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#610712 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 09:19 AM in IE Help

WTF? " Unzip the archive directly into your BGT Directory and run “setup-TobEx.exe”.

 

 

As far as I know it goes in the bgII Soa directory.

 

That is where mine is an works perfectly.




#610709 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 05:32 AM in IE Help

I'm no expert and JM will probably be around soon to answer... What os are you using win10? Where did you install bg?
Any way if you installed it in program files with win 10 that is probably the problem.
Do you have any other mods installed? If you have a long list post your weidu log



#610719 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 01:14 PM in IE Help

is it the key ..8*, 9(,  0) or the numberpad 0insert and is number lock on?
I use ms10 for games and ubuntu for everything else for over 10 years



#610721 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 01:44 PM in IE Help

Are you sure that the file contents (Setup-TobEx.exe and TobEx folder) are in your bg2 (where your chitin.key is) folder and not the bgt folder? I do not see why a keystroke would not register. Have you tried any other mod?



#610723 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 04:07 PM in IE Help

Well if you hit 'enter' to close when you uninstalled and did not click X to close the window.

Ok so you know that at least weidu does work with your current machine, right? Try a tiny mod like dungeon be gone

Direct Link

Might just be an installer/download issue if not I might be out of ideas.

 

1 more thought your anti-virus? try disabling it




#610532 Tobex not fully uninstalling (Solved)

Posted by Sir-Kill on 22 January 2021 - 06:44 AM in ToBEx

Well the files in the tobex/ini folder was my meaning. Anyway to fully uninstall; those might have to be removed, as in my case.

The full story (or at least more):
Actually I found out about ToBEx when trying to install scs (kept freezing on install) that failed but I kept TobEx. The only other mod I have that uses ToBex was tweaks and I ended up uninstalling that, lvl1npc, and 1pp, those were after tweaks I uninstalled ToBex via weidu, ran the game and still saw the fast run for 3 sec.
did the whole processes again (no change, man, I wish tweaks had a full config file). uninstalled all that again uninstalled tobex deleted the aforementioned files (not the folders).
installed ToBex, downloaded autohaste from argent off beamdog. It also said 'not for my game' so then I knew ToBex was not cleanly/completely uninstalled.

Then I deleted the folders, and voila it worked again.



#610530 Tobex not fully uninstalling (Solved)

Posted by Sir-Kill on 21 January 2021 - 08:21 PM in ToBEx

I had uninstalled a component or two from cdtweaks and upon reinstalling it did not recognize that tobex was installed, despite that the tobex window was there.

I uninstalled and re-installed some to all mods and tobex, trying to figure out the problem.
The game knew it was installed (4 weapon slots) but tweaks could not get 'faster movement out of combat' to load/install, "not for your game" but when I loaded the game the characters would walk fast for about 3 -5 seconds then revert to the slower speed.

10 years gone and I remember shs password too.

The fix was I had to remove the folders named:
tobex
tobex_ini

files named:
tobex_loader
tobex.log
tobex.dll

tho I expect the two folders had the most to do with it.

BTW great mod!



#610878 Strange looking helmets

Posted by Sir-Kill on 21 April 2021 - 08:23 AM in 1PP

Screenshot with TobEx... try hitting the print screen button with your mouse on the inventory part of the screen, then hit it one more time. That sometimes does it. If you have an ability to clear out your clipboard just before taking a screenshot then it will work.



#610894 Strange looking helmets

Posted by Sir-Kill on 24 April 2021 - 03:43 AM in 1PP

heh I woke just remembering that, strange because that is what I use as well (tho not tutu just game dir).



#610663 SHS Suggestions and Problems Thread

Posted by Sir-Kill on 18 March 2021 - 12:52 PM in Directives from the Director

Sorry Elsa is my girl she gets a little ... rambunctious when not enough attention is paid to her. I'll totally make it up to you. I just need 2 pieces of ID, your bank account number, mothers maiden name, and blood type. Oh and btw what was the name of you first pet again?



#610653 PS gui v3.04

Posted by Sir-Kill on 13 March 2021 - 06:39 PM in IE Modding Tools

link in first post is missing -ps-gui/ at the end. I was looking for plt to bam and found this. You are a madman. :)



#610659 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:12 PM in IE Modding Tools

Well I found out why she did that. Erephine or someone added more colors than the original game; plt's crash when those higher colors are used on them.



#610660 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:19 PM in IE Modding Tools

Hahaha, ok It is late and I have been at this for hours. I placed the 'higher color' # in the location spot.
Time for sleep.
Edit: So no crash
move along, nothing to see here



#610657 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 04:25 PM in IE Modding Tools

Yeah, I noticed that but I could not figure out as to why. I moved all plt's out of my override, now NI can view/extract them. There is potential x 16 now.



#610652 New developer resources

Posted by Sir-Kill on 13 March 2021 - 08:38 AM in 1PP

I have a small group request:
1&2 are versions.
1. If you could change the grouping to put the # pulldown next to the color then the color text that would be optimal. (I keep changing the wrong one).
       2. If that it a bit too much work put boxes around the group could be single subtle color for each, or unique colored boxes for each.

3. Add a view transparency button to hide or view the #1 Green color. Thanks for considering, if you need any graphics let me know (such as the bg2 background).
 
Oh crap! I forgot one thing; when using the random color button a lock button next to the color you like (instead of writing it down) would also be nice. Then I can go back to mashing the random button
 
No rush.
 
https://ibb.co/mts5Dkf



#610895 NearInfinity

Posted by Sir-Kill on 24 April 2021 - 04:02 AM in IE Modding Tools

I am sure I am missing something but a Ctrl+L Thief: finds the the thief description. I have edited the druid, elf, and others
Oh btw thanks argent for all the updates!



#610698 Delving into PLT

Posted by Sir-Kill on 24 March 2021 - 08:32 PM in IE Tutorials

Here is a 7 color shield. Colors ranges from 32-38. I made this with 7 for demonstrative purposes. I had a difficult time cramming that many in a unique pattern in such a small area. I used the cshld30.bam as a guide.

Attached Images

  • 7-ColorShield.png



#610687 Delving into PLT

Posted by Sir-Kill on 21 March 2021 - 09:10 PM in IE Tutorials

Here are 3 images of Ajantis wearing ankheg plate. As the image states the settings are all the same only difference is the first image plt I edited.

This is a mixed image of file limitations and 'artist' skill. +400%

I have made armor and a helm so far. I'll work on off hand weapons and shield (I tested a shield and it seemed to work fine)

 

Thanks to wiki so I have names for the armor parts

 

EDIT: I missed a color dot /cuisse is the thigh plate

Attached Images

  • Ankheg Big.png



#610686 Delving into PLT

Posted by Sir-Kill on 21 March 2021 - 06:06 PM in IE Tutorials

Erephine at the time of her writing and creation of 1pp did not care for plt's

 

BG2 has a new format called PLT for inventory graphics. This format sucks though, and theres no good editor around for it.

However times have changed and ....

 

 

 

I have been delving into .PLT files I wanted to know what Colors were available and why there were unwanted transparencies that come into the paperdoll. I believe I have found out why.

 

 

First what the image represents 1-6:

1 Is the image I converted into a PLT

2 Is an image I composted into something to ease to see. This could have been much smoother if I could use an image that contained 16m color but the image size 120x160 makes that impossible. However the image used does have over 17.5k!

3 Profit!

4 Is another image I converted into a PLT to remove curves and jagged edges

5 As it says.

6 Smaller screen grabs with gradients applied to the item.

 

What the colors do and do not for you.

 

Wherever an R,G,B Black-0,0,0 occurs it will be Shadow (simple).

Other colors will render shadow as well.*

Any single R, G, or B that hits 255 and it seems the range is, about a combined 66 of the other colors i.e. R255 g15 b 56 will also be transparent (this was more difficult to figure).

 

The large and small blocks of color image2 that is the color ranges plts use and what the game considers location 0-6 (btw the black sections are the gray color realm)

 

From Erephine's bam plt file format guide

On a PLT...
 
There is no palette as such. A PLT stores information differently:
 
Every pixel has a 'brightness' setting which can range from 0 to 254 (255 is transparent). It also has a second bit of information which tells the game which of the seven gradients it is supposed to be (0 to 7, where 7 is shadow).
 
This means you have 255 shades for every gradient as opposed to 12 on a BAM. However, it also means you have *no* merged shades whatsoever. If you have one colour bright red, and one bright blue, there simply is no purple. As a result, soft edges on the size you're working on (like 128 by 160) are not possible.

This information is outdated and incorrect, since  WizWom's work.

If you don't believe me look at the the first image an tell me where there is no blending.

PLT is easier to work with and produces smoother results

 

 

Big Thanks toWizWom for plt to bmp and bmp to plt (and the other converters)

and Sam for PS Gui for making WizWoms work easy to use and Pallet Mixer/Generator

and Argent77 for making 1001 updates to NI and indirectly making it useful to me.

 

 

The 7zip file contains an .ODT (open office) file that has more technical details

Attached Images

  • PLTPosting.png

Attached Files

  • Attached File  Post.7z   21.45K   183 downloads



#610724 Delving into PLT

Posted by Sir-Kill on 26 March 2021 - 07:06 PM in IE Tutorials

Here is Minsc equipped with the helm of glory, Modeled after 1pp's inventory bam of the same. I wanted the dents but the extra detail made it look worse. Notice the shadow on the eye region of the face this pulls the helm off from being part of the skin as shown on the helmet of defense on the right. It kind of gives Minsc that Brad Pitt look in Troy... well you might have to zoom in a bit.

 

I was not sure you could apply shadow on an existing plt but you can, fairly cool.

Attached Images

  • ShadowEyeHelm.png



#610759 Delving into PLT

Posted by Sir-Kill on 02 April 2021 - 11:44 AM in IE Tutorials

Ok I had these done a while back but did not post until I had my next thing somewhat workable.

 

Smoothed much of the pixelation

Added an independant (from the blade) pommel color

Figured that swords along with every other item type uses 7 'clown' colors but where to use them is more difficult so I am just using 4 colors

Noticed that IESDP is very wrong regarding plt.

This whole section is inaccurate. (I'll post more findings later).

 

General Description
This file format describes the appearance of paperdolls displayed on the inventory screen. A paperdoll can display several "materials" (e.g. skin, hair, leather, metal) each of which is represented by a different colour set. The colours for each material are set in the CRE file (major and minor colour can be set within the game) which correspond to a colour gradient. Each pixel is mapped to a colour by the colour byte which is then given an intensity by the intensity byte. The colours are listed below:
  • 0 - Skin
  • 1 - Hair
  • 2 - Metal
  • 3 - Leather
  • 4 - Metal
  • 5 - Minor colour
  • 6 - Major colour
  • 7 - 127 Shadow
Colour maps 128 - 255 repeat this pattern.

 

The only real thing to concern one's self with is location 3 and 6 on armor for skin and hair. Not 0 and 1

 

Anyway here is Minsc with the Ankheg armor the helmet and the new dual long swords with blue pommel gems

Attached Images

  • DualSword.png



#610671 Creating custom paperdoll items

Posted by Sir-Kill on 19 March 2021 - 04:18 PM in IE Tutorials

I was thinking cdtweaks 'avatar morphing script', or 1pp smart 'avatar and armor switching' has something like what I am asking (I think).



#610667 Creating custom paperdoll items

Posted by Sir-Kill on 18 March 2021 - 10:41 PM in IE Tutorials

I'm looking to add some new paperdoll images specifically using plt but reading notes it seems like you can't assign a new armor ppd the 2 character index w/o having a ton of bams for the avatar. I am not looking to do anything with avatars.

Is there some way to circumvent this something like "hey game just use these that are all ready and waiting" but you know in computer speak.

I was thinking that having more than one human male fighter plate armor type (as an example)

chmf4inv
chmf5inv...
chmfJinv...

I have already done one chmf4inv.plt that turned out better than the original.plt and better than the bam
I also did 1 chmf4inv.bam that format sucks, that turned out uh, passable.



#610680 BG2 Improved GUI

Posted by Sir-Kill on 20 March 2021 - 11:01 AM in BG2 Improved GUI

We have different backgrounds so I removed them, just paste this over yours should be fine.
The jagged edges should blend in.
you might have to edit the color changer area a bit I moved it up.

There really no need to have googleapis.com just to upload a gd image. no other forum needs it.




#610664 BG2 Improved GUI

Posted by Sir-Kill on 18 March 2021 - 02:47 PM in BG2 Improved GUI

I might have to snag this mod. I noticed the dividers for the numbers were a bit plain. I made something that looks a bit alive like a tree to fit in with the rest of the gui.
Hope you find it useful
 
Just how many stupid f@#king scripts and popups does the frickin' site need just to upload an image

Attached Images

  • GuiTree.png