others, so it shows up in a different area.
Open your games select.txt look for BG1NPC and this will fix it.
MUC;bg1npc;Init;05;1111;
MUC;bg1npc;29;05;1111;
MUC;bg1npc;30;05;0000;

Or you can try the build in editor and change it that way.



#576209 Baldur's Gate Graphics Overhaul

Posted by dabus on 25 March 2015 - 03:27 PM in BG Graphics Overhaul

With "master-download" I mean the download-package of the branch that's regularly updated by quiet and alien. I saw you found that.

You got your "old" package from here, the tab branches shows you different downloads for different flavours.
The main one is called "master", the others are for testing different things. Click on the "zip" to get the files packaged in a zip-archive.
If you click on commits on the navigation bar on the left, you can see that things are starting to get updated frequently since Leonardo uploaded his BWP 15.
So maybe you want to wait a bit. The BWS is Windows only-software since it uses the AutoIt3-script language/interpreter -- just since that was the only thing I could handle and it has a library of functions that is documented well. ;)



#576170 BWP with ENhanced Editions

Posted by dabus on 24 March 2015 - 11:08 AM in Mega Mod Help

I think it's more like "the water looks bad" and guys are trying to find a way to make it look normal again.
At least that was the main issue if I remind that correctly.

A guy told me that he was able to play it for testing purposes.



#576169 Baldur's Gate Graphics Overhaul

Posted by dabus on 24 March 2015 - 11:02 AM in BG Graphics Overhaul

@CroMagnon: You sure used the old 0302 download with the error, master/... works fine. I checked it and it's really ok.

https://bitbucket.or...e.ini?at=master
2. and 3, package are marked as download only, so those get removed from the current selection so an extraction of those files does not happen.
The main package is still in there and gets extracted.
Extracting bgeegraphics\tis
Extracting bgeegraphics\wed
Extracting bgeegraphics

Everything is Ok

Folders: 13
Files: 373
Size: 1952612026
Compressed: 1335212926

D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-074a936e38b3\BiG World Setup>

In the old download 2015-03-02, there was an error / misunderstanding in ini-files by Alien.
It contained two additional downloads with the same key(name). Since ini-files only contain one key with an unique name, only one file got loaded and so the download was screwed (missing one file).
Since additional download also get extracted (they usually contain fixes), the second file was extracted and thus failed since the first part of the splitted archive was missing, making the extraction fail all the time.

The error was fixed on 2015-03-06 ny Quiet, so if you just would have found the master download, you could have saved yourself some trouble/time.

@Yovaneth: Sorry for the trouble. I'll ask Alien if he could delete that BWS download / or maybe he can just fix the file.



#575919 BGT and the Enhanced Edition releases

Posted by dabus on 09 March 2015 - 10:32 AM in BGT Archive

Since I guess that most people will not use some tool to get your mod but some kind of bundled download-package, you'll have a whopping piece of "wasted" bandwidth for the hoster if you fix a small bug and the big files (movies, animations) stay the same..
So I'd just think that it would be kinder to make things optional.

If you hate unpacking stuff, why not write a script for a zip-program or installer that will unpack the stuff if other optional packages are in the same folder?



#575886 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:57 PM in Mega Mod Help

Solution:

I think I know what's wrong.

There's an action that's only triggered if the gavinreinstall.mrk is missing, which load tras.
If you have that, those actions are left out.

If I move the loading of tras from here
   /* TRAs declared in LANGUAGE must be reloaded - by hand, because of the copying (for non-EE version */

  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

COPY ~GAVIN/B!component.xx~ ~GAVIN/backup/gavinreinstall.mrk~

END //gavinreinstall.mrk

To this place:
END //gavinreinstall.mrk

LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

END //ALWAYS

My install would work now.
As I do not understand that coding stuff clearly, this might break something.
If things should be left as they are, BWS would have to stop and guys have to install the mod manually. Could be done by a little workaround.



#575885 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:22 PM in Mega Mod Help

The mod does crash even if you do a manual install if you do it the same way as sir did it.

start gavin-setup.exe
install component 0 (Romance)
exit the gavin-setup
start gavin-setup.exe
Install component 1 (mature content)
bang.

It does install if I select both options in one go...
Here's the output. (Sorry for the format, forum use some of those letters in brackets that are in my output.

Here's the output on my console...
G:\Big World Project\BGT>cat WeiDU.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23100
~SETUP-BWS.TP2~ #0 #0 // 20120414
~SETUP-BWS-URL.TP2~ #0 #0 // 20120416002211
~SETUP-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v11.7z
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Borkpack v10.3.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v11.1.7z
~TP/SETUP-TP.TP2~ #0 #0 // MKs BG2 Textpatch Revised: v3.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fehlerbehebungen (Hauptteil): v9.03
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.14 (28 Jan 12)
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU: 8 (10 Jan 12)
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9 beta_150110c
// Recently Uninstalled: ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9 beta_150110c

G:\Big World Project\BGT>setup-gavin.exe
[setup-gavin.exe] WeiDU version 23700
Using Language [English]

Would you like to display the components from [Gavin: Romance]?
[Y]es, [N]o? y

Install Component [Gavin NPC for Tutu, BGT, and BG:EE]?
[R]e-Install, [N]o Change or ninstall or [Q]uit? n

Skipping [Gavin NPC for Tutu, BGT, and BG:EE]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? I

Installing [Gavin: Romance (mature content)] [v9 beta_150110c]

BGT install detected.
Checking for required files ...

Select Gavin's Relationship Speed:

Please choose one of the following:
[1] 1 hour real time (standard) minimum between LoveTalks
[2] 45 minutes real time minimum between LoveTalks
[3] 30 minutes real time minimum between LoveTalks
[4] 15 minutes real time minimum between LoveTalks
[5] 1 hour 30 minutes (extended) real time minimum between LoveTalks

Please select 1, 2, 3, 4, or 5 and press enter.
1

Speed: 1 hour real time (standard) minimum between LoveTalks
Copying 1 file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 script ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: No translation provided for @111
ERROR: [GAVIN/Items/b!pcring.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Gavin: Romance (mature content)], rolling back to previous state
Will uninstall 67 files for [GAVIN/GAVIN.TP2] component 1.
Uninstalled 67 files for [GAVIN/GAVIN.TP2] component 1.
ERROR: Not_found
PLEASE email the file SETUP-GAVIN.DEBUG to berelinde@gmail.com, www.gibberlings3.net
Using Language [English]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? Q

NOT INSTALLED DUE TO ERRORS Gavin: Romance (mature content)

Press ENTER to exit.


G:\Big World Project\BGT>