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#552903 NPC Idea: Sarevok

Posted by Nightwoe on 09 January 2013 - 11:52 AM in IE Mod Ideas

Pardon the interjection...But I had to say as another Sarevok fan that I think it's an interesting and invigorating idea. I never get enough of his character, and the thought of having his opinions, commentary, and personality throughout SoA is unbelievably exciting! If you ever need dialogue or need ideas, etc. PLEASE send me a message, I'd love to give all the support I can for your mod, if this is still in progress, I noticed this post is almost 6 months old.




#552959 Peladan

Posted by Nightwoe on 10 January 2013 - 10:31 AM in Baldur's Gate Series

Hey, here's a question...I've played through BG and BG2 more times then can be counted, but I've NEVER figured out what to do with little Peladan, here. Who do I give him to?




#553081 Wasteland 2

Posted by Nightwoe on 12 January 2013 - 02:53 PM in General Gameplay

That actually looks interesting...is this another zombie apocalypse game, however? because dead island was a single player nightmare, in my opinion.




#553120 Peladan

Posted by Nightwoe on 13 January 2013 - 08:40 AM in Baldur's Gate Series

Just in case though... where did you find the baby? :unsure: (I remember DSoTSC/NTotSC once made the baby available in a werewolf in the Ulcaster Ruins :lol:)

Yeah, I...go through that island way too fast. I got him off the werewolf corpse, as usual, but I always went straight to Kaishas after...because I'm an idiot.

 

Thanks for the info, now I know what to do next play-through. I would have replied sooner, but I had a virus that made my browser freeze, I just fixed it yesterday.

 

It's kind of funny, because in vanilla when I used to play as a paladin, I always kept him while the ajantis romance mod was active. "Yay, baby!" lmao. Paladin + Paladin = Peladan lol




#553141 Why isn't SoA showing up in my Tutu options at main menu?

Posted by Nightwoe on 13 January 2013 - 02:57 PM in Baldur's Gate Series

Hey, topic title says it all, I have a full install of EVERYTHING, BG1+expansion, BG2+expansion, installed the full Tutu(with ToB version) but my main menu screen where you are supposed to be able to choose which game to play only displays BG1 TotSC, anyone know why my BG2 isn't showing up?

 

I've had Tutu in the past, never had this problem before.




#553145 Why isn't SoA showing up in my Tutu options at main menu?

Posted by Nightwoe on 13 January 2013 - 03:55 PM in Baldur's Gate Series

Tutu only lets you play through the BG1 campaign. You may be confusing Tutu with BGT.

 

I thought there was a version of Tutu that allowed you to use the root menu to startup on either game, and also seamlessly transferred you to the next game upon completion of BG1? I could have sworn I had that, and I never had BGT. This was around 2 years ago, however, so I could most assuredly be fuzzy in my recollection.




#553148 NPC Idea: Sarevok

Posted by Nightwoe on 13 January 2013 - 04:09 PM in IE Mod Ideas

Actually, that could be a kind of awesome mod idea. Dreaming of Sarevok. Conversations you wish you could have had with him. He wouldn't need to be there taking up a party spot, but he would get to interact with the PC.

 

THAT IDEA. :clap:

 

SO...how would you go about initiating these dreams? The only way I would think is that they're scripted to trigger after certain events...but what if you wanted to start them on command?




#553173 Why isn't SoA showing up in my Tutu options at main menu?

Posted by Nightwoe on 14 January 2013 - 08:18 AM in Baldur's Gate Series

I thought there was a version of Tutu that allowed you to use the root menu to startup on either game, and also seamlessly transferred you to the next game upon completion of BG1? I could have sworn I had that, and I never had BGT. This was around 2 years ago, however, so I could most assuredly be fuzzy in my recollection.
Well, it doesn't... the BGT does... but you can use your original BG2 install to play the BG2 part of the game... as the EasyTutu makes it's own game directory...
The (original) BGTutu doesn't have either.

hmm...alright, thank you.




#553174 NPC Idea: Sarevok

Posted by Nightwoe on 14 January 2013 - 08:32 AM in IE Mod Ideas

Domi did something like this - she's still got several dialogues somewhere, try searching for "The Midnight Visitor". I'd like physical presence, though - dreams are only 1% of the time you spend in the party, after all, and I'd like Sarevok to be next to my PC for the 99% of it.

I'd love to see that too. Sarevok along for the ride, I mean. Even though the idea of him there would be borderlining a "plot-breaker", (I mean, it really wouldn't make ANY sense that Sarevok shows up in the dungeon...unless...OH OH OH, I JUST GOT an IDEA)

 

Ok, so, WHAT IF... granted we are running against the game's ending movie with Sarevok turning to dust...WHAT IF Irenicus sent Bodhi to retrieve his body in the interest of his body being the perfect vessel for tests of re-administering the divine spark that no longer exists in his body? Or even in the hopes of finding scraps of the spark within him? ALSO, this would give Sarevok his own motive to find Irenicus...the same as the PC has the option of expressing in the opening conversations with Imoen. So...Irenicus resurrects him, but finds him to be useless just before the attack upon his compound. So Sarevok decides to follow you in hopes of re-attaining the spark of Bhaal? OR perhaps he doesn't make this decision right away, but instead, upon escape of the dungeon, Sarevok has had time to think it through, and intelligently decides that you as the PC have already proven more then resourceful...both in his own undoing on the sword coast AND in escaping the dungeon without his help. Sarevok would be stupid to not realize that he no longer has all the resources he once had at his finger tips.

 

Well, that's just a spontaneous idea.

 

On top of that, it would give at least minor dialogue at some point in commentary during Bodhi's conversations...perhaps when she first appears to you and "tests" your strength in the vampire lair? A teasing remark to reveal some information to Sarevok about what exactly happened to him?




#553176 NPC Idea: Sarevok

Posted by Nightwoe on 14 January 2013 - 08:42 AM in IE Mod Ideas

Well, like I said, this is just a sample. And really, after what Sarevok put <CHARNAME> through, he or she wouldn't really be happy to see them. And it's the first talk in Irenicus' dungeon. <CHARNAME> is under a lot of stress right then.

And It's the only way I could think of to make it somewhat readable. I'm out of practice with this.

 

...side note...but I could see certain evil aligned characters that would still be reveling in his defeat. Though, I suppose you're right about the stress.




#553192 NPC Idea: Sarevok

Posted by Nightwoe on 14 January 2013 - 10:17 AM in IE Mod Ideas

I would be heavily against this. Sarevok died at the end of BG1 and his body turned to dust as his essence merged with Bhaal's. The same reason why Charname can't be resurrected. This is established fact. The only reason Irenicus is interested in Charname and Imoen is because of their divine sparks. Khalid, Jaheira, Minsc, and Dynaheir were simply collateral damage. Not to mention that Jaheira, Minsc, Imoen, and probably Keldorn would attack him on sight.

 

Personally, I think this is a really bad idea. You're running off nothing more than "Wouldn't it be cool if Sarevok was in BG2?!", and that is a very poor foundation for a mod, especially as you yourself admit that the reasoning could be generously described as a stretch.

I sense you as a strong factual realist and strong hearted fan. I respect this, but even if it "Wouldn't it be cool if..." is the only reason, after playing through the same game so many thousands of times, why not explore avenues of such ideas? True, it is AGAINST facts of the game, but isn't that, at least partially, what modding is about? A spark of creativity, a drive to make it real? There are always different types of fans, and their is no way possible for every mod to appease every fan...but if someone wants to make a mod to follow a creative spark, that doesn't mean everyone has to download and use it.

Again, I respect your point of view, and I don't wish to come off in any way offensive to your opinion.

 

I know I come off as a complete noob to all of this, but I've been part of creative gaming groups for a very long time. If nothing else, then I suppose all this would be good for is an interesting fan fiction.

 

But to elaberate...charname CAN be resurrected, however the reason this is not plausible in game is because upon death you lose the taint...the divine spark. Which would make the game's very point to DRIVE the PC forward useless. The only real obstacle is the turning to dust, returning the taint. It is never explained, however, how Imoen is the soul exception to this rule. She can die over and over, yet she retains the taint, which makes no sense at all. An oversight on the developers part, I'm afraid.

 

In ToB, you kill many Bhaal spawn, but their bodies don't eviscerate upon death. Another oversight on the developers.




#553193 NPC Idea: Sarevok

Posted by Nightwoe on 14 January 2013 - 10:22 AM in IE Mod Ideas

@Nightwoe: I love your ideas! Maybe do the first idea where Sarevok is deemed useless by Irenicus and decides along the way that joining the PC after they escape the dungeon would be a good idea. Just a thought!!

I feel that would befit his character...he is most definitely a man of strategy, but he has to plan ahead...I don't think he's nearly as good at thinking on his toes, like a skilled rogue would be. 




#553197 NPC Idea: Sarevok

Posted by Nightwoe on 14 January 2013 - 10:40 AM in IE Mod Ideas

@Nightwoe: I personally maintain a firm difference between mods that explicitly break established facts of the games, and mods that simply add to them. I don't play Ascension or The Longer Road, for example, and I wouldn't play this mod for the same reason. If you enjoy that kind of thing, more power to you, but I think the question of what this mod idea actually adds beyond fan squee is one worth asking.

And again, I have full respect for that. You could call me an NPC whore...for in the days of old when I didn't know what modding was, when I played in the confines of my room for hours on end, listening to every NPC's interjections and interactions, I molded detailed psychological profiles on many of the characters. Sarevok is one that FASCINATED me...as did Keldorn, Viconia, and Jaheira....but I digress. The point is, I enjoy deepening character interactions and revealing more psychological reflections. "Fan Squee" seems to me a cruel manner of saying "I think you're not really basing this on plausibility of the game" Which yes, you are right, the concept is bending rules to the near breaking point, but it's already been done, and honestly, I think this more plausible then some other NPC mods I've seen...the ones that break the fourth wall more then a little in efforts to be humorous. I don't play those types of mods, but I don't disgruntle those who enjoy them. As you say, power to them.

 

I suppose it also comes down to, (at least in my opinion) how well the mod is thought out and how it shapes out in the end.




#553256 NPC Idea: Sarevok

Posted by Nightwoe on 15 January 2013 - 01:15 PM in IE Mod Ideas

You're running off nothing more than "Wouldn't it be cool if Sarevok was in BG2?!", and that is a very poor foundation for a mod

 

 

It's the best reason ever! :) Wouldn't it be cool to have Xan in BG2? Wouldn't it be cool to romance Haer'Dalis? Wouldn't it be cool to play PS:T in widescreen mode? 

 

Wouldn't it be cool to meet Sarevok in a cage in Irenicus's dungeon? Face Bodhi with him? Have him intimidate Aran Linvail? See through Saemon Havarian? Be fooled by Jan's little pranks? Face Harpers at Jaheira's side? Gods, yes.

 

(Heh. I can just picture him proposing killing Imoen at Spellhold, since the girl is a Bhaalspawn and PC's rival. Well, it really depends on the writer, but as long as the writing's good, possibilities are endless).

 

Wouldn't it be cool if Khalid was in BG2? Wouldn't it be cool if druids were re-balanced? Wouldn't it be cool to have an un-nerfed Thaco table?

 

hehe...I agree completely..and as for Sarevok's intimidation factor...wasn't that part of his training as a Deathbringer? And his level of confidence borders insanity, which would intimidate just about anyone. Power to back him up? DEFINITALY makes him more intimidating, but he's like my step father...only a hundred times worse. Big. Scary calm. Confident. Chuckles at the weirdest times, making you constantly think "Oh God...he's planning something...and it's going to hurt me..."




#553258 The Nine Hells

Posted by Nightwoe on 15 January 2013 - 01:41 PM in Classifieds

LOOKING FOR someone experienced in the ways of the Nine Hells, specifically dealing with Devils.

 

Need detailed information and opinions about society, social structure, hierarchy, and pretty much able to answer any questions I have.

 

REASON, building an NPC and quest line based off the Nine Hells, and unfortunately, the reference books I have available to me at this time do not cover what I need, (I have, for example, the Demonomicon (3.5) and the Monster Manuel (3.5))

 

I need someone who will NOT become irritated at many questions and on short notice, who will be willing to take in what I'm attempting and be able to answer cleanly what I would need to build around it.

 

Thank you.




#553271 NPC Idea: Sarevok

Posted by Nightwoe on 15 January 2013 - 04:53 PM in IE Mod Ideas

hehe...I agree completely..and as for Sarevok's intimidation factor...wasn't that part of his training as a Deathbringer? And his level of confidence borders insanity, which would intimidate just about anyone. Power to back him up? DEFINITALY makes him more intimidating, but he's like my step father...only a hundred times worse. Big. Scary calm. Confident. Chuckles at the weirdest times, making you constantly think "Oh God...he's planning something...and it's going to hurt me..."

 

The Deathbringer thing was invented by a mod. At base, the Deathbringer Assault is just an extra-flashy crit. And there's no confidence there. Just an act thereof, clinging desperately to the power he had before Charname killed him. But that power is a mirage and he knows it. Sarevok is nothing but a schoolyard bully finally laid low by one of the people he picked on, now still trying to drape himself in the fear and power he once had. But I don't buy it, and neither do most of the Bioware NPCs.

 

...Sarevok had the Deathbringer Assault in Vanilla. That wasn't a mod addition. The way I always saw it is pretty much just a "Brutal Finish", for example, seeing an opening and taking extra effort to drive his sword up through them and dropping them off his sword. The flash I just figured was like the "screen shake" effect, to make it look cool and make you aware something happened and drop your attention to the text box.

 

Just like you said, a fancy crit. The JOURNAL ENTRIES were added.




#553297 NPC Idea: Sarevok

Posted by Nightwoe on 16 January 2013 - 09:05 AM in IE Mod Ideas

Excerpt from Sarevok's vanilla biography:

 

He studied the art of intimidation, the cruelest and most brutal styles of combat, in order to become a Deathbringer that could paralyze an opponent in melee through fear alone...as well as sometimes killing the most powerful of opponents in a single, massive blow.

Thank you, that's what I was looking for ^_^




#553298 The Nine Hells

Posted by Nightwoe on 16 January 2013 - 09:06 AM in Classifieds

Thank you VERY much! :hug:




#553386 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 10:03 AM in IE Mod Ideas

NAME: Caoco

 

GENDER: Female

 

CLASS: Fighter (Possibly Berserker)

 

STATS: (Draft)

                STR: 17

                DEX: 16

                CON: 14

                INT: 15

                WIS: 10

                CHA: 13

 

Caoco…A vicious, Blood-thirsty killer…a chaotic and evil woman wandering seemingly aimlessly across Faerun. Her dark origins are as hidden as she can manage, her dark temperament not nearly as controlled.

 

Her origin…Born amidst the flames of Baator, she fled the city in youth and, with the help of her half-sister…found her way to the city of doors. From there she tells nothing, but that she eventually found her way to the Material Plane…Faerun. In her youth, she was scorned and feared, for her devilish wings and aura frightened many common folk. She retreated to the wilderness. There, she committed to plotting and fantasizing…her ‘half-sister’ and her ‘father’. There power and station barred her from the Nine Hells…and the power rightfully hers to share…but share she would not. One day she would over-throw them. One day, she would slaughter them…but over time she realized, why stop there? She could rise further. She could descend the layers of Baator and destroy everything…and with the right tools and enough power…usurp Asmodeus himself. The Nine Hells all to herself. Could it be possible to dethrone he who has never been dethroned? She fantasized it to no end.

 

A fools errend…ambition that would end in disaster. An insane proposition…but what if she could? What if she gathered all the power she could across the planes, all the allys she could muster, all she could grasp…could she do it?

Avernus, Dis, Minauros, Phlegethos, Stygia, Malgolge, Maladomini, Cania…Nessus.

 

But it would start in Phlegethos. Her father and “sister” would taste her wrath first and foremost. As far as Caoco was concerned, their time in power was limited. She just needed the means.

 

In order to find those means, she needed to blend in. Her wings…given to her from her Erinyes mother… were useful...but they were also cumbersome and reeked of brimstone no matter how much she washed them or tried to mask the odor. Finally, in desperation, she cut them off herself. She writhed in pain for days as she slowly cut through the bone, the difficulty unfathomable as she cut very nearly out of reach. At last, one by one they fell upon the ground. Through tears of pain, she smiled in triumph. Now she could walk among the mortals undetected and left to herself.

 

However, there was another sign she could not remove. Her…heels. Her birth defect. Her perfect imperfection. She had to hide it…but how?

 

In her mother’s womb, Caoco’s fibula overgrew. The back bone grew beyond the front and extended through her ankle and heel, protruding from the skin. As a result, she walked on the balls of her feet…and her bone as a makeshift heel. It was attempted to cut it off, but strangely it grew back…and continues to grow. Every now and again, Caoco has to cut the bone down to stop it from extending so far she can’t walk.

 

After long suffering in oversized boots, she found a solution. She found woman that wore strange shoes that were shaped just like her mutated feet. She commissioned these shoes to be made in a way to “sheath” the bone and be comfortably padded the front. They were fashioned to appear as boots, but inside, no normal foot could wear them, not even slip inside.

As Caoco wandered Faerun in search of all the power she could grasp, she eventually found the Sword Coast…rejoicing the end of some tyranical figure ended by someone named [CHARNAME] Intrigued, she pursued information about this one, this “Hero of the Sword Coast”. Through over a month of research, she found a rumor that excited her beyond anything she had found so far upon Faerun…there were whispered rumors that the hero was the child of a God…a dead god...

 

Fate must have guided her to this place, for this was the opportunity she had been seeking for years. The child of a GOD? This one’s power must have been immense…and a tool worthy of being wielded.

 

Immediately, Caoco made plans to seek this Child of Bhaal out, but soon found that her quarry had completely disappeared. Unwilling to let opportunity slide through her fingers so easily, she scrounged together everything she had and saught powerful mage to divine a location…but the divination failed. Over and over, she spent just about everything she had amassed in pursuit.

But all efforts were in vain…until one day…

 

So, that's what I have so far on concept design. I'm outlining her quest now, and still pondering over romance options. So, I wouldn't mind feedback, do you think it sounds a little extreme? Or any other comments.

uhm, yeah.




#553390 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 10:43 AM in IE Mod Ideas

If she's from Baator, shouldn't her AL be LE, not CE? Is there a specific reason why she'd be chaotic?

 

Yes. She wasn't raised in Baator, she was there for a short time. She's kind of an outcast by birth. Her time in Baator was enough to fuel rage and desire for power, but she doesn't really understand the structure of the Nine Hells. That's why her wisdom is so low. I think I'm going to drop her intelligence as well, but probably only by one or two points, I want her to be intelligent enough to make sense of her scheming and manipulation tactics. She has spent years wandering Faerun at the point she reaches the Sword Coast.

 

Is that an efficient enough reasoning to change an inherent alignment, do you think?




#553396 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 11:08 AM in IE Mod Ideas

Cool, yeah, her alignment could be anything, since she's been on her own for so long, and has very specific interests. Did she live in one area in Faerun for long, or has she moved about much? Ever met any of the better-known personalities of the Realms? Has she any interest in the Blood War? Maybe worked for any of the Dark Eight or the Lords of the Nine? Been to any other planes besides Baator and the Prime Material Plane?

 

In her interest to find as much power and tools granting power, she has wandered all over Faerun, she never stayed in one place long. Most recently she came from Icewind Dale...which she's pretty vocal about how much she HATED it. She despises the cold, as befits a devil born on Phlegethos. As for greater people of the Prime material, she does research before spending resources to approach anyone. She did some research on Elminster, but she dismissed him as a possibility for numerous reasons. That's pretty much all, (so far that I've come up with). The Blood War is part of the reason she left the Nine Hells, because her father was keen on throwing her into the middle of it. Though her blood-lust reveled at the thought of the incredible level of carnage, her ambition against her "family" pulled her head out of that haze. She never worked for any of the eight or the lords, BUT that might change, I need a way of building up her strength of arms besides the wandering of Faerun. Besides a brief escapade in the Abyss, (which lasted only days because of Tanar'ri swarming her immediatly after sensing she was Baatezu) she hasn't been anywhere outside the Hells and the prime material, but she plans on it after finding all she can on the prime.

 

AND as for fiendish abilites, I'm still chewing over that possibility. I don't want to over power her, but I was thinking I wanted her to have a fear aura and a unique ability to instant kill low level enemies that have been incapacitated with a sleep or command spell with her razor-like heels ONCE PER DAY.

 

I have no idea how to code that, though, lol. But that's just a thought. ALSO, the fear aura would affect only low levels, like I said, I don't want to over power her




#553403 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 12:15 PM in IE Mod Ideas

Hmm, let me see, *flips through Monster Manual* Erinyes...Armor Class: 23 (+5 Dex, +8 natural) probably flip that around and nerf the natural bonus and scale the dex bonus to base score.

(By the way, she is half Erinyes, half unknown devil.)

I am thinking I want to give her a flaming composite bow, though. hmm...True seeing caster level 14th...constant, THAT'S op. perhaps a hybrid give like 3 times/day...but the skills list is more geared towards a rogue if made into a character instead of a monster.

 

Damage reduction 5/good, darkvision, immunity to fire and poison, resistance to acid 10 and cold 10, immune to darkness, spell resistance 20, true seeing.

skipped the irrelevant stuff. Considering nerfing these to apply to a half-breed, I'm still not sure what I want to do. I'm not giving her magic resistance of any kind, however, or the fire and acid immunity. Resistance to fire 10 or 20, perhaps.




#553414 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 03:25 PM in IE Mod Ideas

It's a cool character concept but I'm afraid she may come off as a bit *too* special and unique for BG2. Players dislike a character that steals the show from them, even if they have flaming bows.

That's exactly what I was afraid of, and why I wanted to suppress some of that devilish heritage. And I also want to add that I have no intention of stealing the light from the main character. Think more of Viconia. That's pretty much the presence I want Caoco to have. I havn't decided whether or not to run a romance track. Here's part of the idea behind the mod...Caoco is going to try to bring out the PCs bloody side (romance or not) in hopes of bringing them to full potential...and sway them to take their heritage by the horns. If the PC resists too much, she'll leave. As soon as Caoco learns that PC can take her fathers place, (or comes to theorize it) she realizes if she can gain favor with PC, she could be granted the power she needs, and perhaps even an army of the abyss. An unrealistic hope, but her aspirations are just as unrealistic.




#553453 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 11:22 AM in IE Mod Ideas

That would be ridiculously overpowered. Please bring this idea back down to earth. Don't strap an extra set of booster rockets to it.

 

I agree completely. I'm keeping her basic...Fire Resistance 10 (MAYBE 20 as per an Erinyes' magic resistance would be), low level fear aura (level maximum not decided), low level instant kill once per day, (low level as in kobolds, orcs, etc.) WITH conditional of a sleep or command spell (if scriptable).

 

MAYBE a true sight spell. That's a BIG maybe, though Keldorn has 3/day per his kit, (or maybe that increased per level to a maximum of 3/day, can't remember). Like I said before, I don't want her overpowered and I don't want her abilities to stage up the PC.

 

[quote] I'm just wondering if you did a romance how would you envision it? Her corrupting the PC or her and an evil PC just terrorizing Faerun together. Also would this romance be accessible for anyone or only for males/females of a certain alignment? [quote]

 

Mmm... another portion I'm chewing over carefully...what I have envisioned so far is perhaps two tracks...One where the she "corrupts" the PC per say, succeeding in ushering the new herald of murder, and one where the PC convinces Caoco to forget the Nine Hells and continue wandering Faerun with PC, sharing in the bloodied travels. Mmm...Iffy, still mulling the possibilities over. 


If the romance goes through, then it will be for Male PCs of AT LEAST Neatral Evil...could expand to TN, but so far I can't come up with a decent reason why it would. Caoco will not join a Paladin. As soon as she approaches the party and feels the Paladins aura, she will leave. Might go the same way with Helm clerics.

 

Another thought process I have is her drive to corrupt...Mmm...she will attempt to corrupt good aligned characters, but she won't romance them. She respects strength and equal bloodlust. She would find Orc and Human warriors most appealing, moderate interest in Elves, little interest in halflings and dwarves.

 

[quote]Being a full fiend, as she is, she should have even more powerful powers than those I suggested![quote]

 

To be honest, I'm not sure what she would be considered. she's half Erinyes, half unknown devil. What that makes her, I'm not sure. I might just label her Half-Fiend and let it be.




#553454 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 11:25 AM in IE Mod Ideas

ALSO, I forgot to mention, a...well...sort of a friendship track for the female PC. Applicable to evil aligned female PCs only. the contents, however, I'm keeping top secret. SHH!