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#610401 Random treasure

Posted by Miloch on 19 December 2020 - 07:09 AM in Aurora's Shoes

I have taken a look to the ag_cres.tpa and one thing seem to be part of this behaviour - line 12 : STRING_EQUAL ~/*~; I think it should be ~*~ but I may be wrong.

Yeah, I forget STRING_EQUAL ignores regexp (for which we need / to quote the special regexp character *). The previous fix made sure * would not appear but did not address cases where you may have existing ones. Try this version for that.

Attached File  ag_cres.tpa   2.13K   218 downloads

 

Note that the game also ignores leading zeros in numeric values, as does SET_2DA_ENTRY(IES), so I didn't bother replicating those.

 




#610402 BWP 18.2 issues (Improved Coronet, Revised Battles, etc.)

Posted by Miloch on 19 December 2020 - 07:25 AM in Mega Mod Help

I keep a list of problems that i run into, at the moment it is a little over 1 page, which is good, years ago i had it up over 4 pages.

It might be useful to both players and developers to post that somewhere. And if you've coded your own mods or fixes, you might as well share those too, however small they may be; all huge mods start small.

 

Make sure you also include that addition to Vlad's Compilation (Setup-VCv21.tp2) the next time you install it. Really, the .tp2 should include that code any time it does a .cre dump (overwriting existing ones in many cases), as it does in far more places than where I indicated. The BWP maintainers (if they're still active) should include this in their fixes as well. As I said, ideally it should patch instead of overwrite. If it were just a few .cre files, I'd fix it, but when I saw how many creatures it overwrites, I said ugh, forget it.




#610427 List of problems

Posted by Miloch on 26 December 2020 - 09:43 AM in Mega Mod Help

I suggest editing the original post to paste your .txt file text directly. You could use bracketed

Spoiler
tags to collapse it, but as it isn't all that much text, that isn't really necessary.

 

The advantage is that modders and search engines can thus pick up the potential problems and fixes more readily, and you can also provide links to specific mod forums. Unfinished Business (UB) at least is in semi-active development last I checked, so being able to identify any issues with it will benefit its modders and players.

 

Also note that sometimes trying to change one thing (especially concerning direct dialogue modifications in dialog.tlk) can mess up something elsewhere.

 

Finally, what I noted with Vlad's Compilation (VCV20) should fix at least some of those issues, particularly with respect to creatures with botched inventory/spell slots and the like. And as the modder seems to sort of be around, explicitly noting those things as well might help.




#610458 List of problems

Posted by Miloch on 01 January 2021 - 11:12 PM in Mega Mod Help

You might want to attach the files your change-log generated, or you can do some of this yourself with an editor (DLTCEP or NearInfinity). For c-cs.itm, check the inventory icon. In my ancient BWP install, this file (ic-cs.bam) doesn't exist, so some other mod (or a later version to Deeper Shadows of Amn) may have added it. What you describe is a common issue; BAM Batcher in my signature has an option to fix such BAMs ("Fix inventory BAM coordinates"). Edit: you may want to do a change-log on that .bam file while you're at it too.

For telswd.itm (an item that exists in unmodded BG2), open the .itm files the change-log generates, look at the description string reference, and see at which point the description gets hosed, which should point you to the offending mod. My guess is Item Revisions (heh... old joke of mine... but your change-log does in fact list it among other mods that change the item).