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#373383 Bitter Grey Ashes update

Posted by Caedwyr on 24 January 2008 - 04:41 PM in Longer Road

How's this doing? Languishing unfinished is my best guess, but I'd be happy to be surprised.



#372555 Attempted shapeshift stopped by enemy attack

Posted by Caedwyr on 20 January 2008 - 06:06 PM in Refinements

Could something be done to put the shapeshifting in the casting effects instead of the normal spell header? That way it should work no matter what.



#370645 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 11 January 2008 - 10:56 AM in Resource Request Forum

Nothing yet, so bump.



#369402 Multiclass Kits

Posted by Caedwyr on 04 January 2008 - 05:51 PM in Refinements

It was my understanding that the game treats multiclasses more as separate classes than as some sort of ClassA + ClassB amalgamation. In which case, I'd guess that it would be more of a Illusionist/Thief class rather than a kitting of the Mage class in the multiclass combo.



#367546 Multiclass Kits

Posted by Caedwyr on 24 December 2007 - 02:21 PM in Refinements

Gnomes had to select Illusionist if they were taking a F/M combination.



#367241 Class Kit Installation

Posted by Caedwyr on 21 December 2007 - 01:41 PM in Mega Mod Help

If a mod has a custom HLA kit and uses a custom luxxx.2da file to assign the HLAs, then there should be no intermod incompatibility. If the custom HLA table uses existing game resources without renaming them, then the last mod that changes those existing game resources will take precedence. If the custom HLA table copies existing resources and renames them to its own namespace, then the custom HLA table will only account for any changes made prior to the installation of the custom kit.

For example, the Geomantic Sorcerer kit does the following:


// Clone and modify existing priest spells for this kit as arcane spells

// level 1 wizard spells

OUTER_SET "spell_level" = 1

COPY_EXISTING 	~sppr103.spl~	~override/CA#DS103.spl~	/*cure light wounds*/
		~sppr104.spl~	~override/CA#DS104.spl~	/*detect evil*/
		~sppr105.spl~	~override/CA#DS105.spl~	/*entangle*/
		~sppr109.spl~	~override/CA#DS109.spl~	/*sanctuary*/
		~sppr110.spl~	~override/CA#DS110.spl~	/*shillelagh*/
	 PATCH_IF SOURCE_SIZE > 0x71 THEN BEGIN
	LAUNCH_PATCH_MACRO ~divine_to_arcane~		/*change to level 1 wizard spells*/
		READ_LONG 0x50 "strref"
		PATCH_IF ("strref" > 0x00 AND "strref" < 0x7fffffff) THEN BEGIN
		  READ_STRREF 0x50 ~description~
		  INNER_PATCH_SAVE ~description~ ~%description%~ BEGIN
			LAUNCH_PATCH_MACRO ~priest_druid_english~
			LAUNCH_PATCH_MACRO ~sphere_removal_english~
			LAUNCH_PATCH_MACRO ~level_number_english~
		  END
		  SAY_EVALUATED 0x50 ~%description%~
		END
	  END

What this bundle of code does, is copy a number of existing priest spells and then patches them to be level 1 wizard spells under the CA#DSxxx.spl namespace. There are also patches applied to modify the descriptions so they match their new characteristics. What this means, is that the kit mod will inherit any changes made to these spells prior to its installation. However, because I change the names of the copies to my own namespace, subsequent changes to the initial spells will not be reflected by my mod. However, had I not changed the name of the spells, then any future changes to the initial spells would be reflected by the kit.


So, really the way to make a kit the most compatible is to use all of your own namespace for the files and to rename any copies you want to make. In the case of the Geomantic Sorcerer kit, if you wanted to have the kit reflect the most possible changes to the spells, then install it after any other mods which modify the spells listed in the readme used by the kit. It can work just fine with an install earlier in the install order, but won't reflect all the changes that happen after; slightly inconsistent, but not game-breaking.

In the case of the Duskblade, any changes made to SPCL900, SPCL901, SPCL902, SPCL903, SPCL904, SPCL905, SPCL906, SPCL907, SPCL908, SPCL909 after the installation of the kit will reflect the newest round of changes.

The Duskblade spells based on SPWI612, SPWI815, SPWI715, SPPR113, SPWI104, SPWI116, SPWI412, SPWI206, SPWI212, SPWI311, SPWI314, SPWI405, SPWI415 will only reflect changes made prior to the installation of the kit.



#367143 Bug Reports for v3.01

Posted by Caedwyr on 20 December 2007 - 04:21 PM in Refinements

I've been doing a lot of looking at the timing effects of Refinements HLAs recently, and I can say fairly confidently that the druid, ranger, mage, cleric ones at least are almost always Permanent (9) when appropriate.



#366771 Improved Anvil

Posted by Caedwyr on 18 December 2007 - 08:36 PM in BGT Archive

If you are looking for a tactical challenge, another thing you can try is using DEFJAM to modify experience rewards. A slower leveling pace combined with an AI mod makes it much more challenging. Another mod I like to throw into the mix is The_Bigg's Tweakpack component which allows you to change the difficulty setting with respect to AI, but lets you still adjust the bonuses/penalties the normal difficulty slider.

DEFJAM, I've been told is BGT compatible. I'm not sure about tb#tweaks.

QUOTE
IA changes Imoen's class, blocks cheats, assumes reloads, and blocks reloads on some random chances.


Wow, blocks reloads, that could be a potentially harrowing experience.


You can get around most of them using the CLUAConsole, but you can't post on the IA boards for how to do this, and any posts explaining how to do this tend to get deleted even if spoiler tags are used. /shrug moderator's prerogative I guess.



#366491 Kivan and tb#tweaks compatibility

Posted by Caedwyr on 17 December 2007 - 06:04 AM in Refinements

Gotcha, thanks for the insight.



#366450 Kivan and tb#tweaks compatibility

Posted by Caedwyr on 16 December 2007 - 10:50 PM in Refinements

From the readme

"Simplified" ordering rule:
Install Refinements AFTER other mods, but BEFORE starting a new game.
These mods make an exception and should be installed AFTER Refinements:

* The Bigg's Tweak Pack
* Kivan of Shilmista


Any details available on which components cause issues in The Bigg's Tweak Pack, and what the issue is with Kivan of Shilmista?



#366251 Arledrian issues in the crypts [RESOLVED]

Posted by Caedwyr on 15 December 2007 - 01:56 PM in Rogue Rebalancing

Will do.



#366247 Arledrian issues in the crypts [RESOLVED]

Posted by Caedwyr on 15 December 2007 - 01:50 PM in Rogue Rebalancing

After the uninstall - install, I'm still getting the same thing. I guess somehow my AERIEJ.DLG got corrupted. Not too unsuprising considering how much fiddling I've done with this install.



#366242 Arledrian issues in the crypts [RESOLVED]

Posted by Caedwyr on 15 December 2007 - 01:16 PM in Rogue Rebalancing

Email sent, I've included the ARLED.DLG file, as opening it up with infinity explorer showed the same garbled dialogue paths.



#366236 Arledrian issues in the crypts [RESOLVED]

Posted by Caedwyr on 15 December 2007 - 11:55 AM in Rogue Rebalancing

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~WIDESCREEN\WIDESCREEN.TP2~ #0 #0 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~ACEALTMUSIC/SETUP-ACEALTMUSIC.TP2~ #0 #0 // BGII Alternate Soundtrack
~SETUP-ERINSOUNDSET.TP2~ #0 #0 // Erin Soundset for BGII
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #1 // Aerie 1.0 (Innocent Aerie)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #4 // Anomen 1.1 (Chivalrous Anomen)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #8 // Edwin
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #10 // Imoen 1.0 (Sweet Imoen)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #16 // Jan 1.1 (Younger Jan)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #17 // Keldorn 1.0 (Bearded Keldorn)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #19 // Korgan
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #20 // Mazzy
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #23 // Nalia
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #26 // Valygar 1.0 (braids)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #31 // Viconia 1.13 (Sexy Viconia, Mike1072 edit)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #32 // Yoshimo 1.0 (Bearded Yoshimo)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v1
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V6 for BG2:ToB
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista
~SETUP-KIVAN.TP2~ #0 #1 // Select Deheriana's Class -> Mage/Fighter/Cleric
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod
~SETUP-NMBEAUTY.TP2~ #0 #2 // Alternate Cernd Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #4 // Alternate Haer'Dalis Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #5 // Alternate Half Orc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #7 // Alternate Jaheira Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #12 // Alternate Minsc Portrait by NiGHTMARE
~SETUP-NMBEAUTY.TP2~ #0 #14 // Alternate Sarevok Portrait by NiGHTMARE
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves
~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description
~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger
~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal
~SETUP-PSTELE.TP2~ #0 #0 // PlanarSphere_Return_v2 Weidu
~SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT)
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal
~SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps
~SETUP-D0TWEAK.TP2~ #0 #21 // BG1-Style Summoning Spells
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-FAIRYDRAGON.TP2~ #0 #0 // Authentic mischiefous Fairy Dragon
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards
~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery
~RR/SETUP-RR.TP2~ #0 #7 // Chosen of Cyric encounter
~RR/SETUP-RR.TP2~ #0 #8 // Shadow Thief Improvements
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials
~TB#QUEST/TB#QUEST.TP2~ #0 #2 // A large battle
~TB#QUEST/TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended). (v2.10)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components)
~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll
~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)
~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility
~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach)
~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.
~SCSII/SETUP-SCSII.TP2~ #0 #80 // Revert Greater Restoration back to only affecting one creature
~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures
~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6
~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons
~SCSII/SETUP-SCSII.TP2~ #0 #140 // Move Vhailor's Helm into Throne of Bhaal
~SCSII/SETUP-SCSII.TP2~ #0 #150 // Move the Robe of Vecna into Throne of Bhaal
~SCSII/SETUP-SCSII.TP2~ #0 #155 // Replace +1 magical weapons with Fine ones
~SCSII/SETUP-SCSII.TP2~ #0 #160 // Remove unrealistically helpful items from certain areas
~SCSII/SETUP-SCSII.TP2~ #0 #170 // Remove unrealistically convenient ammunition from certain areas
~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears
~SCSII/SETUP-SCSII.TP2~ #0 #184 // Increase the price asked by Gaylan Baele -> Gaylan wants 120,000 gold pieces
~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly
~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI
~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help
~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs
~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders
~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards
~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards
~SCSII/SETUP-SCSII.TP2~ #0 #261 // Smarter celestials -> Celestials cast spells like normal wizards
~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards
~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the beholders found in the hive in the Underdark (borrowed from Quest Pack)
~SCSII/SETUP-SCSII.TP2~ #0 #290 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility
~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki
~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages)
~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC
~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC
~SCSII/SETUP-SCSII.TP2~ #0 #341 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs
~SCSII/SETUP-SCSII.TP2~ #0 #351 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs
~SCSII/SETUP-SCSII.TP2~ #0 #361 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs
~SCSII/SETUP-SCSII.TP2~ #0 #371 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs
~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)
~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave
~SCSII/SETUP-SCSII.TP2~ #0 #402 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)
~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved minor encounters [almost no content yet]
~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies
~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI
~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)
~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane & Divine Magic
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~SETUP-XPMOD.TP2~ #0 #9 // Locks, Traps and Spells XP Reduction -> Reduce to 10%
~SETUP-XPMOD.TP2~ #0 #10 // No XP for learning spells
~SETUP-XPMOD.TP2~ #0 #19 // SoA Starting XP Reduction -> Reduce to 8900 XP (10%)
~SETUP-VIRTUE.TP2~ #0 #0 // Virtue
~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord
~DRUIDSOR/SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements


I didn't post earlier because I didn't think any other mod touched those files. Are there any other files I can post to help sort this out?



#366230 Arledrian issues in the crypts [RESOLVED]

Posted by Caedwyr on 15 December 2007 - 11:21 AM in Rogue Rebalancing

I helped Arledrian out in the crypts and together we handily defeated the vampires. I think he was only 7 hitpoints down at the end of the fight. He then goes into his dialogue with the party and messed up things happen.

Essentially, if Aerie is in the party then he is dead no matter what you do. To make things even more messed up, Aerie starts interjecting as though the PC has chosen to kill Arledrian, interspersed throughout the PC's normal dialog with him. I even gave him a healing potion, he was healed, said he felt better and I was just informing him that I had his journal when Aerie decides to intervene, proceeds with her casting, gives all indication that the healing spell was successful followed by Arledrian being chunked. It looks like there's some issues with dialogue paths and weighting.



#365536 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 11 December 2007 - 11:30 AM in Resource Request Forum

1. What do you need? Item, animation, description...?
Paper dolls for shapeshifted forms. In the vanilla game, when a druid shapeshifts to a bear, or a player uses the Cloak of the Sewers, the paperdoll slot on the inventory screen shows a little picture of a bear or mouse. mber1inv.bam is an example of such a .bam file

2. Describe the item/whatever in detail! Shape, style, colors...?
Images for the paper doll slot for a: dog, cat, moose, leopard, panther, snake

6. Any deadlines?
Within a month or two

7. What game and what mod is this for?
Baldur's Gate series games, Geomantic Sorcerer Kit

8. Anything else you'd like to mention?
These can also be done as .PLT files, but the .BAM version is all I need since the player's items don't need to show up on the paper doll.


Jan 30: More details on what I'm looking for will be uploaded later today.



#364031 PST Animations to BGII

Posted by Caedwyr on 03 December 2007 - 09:58 PM in IE Modding Discussion

If you (Cuv or any other animation masters) are in the mood for some creativity, I know there has been calls for a female gnome animation that uses a female elf animation that has been shrunken down instead of the male dwarf animation it currently uses.



#363681 PST Animations to BGII

Posted by Caedwyr on 01 December 2007 - 10:38 PM in IE Modding Discussion

It'd be nice to leave the option of driders using weapons, since they tend to be closer to a player race than a monster in some cases.  Leaving weapons switchable would make it more open to future modding.



#363584 PST Animations to BGII

Posted by Caedwyr on 01 December 2007 - 09:46 AM in IE Modding Discussion

I'm thinking with Cuv's work on getting all these animations to work together, the idea is to make this more of a new standard for creature animations instead of yet another incompatible layer of additional creature animations.

Then again, some of the modders on Miloch's list of what mods use what will probably not be interested in compatibility.  Hopefully the bulk of them do switch over to the new system.



#357793 PST Animations to BGII

Posted by Caedwyr on 04 November 2007 - 08:52 PM in IE Modding Discussion

Speaking of Opcodes, I can see one of the possible solutions for scripts not running properly while stunned. Replace the stun effect with

#165 (0xa5) Spell Effect: Pause Target [165]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the pause effect to the targeted creature(s). This
effect is similar to stun, except the targeted creature(s)
scripts continue to run. Characters are still selectable.


And the stun cure with

#270 (0x10e) Cure: Unpause Target [270]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the pause effect (#165) from the targeted creature(s).


Of course this would cause horrible install order flakiness.



#356065 PST Animations to BGII

Posted by Caedwyr on 27 October 2007 - 06:07 PM in IE Modding Discussion

With respect to using Weidu to edit the .exe, you might want to check out the Widescreen mod.  I know that the_bigg does hack the .exe, but I don't know if he uses weidu to do it or not.



#355985 About The Darkest Day

Posted by Caedwyr on 27 October 2007 - 09:33 AM in IE Modding Discussion

I believe that TDD was disowned by its creators.  It provides a lot of content, but the quality level isn't as high as what you will find in many newer mods.  Take that as you will.  It still seems fairly popular for many mega-installs.



#354472 Crash to Desktop

Posted by Caedwyr on 20 October 2007 - 07:17 PM in IE Help

I'm currently running into an issue with a mod I've been working on that has a easily reproducible crash to desktop bug. The mod is a kit which contains a number of custom spells and several new spell icon .bam files (among other things). Currently, I am applying the kit ingame via dialogue scripting and I'm getting some issues. Prior to resting, I can use the new kit abilities under the innate ability button, although the newly added spells to the spellbook are not useable (the base class is a sorcerer). However, after resting, and being able to cast the new spells, clicking on the spell casting button or innate ability button causes a crash to desktop. If anyone has a guess why this happens, I'd love to know.



#354142 PST Animations to BGII

Posted by Caedwyr on 19 October 2007 - 08:28 AM in IE Modding Discussion

Once you get to the animation of the corpse on the ground, I imagine its much simpler as you can just have the animation play as long as bodies normally stay lying around, and then remove the invisible creature. I suppose what you really want from the entire process is a methodology of porting over an animation and using the weapon method to bypass the slot limit with each necessary step laid out. Hopefully it'll let us see more animations showing up in the game.



#353863 Etiquette on resurrected mods?

Posted by Caedwyr on 18 October 2007 - 07:05 AM in Mod Resurrections

Yep, its the DS kit. I got tired of the non-functioning kit that sounded interesting, so I gutted it and rebuilt a similar kit using many of the files. The new kit is obviously based on the original, but is still fairly different, especially under the hood.