My party was in slavers' ship and Tashia said that Ari's lackeys are attacking. Nobody appeared and I was afraid it was a bug. But it turned out that Jarmis (whatever) and dwarven soldier appeared on the other side of a wall. Anyway, I killed them, but Tashia said nothing.
Is she supposed to comment or not? I am not sure if the plot got messed. Should I set a variable manually?
Tashia's plot
Started by Zvijer, Jan 13 2003 12:10 PM
4 replies to this topic
#1
Posted 13 January 2003 - 12:10 PM
#2 -Idyll-
Posted 13 January 2003 - 03:48 PM
hmmm ya might want to use the
CLUAConsole:SetGlobal("TashiaRomance","Global",1)
and see if the plot continues
but just to be on the safe side,id reload a game,get out of the slavers ship,
do some outdoor stuff and wait for them to spawn =)
and yes i think she was supposed to say something after the fight
CLUAConsole:SetGlobal("TashiaRomance","Global",1)
and see if the plot continues
but just to be on the safe side,id reload a game,get out of the slavers ship,
do some outdoor stuff and wait for them to spawn =)
and yes i think she was supposed to say something after the fight
#3
Posted 14 January 2003 - 05:24 AM
Thanks, but I don't want to start the romance. It is what the script does, isn't it?
I intended to reload, but when I saw them in the other room I thought everything is OK. Now it is not an option anymore.
I intended to reload, but when I saw them in the other room I thought everything is OK. Now it is not an option anymore.
#4
Posted 15 January 2003 - 01:01 PM
So I set "TashiaPlot" global to 2, created Jarmis, tasold01 and tasold02 and ctrl-y-ed them. It made her talk.
Thanks, everybody.
Thanks, everybody.
#5 -Idyll-
Posted 16 January 2003 - 05:26 AM
weee glad it worked out =)
btw ya really should try the tashia romance,its great =)
btw ya really should try the tashia romance,its great =)