T.G.Maestro's Content
There have been 331 items by T.G.Maestro (Search limited from 05-May 23)
#214722 Is the KOTOR saga worth buying?
Posted by T.G.Maestro on 11 July 2005 - 06:54 AM in KotOR Series
#214721 Terrorist Attack in London
Posted by T.G.Maestro on 11 July 2005 - 06:53 AM in Directives from the Director
The total number of victims is 52 ATM, but it will most likely increase to 55.
#214287 Removing Critical Hit protection
Posted by T.G.Maestro on 08 July 2005 - 12:00 AM in IE Help
#214286 Knocking unconscious
Posted by T.G.Maestro on 07 July 2005 - 11:53 PM in IE Mod Ideas
#214280 Terrorist Attack in London
Posted by T.G.Maestro on 07 July 2005 - 11:30 PM in Directives from the Director
#214119 Prismatic Dragon
Posted by T.G.Maestro on 07 July 2005 - 03:02 AM in NWN Series
#214107 Prismatic Dragon
Posted by T.G.Maestro on 07 July 2005 - 01:26 AM in NWN Series
So he actually betrays the city, or helps to defend it?Yep, the boatman is a shadow dragon, you can see the transformation to dragon when the attack by Valsharess' troops happens
#214102 Knocking unconscious
Posted by T.G.Maestro on 07 July 2005 - 01:09 AM in IE Mod Ideas
Uh, there are loads of them - the important thing is that all of them use the "uncounsciousness" opcode. As for spells, there is Power Word: Sleep, or a side effect of Comet for example. Innate abilities include Wing Buffet by Dragons.What spells/effects/items trigger unconsciousness?
As I remember, in IWD there is a different opcode for sleep, one that works the way you described - in BG2 it is pretty much the same as uncounsciousness though.Is sleep considered unconsciousness? (I'd figure getting whacked in your sleep, even magical sleep would rouse you, least it should) If sleep is considered unconsciousness, does it go by any other names as well?
#214101 Prismatic Dragon
Posted by T.G.Maestro on 07 July 2005 - 01:05 AM in NWN Series
Yeh, sad enough, but this might be the case here.This prismatic dragon may have been intended to be part of the campaign, but the concept probably ended up being scrapped.
There is a Shadow Dragon in the Cania tavern, and the boatman in the underdark - according to Archmage Silver.The only dragon I do remember in HotU is the dracolich- only because it was such a pain in the arse to defeat it.
#214088 Prismatic Dragon
Posted by T.G.Maestro on 06 July 2005 - 10:55 PM in NWN Series
How can you find this out? Is there any specific quest for this?The guy who takes you to the different islands with boat is a shadow dragon
Then how about this:and as far as I know there isn't a prismatic dragon in the campaign.
http://nwn.bioware.c...aticdragon.html?
#214013 Prismatic Dragon
Posted by T.G.Maestro on 06 July 2005 - 10:06 AM in NWN Series
#213955 Spoiler on KOTOR 3.....inside source
Posted by T.G.Maestro on 06 July 2005 - 01:41 AM in KotOR Series
One note though - please try to separate plot spoilers and generic information if/where possible. While I'm absolutely interested in information about the game itself (base concept for example), I definitely don't want to read any important info about the plot.
#213808 The Dark Side
Posted by T.G.Maestro on 05 July 2005 - 04:15 AM in KotOR Series
It is, but not if you are heavily good-aligned. That way you'll end up in a Neutral/DS alignment, and you'll need increased amount of Force points to use your Jedi tricks.What I'm wondering is, is it worth playing through the game to take the dark path?
Yes, to both of your questions.Do you get any significant plot changes? Can you revel in being the Dark Lord of the Sith?
#213802 Removing Critical Hit protection
Posted by T.G.Maestro on 05 July 2005 - 03:07 AM in IE Help
#213800 Spoiler on KOTOR 3.....inside source
Posted by T.G.Maestro on 05 July 2005 - 03:06 AM in KotOR Series
#213798 Humunoid Mod!
Posted by T.G.Maestro on 05 July 2005 - 03:01 AM in IE Mod Ideas
Actually, he doesn't - his "children" include Dragons, Giants, and even.. well, Chinchillas.Is their any reason Bhaal would limit his children to just Human and Demi-human?
#213797 Knocking unconscious
Posted by T.G.Maestro on 05 July 2005 - 02:58 AM in IE Mod Ideas
Uncounsciousness (the effect) is triggered by an opcode, called "Uncounsciousness". It can be applied to any spell/item effects in the game. Uncounsciousness stops scripts from running, makes the character fall to the ground and be disabled until the set time runs out. Damage from magical/physical attacks won't brake the status.@T.G.Maestro
How does unconsciousness currently work/what are the current triggers for it?
There is only one way to prevent it, and that is adding a "Protection from Ocode: Uncounsciousness" effect to the target creature, either by item or spell effect, or by a 2DA file.
#213794 Forum banner alternatives
Posted by T.G.Maestro on 05 July 2005 - 02:03 AM in IE Modding Discussion
Yet we ARE a modding community.It's not essential. We're definitely SHS, not SHS(MC) or any such
#213779 Armor Revisions
Posted by T.G.Maestro on 05 July 2005 - 12:16 AM in Refinements
#213446 Armor Revisions
Posted by T.G.Maestro on 02 July 2005 - 04:31 AM in Refinements
I'm not overly sure about this - ability scores are modified by way too many things to act as a precise basis for scripts. I guess the_bigg can say more to this though.It would require scripting to check for the current dex of the target
#213066 Forum banner alternatives
Posted by T.G.Maestro on 30 June 2005 - 07:34 AM in IE Modding Discussion
I wouldn't say that only black&blue would fit that one. Simply imagine a white (or silverish-white)/blue/black theme - it would work nicely. And other variations are possible as well to fit.While the full moon banner is good, it doesn't go with the theme. Changing the theme (or an alternative theme) to Gothic black and blue would not be good, imo
And, since we were already talking about multiple skins...
Anyway, here are a few extra artwork of the same cathegory:
#213041 Flora NPC
Posted by T.G.Maestro on 30 June 2005 - 05:38 AM in IE Mod Ideas
Better.What do you think about the edited portrait ?
#213040 Forum banner alternatives
Posted by T.G.Maestro on 30 June 2005 - 05:37 AM in IE Modding Discussion
Yes, either that, or the first one are the best IMO.I think the one with the full moon is fabulous.
#213030 Forum banner alternatives
Posted by T.G.Maestro on 30 June 2005 - 05:01 AM in IE Modding Discussion
#213026 Knocking unconscious
Posted by T.G.Maestro on 30 June 2005 - 04:57 AM in IE Mod Ideas
Yes, many of them are. And no, they don't have any "acceptable" reason for this, it is merely in as an extra effect to make them harder to beat. Many ToB opponents have this, especially bosses. It is something like the "undroppable helmet with no animation" thingy - many many ToB opponents have a "HelmNoan.itm" in their helm slots to illegally protect them from critical hits, yet retain the illusion that they don't wear any headgears... the fact that even Ioun Stones protect from criticals makes this one even worse.Unconsciousness from what source/'s? Anyways I've already said that a number should already be immune to unconsciousness (undead etc) I see no problem keeping a number of general monsters immune to being knocked out.
My main concern mostly is to humanoid/sentient creatures- people. Any of those immune to unconsciousness?
Now, back to my original thought: you cannot just remove these immunities from these creatures throughout the game (and no, I'm not talking about those who have it legally, like Golems for example), because it would heavily unbalance these encounters. A sad thing I admit, but sometimes these extra effects are needed to make the game challanging. Remember, uncounsciousness can happen at any % with the right effect or weapon - making a boss-level opponent fall to these at the first hit would somehow kill the difficulty. :closedeyes:
Yes. But of course, if someone has the patienece to browse through the entire game to find/fix/rewrite these...@3 I guess, would that be so bad or hard?
Let me answer one by one to these questions.I haven't played most of bg2 so I don't know how often it applies. Are their creatures that heal over time in combat? This would apply in that situation as well. I noticed you didn't refute how it would add stratagy and roleplaying to your own party and protecting fallen members
Yes, there are creatures throughout the game with regeneration effects.
As for the additional tactical aspect of this modification, I can only say that there are already countless situations where one/more of your party members, or allies get stunned, knocked uncounscious, or otherwise become helpless, so this element is already there.
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