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#52116 I don't understand these commands

Posted by Zvijer on 31 May 2003 - 02:12 PM in IE Help

Chain, Chain2, Chain3 (how many chains are there?).

What does extern do? Is this just "go to a statenumber in another .dlg file"



#52105 I can't find an error

Posted by Zvijer on 31 May 2003 - 12:56 PM in IE Help

Thanks



#52085 I can't find an error

Posted by Zvijer on 31 May 2003 - 08:41 AM in IE Help

When WeiDU says:
PARSE ERROR at line 54 column 49-52
The error is at the 54th line.

But does it count empty lines and //comments? ConTEXT is not so much of a help.



#52046 Firesuit is released (v1.1)

Posted by Zvijer on 31 May 2003 - 03:20 AM in IE Help

This is a WeiDU mod. Download it here.

Throne of Bhaal is required. Next versions will probably be enabled for SoA-only players as well.

It contains five custom items (amulet, robe, belt, ioun stone and gloves) that, when equipped simultaneously, grant additional effect to the character.

The set is made for mages and bards, so the effects include improved casting speed and additional spell slots. There is some AC improvement and large fire resistance boost (thus the name).
There is also a negative effect: cold resistance is significantly lowered. And of course, you have to spend five slots, which means that you cannot wear some powerful items.

I am not sure if it is overpowered or not, that's why I need testers.

The set will most certainly be a part of a larger mod.

Anyone who comes with a constructive idea, bug/error report or anything noteworthy, will be mentioned in credits part of readme file.



#52029 Is there a cap for resistances?

Posted by Zvijer on 31 May 2003 - 12:44 AM in IE Help

Most likely you have used 'Set resistance to -25%' instead 'Increment resistance by -25%'.

Unfortunately no, I have checked that a dozen times.
Perhaps "permanent after bonuses" will work?



#51774 Is there a cap for resistances?

Posted by Zvijer on 29 May 2003 - 01:55 PM in IE Help

have you made the two spells stackable?

I... don't know. How? :huh:



#51701 Dialoge.tlk problems

Posted by Zvijer on 29 May 2003 - 08:26 AM in IE Help

If you wish just to alter an existing textual reference, you can do it with Near Infinity or BG2 TLK Editor.



#51700 Questions on a spell

Posted by Zvijer on 29 May 2003 - 08:21 AM in IE Help

Could be Project Image.



#51699 Is there a cap for resistances?

Posted by Zvijer on 29 May 2003 - 08:17 AM in IE Help

I made two spells. Both of them lower Cold Resistance by 25. The problem is, the Cold Resistance end on -25, not on -50 as they should. The character has no equipment nor other modificators.

Is -25 the minimum for resistances? Or is my spell faulty?



#48016 Learning to package a module

Posted by Zvijer on 07 May 2003 - 08:03 AM in IE Help

I want to add a script like this in baldur.bcs:

IF
	Global("myglobal","GLOBAL",0)
THEN
	RESPONSE #100
  DisplayString(Player1,74138)
  SetGlobal("myglobal","GLOBAL",1)
  Continue()
END


In my dialog.tlk is the reference number 74138, but a person who installs my mod won't have it. I could add it with .tp2 file, but the text won't be in the same place. What could I do to make it work?

PS. What is the difference between baldur.bcs and baldur25.bcs? Do I need to add the same blocks in both of them to make them work in both SoA and ToB areas? Or just in one, and if this is so, which one?

PPS. Where can I register file naming convention which prevents overwriting other peoples' custom files? You know, such is J#... that Ghreyfain uses?

Thanks for your help.



#45354 Making a set like in DiabloII

Posted by Zvijer on 27 April 2003 - 01:22 PM in IE Help

Well, here is the script. When Firesuit Crown, Charm, Belt, Gloves and Robe are equipped at the same time, Charm should get invisibly switched with more potent version. But it doesn't.

At first I thought that it does get switched, but immediately switched back because of other blocks, but it can't be the case.

I tried some debugging, with no avail, so tell me if there is a error with script.

IF
    HasItemEquiped("V#FRAMUL",Myself) // Firesuit Charm
    HasItemEquiped("V#FRBELT",Myself) // Firesuit Belt
    HasItemEquiped("V#FRBRAC",Myself) // Firesuit Gloves
    HasItemEquiped("V#FRCROW",Myself) // Firesuit Crown
    HasItemEquiped("V#FRROBE",Myself) // Firesuit Robe
THEN
    RESPONSE #100
        TakeItemReplace("V#FRAMUL","V#FRAMUX",Myself) // Firesuit Charm
END

IF
    OR(5)
        !HasItemEquiped("V#FRAMUX",Myself) // Firesuit Charm
        !HasItemEquiped("V#FRBELT",Myself) // Firesuit Belt
        !HasItemEquiped("V#FRBRAC",Myself) // Firesuit Gloves
        !HasItemEquiped("V#FRCROW",Myself) // Firesuit Crown
        !HasItemEquiped("V#FRROBE",Myself) // Firesuit Robe
THEN
    RESPONSE #100
        TakeItemReplace("V#FRAMUX","V#FRAMUL",Myself) // Firesuit Charm
END

IF
    PartyHasItem("V#FRAMUX") // Firesuit Charm
    OR(2)
        !HasItem("V#FRAMUX",Myself) // Firesuit Charm
        NumItemsGT("V#FRAMUX",Myself,1) // Firesuit Charm
THEN
    RESPONSE #100
        TakePartyItem("V#FRAMUX") // Firesuit Charm
        DestroyItem("V#FRAMUX") // Firesuit Charm
        GiveItemCreate("V#FRAMUX",Myself,1,0,0) // Firesuit Charm
END

Ah, and NumItemsGT needs an object. Myself would not do the job.



#45325 Making a set like in DiabloII

Posted by Zvijer on 27 April 2003 - 12:25 PM in IE Help

So I should use baldur.bcs?
And what's the deal with baldur25.bcs? Is it ToB only? Do I have to put the script in it as well to work in ToB areas or what?



#45297 Does Staff of the Magi protects from evil?

Posted by Zvijer on 27 April 2003 - 10:55 AM in IE Help

Thank you, I began to seriously question my skills with IE.

EDIT: Apparently, Baldurdash fixed it long ago, but I hadn't had it installed. And thus I erred.



#45078 Making a set like in DiabloII

Posted by Zvijer on 26 April 2003 - 10:07 AM in IE Help

Thank you very much, Ghreyfain :).

If I put it in dplayer3.bcs, it will work only for protagonist, won't it?
And if I wanted to put it in dplayer2.bcs as well, what would the object need to be? PlayerX, no?

(Scripting is tough until you get used to it :( )



#45062 Making a set like in DiabloII

Posted by Zvijer on 26 April 2003 - 06:50 AM in IE Help

For instance, when a character equips my helm, amulet and boots, he gains +20MR as a result. I was thinking of making another amulet, and adding something such as this in baldur.bcs:

IF
HasItemEquiped("helm",Player1)
HasItemEquiped("amulet",Player1)
HasItemEquiped("boots",Player1)
THEN
RESPONSE #100
TakeItemReplace("amulet","amulet2",Player1)
END

Where amulet2 would grant the same bonuses and appear the same as amulet, but it would grant an invisible +20MR.

This would work, I guess, but here comes the most obvious problems:
-How to remove the bonus if any of those items gets unequipped?
-What if amulet2 gets unequipped and passed to another character?

Please, help.



#45057 Does Staff of the Magi protects from evil?

Posted by Zvijer on 26 April 2003 - 06:26 AM in IE Help

I looked the item with Near Infinity, but I cannot find that effect. Is it really there?
I wanted to copy it to a custom item, but the spell itself should do.



#23702 2 NPC questions

Posted by Zvijer on 23 February 2003 - 09:52 AM in IE Help

1) Why would you do that? It may be possible to make a script that would change one .dlg file with another.

2) You mean area script? That is .BCS file, access it with Near Infinity.



#17624 Tashia's plot

Posted by Zvijer on 15 January 2003 - 01:01 PM in Tashia

So I set "TashiaPlot" global to 2, created Jarmis, tasold01 and tasold02 and ctrl-y-ed them. It made her talk.
Thanks, everybody.



#17509 Tashia's plot

Posted by Zvijer on 14 January 2003 - 05:24 AM in Tashia

Thanks, but I don't want to start the romance. It is what the script does, isn't it?

I intended to reload, but when I saw them in the other room I thought everything is OK. Now it is not an option anymore.



#17375 Tashia's plot

Posted by Zvijer on 13 January 2003 - 12:10 PM in Tashia

My party was in slavers' ship and Tashia said that Ari's lackeys are attacking. Nobody appeared and I was afraid it was a bug. But it turned out that Jarmis (whatever) and dwarven soldier appeared on the other side of a wall. Anyway, I killed them, but Tashia said nothing.

Is she supposed to comment or not? I am not sure if the plot got messed. Should I set a variable manually?



#17374 Can I change Tashia's pic

Posted by Zvijer on 13 January 2003 - 12:00 PM in Tashia

Easiest way to change a picture of a NPC is via ShadowKeeper.

BTW, Tashia's default portrait is really hideous! She appears to have a neck long as her arm!



#16657 Is Tashia as complete as Kelsey?

Posted by Zvijer on 06 January 2003 - 03:43 PM in Tashia

Should I install Tashia before or after Kelsey?