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#615083 Improved Shamanic Dance updates to v4.5 with bugfixes!

Posted by IE Modding News on 06 October 2023 - 03:17 AM in Infinity Engine Modding News

Improved Shamanic Dance

This mod improves the main feature of the Shaman class - the Shamanic Dance. It allows you move at reduced speed while dancing to improve tactical options and provides additional features such as more useful spirits at higher levels, a new shamanic spell as well as several shaman-specific artifacts.

Version 4.5 fixes a conflict between the subcomponent "Shamanic Pact" and the "Faiths and Powers" mod.

You can grab the latest release from the download link below.

Links:


Read the original article at The Gibberlings Three



#615082 Magic Store of Vergadain updates to version 3.0 with new features!

Posted by IE Modding News on 06 October 2023 - 03:53 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 3.0 adds several options that allow you to restrict the services offered by the summoned stores, such as resting, healing, identifying items or the steal option.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three



#615090 Item Pack v2.0

Posted by IE Modding News on 17 October 2023 - 06:06 PM in Infinity Engine Modding News

Item Pack updates to v2.0. New changes are as follow:

- Added Cam's code for item descriptions. Item Pack *SHOULD* now be fully compatible with both BGEE and BG2EE.
- Added extra conditions to prevent some components from being installed in the wrong game.

You can download the mod here (or here).


Read the original article at The Gibberlings Three



#615145 v22 of Crossmod Banter Pack for BG2 Now Available

Posted by IE Modding News on 22 October 2023 - 07:29 AM in Infinity Engine Modding News

The Gibberlings Three

The Crossmod Banter Pack for Baldur's Gate II is a mod that adds banters, interjections, and romance conflicts between mod NPCs. @Lava's been a very busy weasel, and we have one of the largest updates ever for the Crossmod Banter Pack with 130 new NPC banters.



Read the original article at The Gibberlings Three



#615150 G3: v1 of Zakrion for BG2 Release!

Posted by IE Modding News on 22 October 2023 - 12:09 PM in Infinity Engine Modding News

This Baldur's Gate II: Shadows of Amn and Throne of Bhaal mod continues Zakrion's story from Baldur's Gate I. Zakrion is a True Neutral Human Duelist (kit from Sword and Fist), and he can be found after the pirate encounter in the Sea's Bounty Tavern. The mod includes custom portraits, voicing, and a soundtrack, player-initiated dialogues, items, quests, a friendship track, two romance paths with a Female Human, Elf, Half-Elf, or Halfling PC, and numerous banters and interjections.

Last but not least, a massive thank you to G3 for hosting Zakrion!


Read the original article at The Gibberlings Three



#615152 WM: The Bloodied Stings of Barovia (TDT) is now available!

Posted by IE Modding News on 28 October 2023 - 04:09 AM in Infinity Engine Modding News

Fall reigns. Halloween is just around the corner. And what is the better way to celebrate, than to delve into the realm of Ravenloft! Weasel Mods welcomes a new mod: The Bloodied Stings of Barovia (released as a part of The Dreadful Tales mod series).

The Bloodied Stings of Barovia is a new dark adventure for Baldur's Gate 2: Enhanced Edition. It takes the Child of Bhaal and their party to Barovia, part of the realm of Ravenloft. In this ominous land, the player will face new enemies and formidable creatures, solve intricate riddles, and experience a gripping gothic horror story. Immerse yourself in mists, navigate dangerous forests, and confront undead creatures, all while seeking your way back to Athkatla.

The quest was designed for characters of level 12 or higher with some magical gear. To begin the adventure, locate a new entrance within the Athkatla Graveyard and step through a red portal you'll encounter there. Beware, however, as once you cross this threshold, you won't be able to return home until you've completed most of the quests that await you on the other side.

Special thanks to @Acifer for some beautifully crafted areas, @GoForTheEyes for proofreading and voiceacting and norQ and Soul for their voiceacting help with the mod!


Read the original article at The Gibberlings Three



#615165 WeiDU Install Tool version 1.0.0 is now available!

Posted by IE Modding News on 04 November 2023 - 05:00 AM in Infinity Engine Modding News

GibberlingsThree

WeiDU Install Tool

Weidu Install Tool (WIT) is a graphical front end for WeiDU to install modifications for Infinity Engine games, such as Baldur's Gate, Icewind Dale or Planescape Torment. It offers all the functionality of the WeiDU command line interpreter as well as many usability improvements and convenience features to help with the mod installation task. The tool is available for Windows, GNU/Linux and macOS.

This is the first stable version. It comes with Russian translation and several bugfixes as well as all the features from the release candidates. More information can by found in this topic: Version 1.0.0 of the WeiDU Install Tool available.
 

Download: GitHub

Discussion: G3

Readme


Read the original article at The Gibberlings Three



#615164 G3: Road to Discovery updates to v3.0 with Russian Translation!

Posted by IE Modding News on 05 November 2023 - 02:11 AM in Infinity Engine Modding News

GibberlingsThree

Road to Discovery (RtD)

A mod for Siege of Dragonspear in a BGEE or EET setting.

Authored by jastey with one component from Lauriel's Themed Tweaks mod, RtD opens up roleplaying by allowing the player to discuss and reveal what they learn about Caelar Argent and her crusade with allies in the coalition and other NPCs throughout the campaign.

Version v3.0 comes with a Russian version by Arkie!

Changelog:

-Russian translation, by Arkie.
-All lines in scripts should be traified.

Learn more from the project page or readme, join us on the forums, or download RtD.


Read the original article at The Gibberlings Three



#615163 Forgotten Armament v4.0

Posted by IE Modding News on 08 November 2023 - 12:45 PM in Infinity Engine Modding News

Official release for version 4.0 which brings the following enhancements:

  • Added new Armor Overhaul component.
  • Added 28 new items.
  • Hindo's Doom +4 now provides immunity to disease and level drain.
  • Gram the Sword of Grief (upgraded) becomes a +6 enchanted weapon instead of +5.
  • Ravager +6 now deals 1d10 slashing damage if a creature is immune to the vorpal strike.
  • World's Edge (BGEE) and Harbinger +2 (BG2EE) share the same item resource. Updated to ensure the correct item receives the updates.
  • Add Ruby Ray Scrolls to Trademeet Store component.
  • Only one charge on the Greenstone Amulet at all stores and the Beholder Lair.
  • Corrected bug on Bone Club where incorrect eff files were applied.
  • Updated Purifier +5 description updates.
  • Fixed multiple minor item bugs.

Forum at G3
Readme: English
Download directly at GitHub


Read the original article at The Gibberlings Three



#615162 G3: Version 6 of Amber Now Available

Posted by IE Modding News on 16 November 2023 - 06:35 PM in Infinity Engine Modding News

The Gibberlings Three

Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid.

Version 6 fixes the text encoding issues of v5.1 and fixes a handful of other issues. Learn more about Amber on her project page or readme, join us on Discord or the forums, or download v6.


Read the original article at The Gibberlings Three



#615185 G3: Sword Coast Stratagems updates to version 35

Posted by IE Modding News on 27 November 2023 - 03:23 AM in Infinity Engine Modding News

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.

Version 35 is a fairly substantial release, with the following main features:

  • 60-odd bugfixes and compatibility fixes
  • (Provisional, experimental, partial) support for Icewind Dale: Enhanced Edition
  • New 'revised handling of death effects' component
  • New 'revised elementals' component
  • New 'revised resting' component
  • New 'revised inns' component
  • Reorganization of spell tweaks components along with some new optional tweaks
  • 15 new spells (9 mage, 6 cleric) with the mage spells mostly focused around elemental effects and the cleric spells mostly borrowed from Divine Remix
  • Multiple changes to achieve compatibility with my forthcoming 'Talents of Faerun' mod
  • New component, 'Include bard songs from IWD:EE' (identical to the IWDification component)
  • 'Make spell sequencers and contingencies into innate abilities' restored
  • A few dozen more minor tweaks

 Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information.


Read the original article at The Gibberlings Three



#615194 Edwin Romance updated to 4.0

Posted by IE Modding News on 04 December 2023 - 12:06 PM in Infinity Engine Modding News

Edwin Romance updates to v4.0,
 
Changelog:
 
- The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename.
- Added Infinity Auto Packager.
 
Note: While the rename was done in the safest manner, please remember to uninstall the old version of the mod, and cleanup the remaining mod files before you extract the new version.

Forum: Edwin Romance - Spellhold Studios (shsforums.net)

Download: Edwin Romance at SHS GitHub


Read the original article at The Gibberlings Three



#615204 The Longer Road updated to version 2.0.7

Posted by IE Modding News on 06 December 2023 - 09:01 AM in Infinity Engine Modding News

The Longer Road has been updated to version 2.0.7:

### TotoR
- Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf
- Update the cutscene for compatibility with Ascension
- Use COMPILE with the .baf file instead of directly copying the .bcs file
- Use 'ref' when possible in the .baf files
- Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead
- Update lr6200jon2.baf to check for demogor3 like other enemies
- Fix some small typos in the cutscene

### AL|EN
- remove unicode from translation
- fixed malformed characters in translation
- update IAP

Forum: Longer Road - Spellhold Studios (shsforums.net)
Download: LongerRoad at GitHub


Read the original article at The Gibberlings Three



#615211 Shadows over Soubar has been updated to version 2.0 with new component

Posted by IE Modding News on 06 December 2023 - 01:55 PM in Infinity Engine Modding News

Shadows over Soubar has been updated to version 2.0. This major update brings many fixes, improvements and new component: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Many thanks to Roberciiik and Wegio for their work!

By Roberciiik:

  • Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik.
  • Biffing is now an optional installation component.
  • Fixed militia training quest when only 9 new guards are trained.
  • Fixed CTDs in AR4261, AR4260, and AR4258 areas.
  • Restored TIS and MOS files of Soubar for oBG2 and Lyrar's Castle TIS for BG2:EE.
  • Fixed a visual bug in Sir William's house (AR1004) in oBG2.
  • Updated the worldmap position of areas for Chionthar, Soubar, and Lyrar's Hold.
  • Corrected automap notes in Soubar and Soubar prison.
  • Traified missing lines (setup, kit name, debug prints).
  • Added missing identified descriptions to some letters.
  • Moved movies to the language directory so the local language version can replace them.
  • Moved some NPC sound files to the language directory - the local language version can now replace them.

 By AL|EN:

  • Introduce immutability and encapsulation.
  • Fix mod uninstallation: now all mod files should be removed from override during uninstallation.
  • Fixed copying of the MVE folder.
  • Uses the %MOD_FOLDER% automatic variable.
  • Uses labels for component requirements statements.
  • Simplified the mod ID where possible.
  • Renamed the mod folder from "SOS" to "SoS" to match the mod name.
  • Renamed "setup-SOS.tp2" to "SoS.tp2".
  • Updated iconv and replaced it with a static build.
  • Updated the readme file to use the latest templates.
  • Updated the metadata file to use the latest template.
  • Change HANDLE_CHARSETS to use from_UTF8 and adjust tra files.
  • Fixed HANDLE_CHARSETS execution on EET.
  • Fixed encoding problems by replacing ű with ű.
  • Updated add_worldmap_tbl.
  • Fixed adding areas to the cheat table.
  • Remove the custom kit.ids fixer and use the latest from BG2Fixpack.
  • Remove additional backup of *.tlk files.
  • Standardize folder names and file extensions.
  • Made cosmetic changes to the readme files.
  • Added 'outdated' to outdated readme files.
  • Replace tabs with spaces.
  • Removed redundant files.

 By Weigo:

  • Added sounds from ogg2 (only if they are missing).
  • Changed AR4230(N).mos files for EE and non-EE version (EE has larger images).
  • Changed tiz format to tbc format.
  • Added a7_tools.tpa by Argent77 for HANDLE_TILECONV function.
  • Added in %MOD_FOLDER%/Tools/Tileconv all tileconv versions.

Read the Readme

SHS official GitHub alternate download center


Read the original article at The Gibberlings Three



#615210 Bag of Torments updates to version 1.3

Posted by IE Modding News on 09 December 2023 - 02:08 AM in Infinity Engine Modding News

Bag of Torments

Bag of Torments is a mod for PST:EE that adds a number of containers to the game which can be purchased from various shops. One of the containers may also trigger a small quest.

Version 1.3 updates German setup prompts and adds labels for Project Infinity.

You can grab the latest release from the download link below.

Links:

 


Read the original article at The Gibberlings Three



#615209 SHS: Trials of the Luremaster for Baldur's Gate updates to v4.2

Posted by IE Modding News on 09 December 2023 - 02:36 AM in Infinity Engine Modding News

Spellhold Studios

Trials of the Luremaster for Baldur's Gate

Trials of the Luremaster for Baldur's Gate is a port of the Icewind Dale expansion for the Baldur's Gate series. It is available for BG2:EE, SoD and EET.

Version 4.2 improves mod compatibility and combat scripts of various creatures.

You can grab the latest release from the download link below.

Download: GitHub
Forums: SHS, Beamdog
Readme


Read the original article at The Gibberlings Three



#615215 Convenient Enhanced Edition NPCs updates to version 4.5

Posted by IE Modding News on 09 December 2023 - 02:51 AM in Infinity Engine Modding News

Convenient Enhanced Edition NPCs

This mod allows you to tweak various aspects of the new Beamdog NPCs for BG:EE, SoD and BG2:EE to your comfort level.

Version 4.5 updates Russian translation.

You can grab the latest release from the download link below.

Links:


Read the original article at The Gibberlings Three



#615218 SHS: Reveal Hidden Gameplay Options updates to version 4.5

Posted by IE Modding News on 09 December 2023 - 03:17 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.5 provides Simplified Chinese translation, adds compatibility with Pecca's Infinity UI++ mod and fixes some bugs.

Links:


Read the original article at The Gibberlings Three



#615225 G3: Talents of Faerűn version beta 1 released

Posted by IE Modding News on 13 December 2023 - 04:35 AM in Infinity Engine Modding News

Talents of Faerűn (ToF) is a new mod by DavidW, author of Sword Coast Stratagems. 

ToF is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focusing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.

Talents of Faerűn is currently in 'beta', meaning that I think it ought to be recreationally playable but almost certainly contains significant bugs that my own testing has not discovered. Use at own risk.

Grab it direct here. You can also visit the extensive project pages, readme, or TOF forum for more information.


Read the original article at The Gibberlings Three



#615229 The Gorgon's Eye updates to V4.0

Posted by IE Modding News on 16 December 2023 - 11:50 AM in Infinity Engine Modding News

I've updated this mod to version 4.0 adding some new quests and features.

The City Watch

In response to the escalating threat posed by the Gorgon’s Eye thieves guild, the residents of Beregost have established the City Watch. A new force, supported by the Flaming Fist, who patrol the streets to counter the guild's activities. Players who join the guild but find their activities not to their liking can now assist the City Watch in a raid against the guild's hideout.

New Quests

Ariosh: A substantial new storyline focusing on the darker aspects of street life in Beregost, coupled with the guild’s struggles against the City Watch. There is no possibility for a "good-alignment" redemption in its second half and therefore the latter is not mandatory to complete.

Rigaldo: Includes 2 new quests. The first is related to the guild's expansion in Nashkel, and the second involves a stolen tome from Candlekeep. Additionally, all of Rigaldo's earlier quests have been reworked for improvements.

Liedel: Three new bounties set in Baldur's Gate. 

New Areas

The Fighting Pits: A strategic expansion to the Gorgon's Eye hideout, the Fighting Pits serve as a small 1v1 arena where players can challenge themselves to ascend the ranks and ultimately claim the title of champion. This addition serves as an auxiliary enterprise for the guild, supplementing the existing casino and brothel operations, and further diversifying its revenue streams.

The Gorgon’s Den: An extended area of Meredia’s brothel within the Gorgon’s Eye hideout. It offers explicit adult content due to a result of me getting carried away with the writing, and trying to make the guild’s operations more interactive. I honestly wouldn't recommend using this feature. It's best viewed as a background element that enhances the atmosphere and allure within the clandestine underworld of a thieves’ guild.

The Black Markets: Accessible from the Baldur's Gate thieves guild, this hidden marketplace is exclusive to only those skilled in the art of thievery. It offers rare and exotic items, such as useable traps and stat rings. It’s also a hub of information where secrets are traded. The Thief Compendium books are now located here and sold by Naga, a priestess of Mask.

NPC Interjections

Over 100 interjections from various NPCs have been incorporated, adding over 500 lines of new dialog. Some include banter with other NPC's in the party.

Enhanced Gameplay and Features

New portraits for all added NPCs.
New items.
Enhanced and extended dialogues.
Enhanced and extended item descriptions and journal entries.

Balancing and Fixes

Adjustments to the Shadow Thieves attack on Beregost.
Icon and item corrections.
Modifications to all Kerykeion weapons, now only +2 with fewer abilities.
Increased guild profit rewards based on risk levels.
Large monetary reward for siding with the Shadow Thieves.

Forum: Gibberlings3 Beamdog
Download: GitHub


Read the original article at The Gibberlings Three



#615240 WM: Winter Releases 2023

Posted by IE Modding News on 20 December 2023 - 06:52 AM in Infinity Engine Modding News

Another edition of Weasel Mods’ Winter Releases is here! However, This year, you will get all the updates at once! So, if you’re planning your next run during the Winter Holidays, grab the new versions and… have fun! Here’s the list of updates:

Shades of the Sword Coast

The update includes a Chinese translation by @"lzw104522773" aka Lewis Liu (鱼儿水中游), tested by Ghostcat (蔷薇天野风) as well as a new graphic for slightly improved animation of an entrance to the Undercellar's new room.

Skie: The Cost of One Girl’s Soul

The update offers fixes of some typos left in the mod, an ambient sound for the mod area, and animations for the same area. Skie’s and Eddard’s .cre files also got some minor fixes.

The Dreadful Tales: In Love, Undeath

The update comes with a little compatibility fix as well as a little update of Xzelë’s .cre files

Fyalvara

This update also comes with minor fixes, but not just that. From now on, Fyalvara includes XP adjustment scripts, so if you decide to join her a bit later in the game, the experience gap shouldn’t be that big.

Dvaradime

Apart from a minor .cre fix, this update also comes with a fix for a problem with Dvaradime’s talk with Ribald (the one that should come after you complete Dvaradime’s personal quest).

And that’s all! Have a wonderful time, Baldur’s Gate fans! And stay safe!


Read the original article at The Gibberlings Three



#615257 WM: Xikâsz's Grove of Chaos now available

Posted by IE Modding News on 29 December 2023 - 03:28 AM in Infinity Engine Modding News

Xikâsz's Grove of Chaos is a new mod that adds a new quest to IWD:EE as well as provides players with a new possible companion, Xikâsz - an elven fighter/wildmage/thief of neutral alignment.

In the mod, you will get a chance to investigate a new area near Kuldahar. An old grove near which a shady character has been spotted. Is he a friend? Or a foe? It is up to you to go there and find out. But be careful, as you may need to face some new beasts during your investigation.

To start a quest you need to talk to an agitated woman in Kuldahar. However, your main character must gather at least 10.000 experience points for the quest to start.

Some of the new areas were crafted by Acifer - thank you!
Special thanks to jmaeq, argent77, kjeron, SoulForged for their help!

Crossmod Banters will be available through IWD Crossmod Banter Pack once ready.


Read the original article at The Gibberlings Three



#615256 WeiDU.org: IWD2 Ease of Use and IWD2 Bonus Merchant Updated

Posted by IE Modding News on 30 December 2023 - 08:04 AM in Infinity Engine Modding News

WeiDU.org

A pair of updates for some of Wes' older IWD2 mods to shake out some old bugs and ensure compatibility with the new IWD2EE mod.

IWD2 Bonus Merchant

This is a mod that makes a bonus merchant in IWD2 selling equipment from BG2. If you've played BG2, you know how these bonus merchants work: vastly overpriced, moderately powerful items that you wouldn't get anywhere else.

IWD2 Ease of Use

This is a collection of useful mods put together by Westley Weimer for use on IWD2. Many of them were written by others.



Read the original article at The Gibberlings Three



#615255 WeiDU.org: Item Upgrade Updates to v52

Posted by IE Modding News on 30 December 2023 - 08:06 AM in Infinity Engine Modding News

WeiDU.org

The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 52 features a new (Simplified) Chinese translation, a fix to the bugged Polish translation, and a new Ring of Protection +3 upgrade.

v52 changelog

  • Added a Chinese (Simplified) translation, courtesy of Lzw104522773
  • Fixed an encoding bug in the Polish readme; thanks Roberciiik
  • Added a new upgrade: Ring of Preservation +3
  • This shiny new HTML readme


Read the original article at The Gibberlings Three



#615254 WeiDU.org: The Return of Spell-50

Posted by IE Modding News on 30 December 2023 - 08:08 AM in Infinity Engine Modding News

WeiDU.org

From Wes: Quite a few priest, druid and mage spells are extended (linearly) in all respects up to 50th level. For example, a 50th level mage casting Fireball does 50d6 damage (save for half). A 50th level mage casting Blur gains the blur benefits for 150 rounds. Note that this applies to you and to your enemies.

From Cam: This is not meant to be a balanced mod and, while you may eat a 30d6 Fireball once in a while, for the most part it's going to make the game substantially easier by buffing your spellcasters. It's meant to be fun, even if it can be a bit silly.

This mod has been recoded from the bottom up and quite a few improvements have been made along the way, notably, that it covers many more spells than before; that it now covers the original Icewind Dale and Baldur's Gate games, BGEE, BG2EE, IWDEE, BGT, Tutu, and BGT; that any level cap from 1 to 50 can be selected; that it does so without overwriting the old spells; and that it also updates game text and spell descriptions.

v7 changelog

  • Updated to work with several additional games: BGEE, BG2EE, IWDEE, BGT, Tutu, EET, original Baldur's Gate, and original Icewind Dale
  • Spell extensions are now done semi-automatically at install time and no longer overwrite existing spells
  • Ability to select level cap from a variety of options
  • Updated to cover spells from Icewind Dale imported into BG/BG2 games via IWDification, SCS, or Talents of Faerűn
  • Spell descriptions are now updated, mainly to remove phrases indicating a maximum damage or other effects
  • Extended to cover these additional BG2 spells:
    • Arcane: Grease; Magic Missile; Shocking Grasp; Melf's Acid Arrow; Flame Arrow; Spell Shield; Contingency; Symbol, Fear; Symbol, Stun
    • Divine: Armor of Faith; Call Lightning; Hold Animal; Holy Smite; Unholy Blight; Shield of the Archons; Sunray
    • Other: Kit versions of spells (Lathander's Hold Undead; Avenger's Chain Lightning; &c.); other class/kit abilities like Lay On Hands


Read the original article at The Gibberlings Three