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#214722 Is the KOTOR saga worth buying?

Posted by T.G.Maestro on 11 July 2005 - 06:54 AM in KotOR Series

I definitely say 'yes'. ;)



#214721 Terrorist Attack in London

Posted by T.G.Maestro on 11 July 2005 - 06:53 AM in Directives from the Director

The first identified victim is the 53 years old Susan Levy - from Britain.
The total number of victims is 52 ATM, but it will most likely increase to 55.



#214287 Removing Critical Hit protection

Posted by T.G.Maestro on 08 July 2005 - 12:00 AM in IE Help

OK, once again, thanks for your help Galactygon. :)



#214286 Knocking unconscious

Posted by T.G.Maestro on 07 July 2005 - 11:53 PM in IE Mod Ideas

I think Rabain summed it up very well. ;)



#214280 Terrorist Attack in London

Posted by T.G.Maestro on 07 July 2005 - 11:30 PM in Directives from the Director

The sad thing is, people just saw this coming. :(



#214119 Prismatic Dragon

Posted by T.G.Maestro on 07 July 2005 - 03:02 AM in NWN Series

Oh, so he is the one who lets the Drow Flamamasters into the city. ;)



#214107 Prismatic Dragon

Posted by T.G.Maestro on 07 July 2005 - 01:26 AM in NWN Series

Yep, the boatman is a shadow dragon, you can see the transformation to dragon when the attack by Valsharess' troops happens

So he actually betrays the city, or helps to defend it?



#214102 Knocking unconscious

Posted by T.G.Maestro on 07 July 2005 - 01:09 AM in IE Mod Ideas

What spells/effects/items trigger unconsciousness?

Uh, there are loads of them - the important thing is that all of them use the "uncounsciousness" opcode. As for spells, there is Power Word: Sleep, or a side effect of Comet for example. Innate abilities include Wing Buffet by Dragons.

Is sleep considered unconsciousness? (I'd figure getting whacked in your sleep, even magical sleep would rouse you, least it should) If sleep is considered unconsciousness, does it go by any other names as well?

As I remember, in IWD there is a different opcode for sleep, one that works the way you described - in BG2 it is pretty much the same as uncounsciousness though.



#214101 Prismatic Dragon

Posted by T.G.Maestro on 07 July 2005 - 01:05 AM in NWN Series

This prismatic dragon may have been intended to be part of the campaign, but the concept probably ended up being scrapped.

Yeh, sad enough, but this might be the case here.

The only dragon I do remember in HotU is the dracolich- only because it was such a pain in the arse to defeat it.

There is a Shadow Dragon in the Cania tavern, and the boatman in the underdark - according to Archmage Silver.



#214088 Prismatic Dragon

Posted by T.G.Maestro on 06 July 2005 - 10:55 PM in NWN Series

The guy who takes you to the different islands with boat is a shadow dragon

How can you find this out? Is there any specific quest for this? :unsure:

and as far as I know there isn't a prismatic dragon in the campaign.

Then how about this:
http://nwn.bioware.c...aticdragon.html?



#214013 Prismatic Dragon

Posted by T.G.Maestro on 06 July 2005 - 10:06 AM in NWN Series

The title speaks for itself - though I'm not sure if this was asked before (by me :P ), or not... anyway, could someone tell me where this creature hides in HotU - as big as he/she is, I somehow managed to miss it. :D



#213955 Spoiler on KOTOR 3.....inside source

Posted by T.G.Maestro on 06 July 2005 - 01:41 AM in KotOR Series

Sounds promising so far.
One note though - please try to separate plot spoilers and generic information if/where possible. While I'm absolutely interested in information about the game itself (base concept for example), I definitely don't want to read any important info about the plot. ;)



#213808 The Dark Side

Posted by T.G.Maestro on 05 July 2005 - 04:15 AM in KotOR Series

What I'm wondering is, is it worth playing through the game to take the dark path?

It is, but not if you are heavily good-aligned. That way you'll end up in a Neutral/DS alignment, and you'll need increased amount of Force points to use your Jedi tricks.

Do you get any significant plot changes? Can you revel in being the Dark Lord of the Sith?

Yes, to both of your questions. :)



#213802 Removing Critical Hit protection

Posted by T.G.Maestro on 05 July 2005 - 03:07 AM in IE Help

Eh, sorry, but my question is still the same (see one post above). :)



#213800 Spoiler on KOTOR 3.....inside source

Posted by T.G.Maestro on 05 July 2005 - 03:06 AM in KotOR Series

Hah, it is funny (and worth noting) that some posters here on another thread actually suggested the very same name for KoToR3... :)



#213798 Humunoid Mod!

Posted by T.G.Maestro on 05 July 2005 - 03:01 AM in IE Mod Ideas

Is their any reason Bhaal would limit his children to just Human and Demi-human?

Actually, he doesn't - his "children" include Dragons, Giants, and even.. well, Chinchillas. :mellow:



#213797 Knocking unconscious

Posted by T.G.Maestro on 05 July 2005 - 02:58 AM in IE Mod Ideas

@T.G.Maestro
How does unconsciousness currently work/what are the current triggers for it?

Uncounsciousness (the effect) is triggered by an opcode, called "Uncounsciousness". It can be applied to any spell/item effects in the game. Uncounsciousness stops scripts from running, makes the character fall to the ground and be disabled until the set time runs out. Damage from magical/physical attacks won't brake the status.
There is only one way to prevent it, and that is adding a "Protection from Ocode: Uncounsciousness" effect to the target creature, either by item or spell effect, or by a 2DA file.



#213794 Forum banner alternatives

Posted by T.G.Maestro on 05 July 2005 - 02:03 AM in IE Modding Discussion

It's not essential. We're definitely SHS, not SHS(MC) or any such

Yet we ARE a modding community. ;)



#213779 Armor Revisions

Posted by T.G.Maestro on 05 July 2005 - 12:16 AM in Refinements

Agreed. :)



#213446 Armor Revisions

Posted by T.G.Maestro on 02 July 2005 - 04:31 AM in Refinements

It would require scripting to check for the current dex of the target

I'm not overly sure about this - ability scores are modified by way too many things to act as a precise basis for scripts. I guess the_bigg can say more to this though. -_-



#213066 Forum banner alternatives

Posted by T.G.Maestro on 30 June 2005 - 07:34 AM in IE Modding Discussion

While the full moon banner is good, it doesn't go with the theme. Changing the theme (or an alternative theme) to Gothic black and blue would not be good, imo

I wouldn't say that only black&blue would fit that one. Simply imagine a white (or silverish-white)/blue/black theme - it would work nicely. And other variations are possible as well to fit.
And, since we were already talking about multiple skins... :rolleyes:

Anyway, here are a few extra artwork of the same cathegory:

Attached Images

  • 02.jpg
  • 10.jpg



#213041 Flora NPC

Posted by T.G.Maestro on 30 June 2005 - 05:38 AM in IE Mod Ideas

What do you think about the edited portrait ?

Better. :)



#213040 Forum banner alternatives

Posted by T.G.Maestro on 30 June 2005 - 05:37 AM in IE Modding Discussion

I think the one with the full moon is fabulous.

Yes, either that, or the first one are the best IMO.



#213030 Forum banner alternatives

Posted by T.G.Maestro on 30 June 2005 - 05:01 AM in IE Modding Discussion

While the last one doesn't look too got this way, the others are absolutely astounding - I could hardly decide between 1-2-3.



#213026 Knocking unconscious

Posted by T.G.Maestro on 30 June 2005 - 04:57 AM in IE Mod Ideas

Unconsciousness from what source/'s? Anyways I've already said that a number should already be immune to unconsciousness (undead etc) I see no problem keeping a number of general monsters immune to being knocked out.

My main concern mostly is to humanoid/sentient creatures- people. Any of those immune to unconsciousness?

Yes, many of them are. And no, they don't have any "acceptable" reason for this, it is merely in as an extra effect to make them harder to beat. Many ToB opponents have this, especially bosses. It is something like the "undroppable helmet with no animation" thingy - many many ToB opponents have a "HelmNoan.itm" in their helm slots to illegally protect them from critical hits, yet retain the illusion that they don't wear any headgears... the fact that even Ioun Stones protect from criticals makes this one even worse.
Now, back to my original thought: you cannot just remove these immunities from these creatures throughout the game (and no, I'm not talking about those who have it legally, like Golems for example), because it would heavily unbalance these encounters. A sad thing I admit, but sometimes these extra effects are needed to make the game challanging. Remember, uncounsciousness can happen at any % with the right effect or weapon - making a boss-level opponent fall to these at the first hit would somehow kill the difficulty. :closedeyes:

@3 I guess, would that be so bad or hard?

Yes. But of course, if someone has the patienece to browse through the entire game to find/fix/rewrite these... :rolleyes:

I haven't played most of bg2 so I don't know how often it applies. Are their creatures that heal over time in combat? This would apply in that situation as well. I noticed you didn't refute how it would add stratagy and roleplaying to your own party and protecting fallen members

Let me answer one by one to these questions.
Yes, there are creatures throughout the game with regeneration effects.
As for the additional tactical aspect of this modification, I can only say that there are already countless situations where one/more of your party members, or allies get stunned, knocked uncounscious, or otherwise become helpless, so this element is already there.