Zvijer's Content
There have been 22 items by Zvijer (Search limited from 28-April 23)
#52046 Firesuit is released (v1.1)
Posted by Zvijer on 31 May 2003 - 03:20 AM in IE Help
Throne of Bhaal is required. Next versions will probably be enabled for SoA-only players as well.
It contains five custom items (amulet, robe, belt, ioun stone and gloves) that, when equipped simultaneously, grant additional effect to the character.
The set is made for mages and bards, so the effects include improved casting speed and additional spell slots. There is some AC improvement and large fire resistance boost (thus the name).
There is also a negative effect: cold resistance is significantly lowered. And of course, you have to spend five slots, which means that you cannot wear some powerful items.
I am not sure if it is overpowered or not, that's why I need testers.
The set will most certainly be a part of a larger mod.
Anyone who comes with a constructive idea, bug/error report or anything noteworthy, will be mentioned in credits part of readme file.
#51699 Is there a cap for resistances?
Posted by Zvijer on 29 May 2003 - 08:17 AM in IE Help
Is -25 the minimum for resistances? Or is my spell faulty?
#48016 Learning to package a module
Posted by Zvijer on 07 May 2003 - 08:03 AM in IE Help
IF Global("myglobal","GLOBAL",0) THEN RESPONSE #100 DisplayString(Player1,74138) SetGlobal("myglobal","GLOBAL",1) Continue() END
In my dialog.tlk is the reference number 74138, but a person who installs my mod won't have it. I could add it with .tp2 file, but the text won't be in the same place. What could I do to make it work?
PS. What is the difference between baldur.bcs and baldur25.bcs? Do I need to add the same blocks in both of them to make them work in both SoA and ToB areas? Or just in one, and if this is so, which one?
PPS. Where can I register file naming convention which prevents overwriting other peoples' custom files? You know, such is J#... that Ghreyfain uses?
Thanks for your help.
#45354 Making a set like in DiabloII
Posted by Zvijer on 27 April 2003 - 01:22 PM in IE Help
At first I thought that it does get switched, but immediately switched back because of other blocks, but it can't be the case.
I tried some debugging, with no avail, so tell me if there is a error with script.
IF HasItemEquiped("V#FRAMUL",Myself) // Firesuit Charm HasItemEquiped("V#FRBELT",Myself) // Firesuit Belt HasItemEquiped("V#FRBRAC",Myself) // Firesuit Gloves HasItemEquiped("V#FRCROW",Myself) // Firesuit Crown HasItemEquiped("V#FRROBE",Myself) // Firesuit Robe THEN RESPONSE #100 TakeItemReplace("V#FRAMUL","V#FRAMUX",Myself) // Firesuit Charm END IF OR(5) !HasItemEquiped("V#FRAMUX",Myself) // Firesuit Charm !HasItemEquiped("V#FRBELT",Myself) // Firesuit Belt !HasItemEquiped("V#FRBRAC",Myself) // Firesuit Gloves !HasItemEquiped("V#FRCROW",Myself) // Firesuit Crown !HasItemEquiped("V#FRROBE",Myself) // Firesuit Robe THEN RESPONSE #100 TakeItemReplace("V#FRAMUX","V#FRAMUL",Myself) // Firesuit Charm END IF PartyHasItem("V#FRAMUX") // Firesuit Charm OR(2) !HasItem("V#FRAMUX",Myself) // Firesuit Charm NumItemsGT("V#FRAMUX",Myself,1) // Firesuit Charm THEN RESPONSE #100 TakePartyItem("V#FRAMUX") // Firesuit Charm DestroyItem("V#FRAMUX") // Firesuit Charm GiveItemCreate("V#FRAMUX",Myself,1,0,0) // Firesuit Charm END
Ah, and NumItemsGT needs an object. Myself would not do the job.
#45078 Making a set like in DiabloII
Posted by Zvijer on 26 April 2003 - 10:07 AM in IE Help
If I put it in dplayer3.bcs, it will work only for protagonist, won't it?
And if I wanted to put it in dplayer2.bcs as well, what would the object need to be? PlayerX, no?
(Scripting is tough until you get used to it )
#45062 Making a set like in DiabloII
Posted by Zvijer on 26 April 2003 - 06:50 AM in IE Help
IF
HasItemEquiped("helm",Player1)
HasItemEquiped("amulet",Player1)
HasItemEquiped("boots",Player1)
THEN
RESPONSE #100
TakeItemReplace("amulet","amulet2",Player1)
END
Where amulet2 would grant the same bonuses and appear the same as amulet, but it would grant an invisible +20MR.
This would work, I guess, but here comes the most obvious problems:
-How to remove the bonus if any of those items gets unequipped?
-What if amulet2 gets unequipped and passed to another character?
Please, help.
#17375 Tashia's plot
Posted by Zvijer on 13 January 2003 - 12:10 PM in Tashia
Is she supposed to comment or not? I am not sure if the plot got messed. Should I set a variable manually?
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