Jump to content


Endarire's Content

There have been 100 items by Endarire (Search limited from 29-April 23)


By content type

See this member's


Sort by                Order  

#614069 Nostalgia Pack

Posted by Endarire on 15 October 2022 - 09:55 PM in Nostalgia Pack

May we get this mod uploaded also to GitHub for posterity?

Thankee!




#614067 Shadows over Soubar v1.16 Bug Thread

Posted by Endarire on 15 October 2022 - 02:37 PM in Shadows over Soubar

Does this new Roberciik version include fixes to text corruption on EET?  (Source - last message by Graion)




#613970 BP-BGT-Worlmap v10.2.6 Released!

Posted by Endarire on 07 October 2022 - 12:12 PM in Worldmap

What say you to integrating this IWD1 & 2 in EET Worldmap patch from tipun into the main Worldmap mod?  This way, it's one less mod those interested need to install.

Thankee!




#613917 Nostalgia Pack

Posted by Endarire on 04 October 2022 - 09:36 PM in Nostalgia Pack

Andrea, what say you to allowing Rupert the Dye Merchant with your mod on BGEE/BG2EE/EET games to let users switch between BG1 & BG2/EE looks for individual PCs?  If not that, what about adding similar functionality via some NPC(s) in your mod?

Thankee!




#613799 Oddities with game play with many mods

Posted by Endarire on 29 September 2022 - 10:05 AM in Mega Mod Help

Do you have antivirus or other security software active in this area?




#613676 Valorious' Manual for the Incompetent and the Mundane Adventurer

Posted by Endarire on 24 September 2022 - 01:43 PM in Miscellaneous Released Mods

Is this mod BG2EE compatible?




#613670 [MOD] Sub-Zero Companion

Posted by Endarire on 24 September 2022 - 09:47 AM in BG:EE Modding

BUG: If installed on EET and starting a new game in BG1, Target Bunny appears and has its dialog.  The Teleportation Stone of the Cryomancer lets me warp to BGII's Athkatla's Docks and back!




#613618 Kit Tomes for BGT, TuTu & BG:EE

Posted by Endarire on 20 September 2022 - 02:05 PM in Miscellaneous Released Mods

Greetings, all!

Last month, I updated Kit Tomes to include EET compatibility, fix minor typos in dialog, and remove all mentions of this mod being TuTu compatible because it isn't.  Note that this is my first mod I've taken from another and fully updated to EET compatibility to my understanding, and I found no errors on BG 2.6 and EET 13.4 in my testing.

Download Here

CHANGE LOG
The changes were to the .TP2 file, the CPMVARS file, and the dialog files.  I'm unsure if the author (smeagolheart) is a native English speaker, but I am and I made clarity edits.  Beyond adding EET compatibility, no mechanics were changed in this update.




#613350 Kiara-Zaiya NPcs updated to v2.0.1 (EE compatible)

Posted by Endarire on 16 September 2022 - 04:52 PM in Mod Resurrections

Why does this mod hide Watcher's Keep at the start of the game?  Does that make it inaccessible for SoA?  If not, what else does it mean?

Thankee!




#613153 [MOD] Sub-Zero Companion

Posted by Endarire on 04 September 2022 - 11:04 PM in BG:EE Modding

Greetings, all!

Is this mod EET compatible?  I scanned the files and it seemed to be, but I wasn't sure and wanted to check.

Thankee!

 




#613152 [MOD] Barbarian Companion: Overpowered Edition

Posted by Endarire on 04 September 2022 - 11:04 PM in BG:EE Modding

Greetings, all!

Is this mod EET compatible?  I scanned the files and it seemed to be, but I wasn't sure and wanted to check.

Thankee!




#612905 General discussion

Posted by Endarire on 20 August 2022 - 12:21 AM in Almateria's Restoration Project

Almateria's Restoration Project may change background map files.




#612853 Paladins of Faerun Quest Pack

Posted by Endarire on 16 August 2022 - 11:32 AM in Mod Resurrections

I whole-heartedly disagree!




#612847 XP Reduction in a Megamod

Posted by Endarire on 15 August 2022 - 11:22 AM in Mega Mod Help

It depends what you want.  Making your party multiclassed reduces their levels but keeps their full EXP.  Using a variety of companions does a similar thing.




#612808 Paladins of Faerun Quest Pack

Posted by Endarire on 06 August 2022 - 10:44 AM in Mod Resurrections

Graion Dilach said he would look at this, but I've heard nothing from him about it.

Thanks for asking!




#612803 Help - How/When does Icewind-EET Sart?

Posted by Endarire on 05 August 2022 - 10:17 AM in Mega Mod Help

To my present understanding, it starts in Ulgoth's Beard.  Did you install the world map patch after the world map mod?

Note that you may need to use the console to warp you to the start zone of Easthaven.




#612800 Help - How/When does Icewind-EET Sart?

Posted by Endarire on 04 August 2022 - 08:50 PM in Mega Mod Help

This thread has some player experience.

IWD1 starts in chapter 6 of BG1IWD2 starts after finishing the Underdark in BG2.




#612797 Nephele mod updates to v2.7 with some bugfixes and more PI support

Posted by Endarire on 03 August 2022 - 09:54 AM in Nephele

The crossmod components are intended to be installed after all the other relevant components for best effect.  Since Nephele has crossmod content with Adrian, Isra, and Petsy, install those 4 mods in your preferred order then the crossmod content after all of those.




#612790 Check the Bodies v3.0

Posted by Endarire on 02 August 2022 - 09:37 AM in Check the Bodies

EET has a built in world map for some purposes, but it's smaller than the full (Huge sized install option) of the Worldmap mod.  I still recommend using the Worldmap mod with the Huge installation.




#612768 Trials of the Luremaster for Baldur's Gate

Posted by Endarire on 29 July 2022 - 06:49 AM in Trials of the Luremaster for BG2:EE

Regarding IWD in EET, Oloriniel played IWD1 in EET including Heart of Winter and Trials of the Luremaster and reported not encountering any notable bugs.  While I know of no specific release status like alpha or beta, the mod seems stable enough to seriously consider using for users who just want IWD playable in EET, and the mod's author, tipun, seemingly hasn't updated the IWD1/2 in EET campaigns in months or years.

I am uncertain what about TotLM in EET would need to account for to avoid overwriting files, but if it's a simple 'if this mod exists' check plus maybe a warning and some minor documentation of 'don't install these mods together,' it seems very worthwhile to do to prevent people from accidentally causing problems with their install.

Thankee!




#612752 [MOD] Mercenaries of Sword Coast for EET

Posted by Endarire on 23 July 2022 - 03:02 PM in BG:EE Modding

What about MULTIG/MULTIJ dialogs in this mod makes it (seemingly) incompatible with other mods?




#612682 BP-BGT-Worlmap v10.2.6 Released!

Posted by Endarire on 05 July 2022 - 09:30 AM in Worldmap

This bug was listed on the GitHub for TDDz (The Darkest Day for EE) but applies to the World Map.
 

ahungry commented on Jan 16

When running the game with a combo of TDD-1.14 + TDDz-1.3.1 (side note: to get it installed required "rsync -a ./TDDz/_CORE/ ./TDD/" first, as it was missing a scrx41.itm in the tdd/itm folder initially) or @RoxanneSHS fork tagged at TDDz-1.5, I notice the mod is causing all BG1 areas to disappear from the worldmap (BG2 areas and custom areas I can't reach show - but missing BG1 areas prevents me from leaving Candlekeep/Lion's way and getting anywhere in a full EET playthrough).

If I uninstall TDDz, and try with many other large mods (RoT, DSOTSC, NTSOTSC etc.) the map still performs as usual.

Could this be an issue with bp-bgt-worldmap thinking I'm on a pure BG2EE instead of EET? Or something TDDz incorrectly changes in my copy?

I'm on GNU/Linux if that matters.


 



#612673 Ninde NPC for BGII updated to v3.0

Posted by Endarire on 01 July 2022 - 09:22 PM in Ninde

To clarify, how EET compatible is this?  The first two sentences of the first post say it's EET compatible then maybe EET compatible.  I wasn't sure if this problem was EET related.

Thankee!




#612670 General discussion

Posted by Endarire on 30 June 2022 - 01:12 AM in Almateria's Restoration Project

From my understanding, Almateria's Restoration Pack (ARP) if playing on EET should be placed soon after EET core.  Perhaps Almateria will help us more.




#612625 [MOD] Sub-Zero Companion

Posted by Endarire on 10 June 2022 - 03:10 PM in BG:EE Modding

@Deratiseur
I messaged him on SHS but have gotten no reply from him since last year.  If he returns with a French translation for his mod, he'll probably appreciate it.