Sir-Kill's Content
There have been 33 items by Sir-Kill (Search limited from 17-May 23)
#610709 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 05:32 AM in IE Help
Any way if you installed it in program files with win 10 that is probably the problem.
Do you have any other mods installed? If you have a long list post your weidu log
#610712 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 09:19 AM in IE Help
WTF? " Unzip the archive directly into your BGT Directory and run “setup-TobEx.exe”.
As far as I know it goes in the bgII Soa directory.
That is where mine is an works perfectly.
#610723 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 04:07 PM in IE Help
Well if you hit 'enter' to close when you uninstalled and did not click X to close the window.
Ok so you know that at least weidu does work with your current machine, right? Try a tiny mod like dungeon be gone
Might just be an installer/download issue if not I might be out of ideas.
1 more thought your anti-virus? try disabling it
#610532 Tobex not fully uninstalling (Solved)
Posted by Sir-Kill on 22 January 2021 - 06:44 AM in ToBEx
The full story (or at least more):
Actually I found out about ToBEx when trying to install scs (kept freezing on install) that failed but I kept TobEx. The only other mod I have that uses ToBex was tweaks and I ended up uninstalling that, lvl1npc, and 1pp, those were after tweaks I uninstalled ToBex via weidu, ran the game and still saw the fast run for 3 sec.
did the whole processes again (no change, man, I wish tweaks had a full config file). uninstalled all that again uninstalled tobex deleted the aforementioned files (not the folders).
installed ToBex, downloaded autohaste from argent off beamdog. It also said 'not for my game' so then I knew ToBex was not cleanly/completely uninstalled.
Then I deleted the folders, and voila it worked again.
#610530 Tobex not fully uninstalling (Solved)
Posted by Sir-Kill on 21 January 2021 - 08:21 PM in ToBEx
I uninstalled and re-installed some to all mods and tobex, trying to figure out the problem.
The game knew it was installed (4 weapon slots) but tweaks could not get 'faster movement out of combat' to load/install, "not for your game" but when I loaded the game the characters would walk fast for about 3 -5 seconds then revert to the slower speed.
10 years gone and I remember shs password too.
The fix was I had to remove the folders named:
tobex
tobex_ini
files named:
tobex_loader
tobex.log
tobex.dll
tho I expect the two folders had the most to do with it.
BTW great mod!
#610878 Strange looking helmets
Posted by Sir-Kill on 21 April 2021 - 08:23 AM in 1PP
#610663 SHS Suggestions and Problems Thread
Posted by Sir-Kill on 18 March 2021 - 12:52 PM in Directives from the Director
#610659 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 11:12 PM in IE Modding Tools
#610660 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 11:19 PM in IE Modding Tools
Time for sleep.
Edit: So no crash
move along, nothing to see here
#610653 PS gui v3.04
Posted by Sir-Kill on 13 March 2021 - 06:39 PM in IE Modding Tools
#610657 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 04:25 PM in IE Modding Tools
#610652 New developer resources
Posted by Sir-Kill on 13 March 2021 - 08:38 AM in 1PP
1&2 are versions.
1. If you could change the grouping to put the # pulldown next to the color then the color text that would be optimal. (I keep changing the wrong one).
2. If that it a bit too much work put boxes around the group could be single subtle color for each, or unique colored boxes for each.
3. Add a view transparency button to hide or view the #1 Green color. Thanks for considering, if you need any graphics let me know (such as the bg2 background).
Oh crap! I forgot one thing; when using the random color button a lock button next to the color you like (instead of writing it down) would also be nice. Then I can go back to mashing the random button
No rush.
https://ibb.co/mts5Dkf
#610895 NearInfinity
Posted by Sir-Kill on 24 April 2021 - 04:02 AM in IE Modding Tools
Oh btw thanks argent for all the updates!
#610724 Delving into PLT
Posted by Sir-Kill on 26 March 2021 - 07:06 PM in IE Tutorials
Here is Minsc equipped with the helm of glory, Modeled after 1pp's inventory bam of the same. I wanted the dents but the extra detail made it look worse. Notice the shadow on the eye region of the face this pulls the helm off from being part of the skin as shown on the helmet of defense on the right. It kind of gives Minsc that Brad Pitt look in Troy... well you might have to zoom in a bit.
I was not sure you could apply shadow on an existing plt but you can, fairly cool.
#610686 Delving into PLT
Posted by Sir-Kill on 21 March 2021 - 06:06 PM in IE Tutorials
Erephine at the time of her writing and creation of 1pp did not care for plt's
BG2 has a new format called PLT for inventory graphics. This format sucks though, and theres no good editor around for it.
However times have changed and ....
I have been delving into .PLT files I wanted to know what Colors were available and why there were unwanted transparencies that come into the paperdoll. I believe I have found out why.
First what the image represents 1-6:
1 Is the image I converted into a PLT
2 Is an image I composted into something to ease to see. This could have been much smoother if I could use an image that contained 16m color but the image size 120x160 makes that impossible. However the image used does have over 17.5k!
3 Profit!
4 Is another image I converted into a PLT to remove curves and jagged edges
5 As it says.
6 Smaller screen grabs with gradients applied to the item.
What the colors do and do not for you.
Wherever an R,G,B Black-0,0,0 occurs it will be Shadow (simple).
Other colors will render shadow as well.*
Any single R, G, or B that hits 255 and it seems the range is, about a combined 66 of the other colors i.e. R255 g15 b 56 will also be transparent (this was more difficult to figure).
The large and small blocks of color image2 that is the color ranges plts use and what the game considers location 0-6 (btw the black sections are the gray color realm)
From Erephine's bam plt file format guide
On a PLT...
There is no palette as such. A PLT stores information differently:
Every pixel has a 'brightness' setting which can range from 0 to 254 (255 is transparent). It also has a second bit of information which tells the game which of the seven gradients it is supposed to be (0 to 7, where 7 is shadow).
This means you have 255 shades for every gradient as opposed to 12 on a BAM. However, it also means you have *no* merged shades whatsoever. If you have one colour bright red, and one bright blue, there simply is no purple. As a result, soft edges on the size you're working on (like 128 by 160) are not possible.
This information is outdated and incorrect, since WizWom's work.
If you don't believe me look at the the first image an tell me where there is no blending.
PLT is easier to work with and produces smoother results
Big Thanks toWizWom for plt to bmp and bmp to plt (and the other converters)
and Sam for PS Gui for making WizWoms work easy to use and Pallet Mixer/Generator
and Argent77 for making 1001 updates to NI and indirectly making it useful to me.
The 7zip file contains an .ODT (open office) file that has more technical details
Attached Files
- Post.7z 21.45K 183 downloads
#610698 Delving into PLT
Posted by Sir-Kill on 24 March 2021 - 08:32 PM in IE Tutorials
#610687 Delving into PLT
Posted by Sir-Kill on 21 March 2021 - 09:10 PM in IE Tutorials
Here are 3 images of Ajantis wearing ankheg plate. As the image states the settings are all the same only difference is the first image plt I edited.
This is a mixed image of file limitations and 'artist' skill. +400%
I have made armor and a helm so far. I'll work on off hand weapons and shield (I tested a shield and it seemed to work fine)
Thanks to wiki so I have names for the armor parts
EDIT: I missed a color dot /cuisse is the thigh plate
#610759 Delving into PLT
Posted by Sir-Kill on 02 April 2021 - 11:44 AM in IE Tutorials
Ok I had these done a while back but did not post until I had my next thing somewhat workable.
Smoothed much of the pixelation
Added an independant (from the blade) pommel color
Figured that swords along with every other item type uses 7 'clown' colors but where to use them is more difficult so I am just using 4 colors
Noticed that IESDP is very wrong regarding plt.
This whole section is inaccurate. (I'll post more findings later).
General DescriptionThis file format describes the appearance of paperdolls displayed on the inventory screen. A paperdoll can display several "materials" (e.g. skin, hair, leather, metal) each of which is represented by a different colour set. The colours for each material are set in the CRE file (major and minor colour can be set within the game) which correspond to a colour gradient. Each pixel is mapped to a colour by the colour byte which is then given an intensity by the intensity byte. The colours are listed below:Colour maps 128 - 255 repeat this pattern.
- 0 - Skin
- 1 - Hair
- 2 - Metal
- 3 - Leather
- 4 - Metal
- 5 - Minor colour
- 6 - Major colour
- 7 - 127 Shadow
The only real thing to concern one's self with is location 3 and 6 on armor for skin and hair. Not 0 and 1
Anyway here is Minsc with the Ankheg armor the helmet and the new dual long swords with blue pommel gems
#610671 Creating custom paperdoll items
Posted by Sir-Kill on 19 March 2021 - 04:18 PM in IE Tutorials
#610667 Creating custom paperdoll items
Posted by Sir-Kill on 18 March 2021 - 10:41 PM in IE Tutorials
Is there some way to circumvent this something like "hey game just use these that are all ready and waiting" but you know in computer speak.
I was thinking that having more than one human male fighter plate armor type (as an example)
chmf4inv
chmf5inv...
chmfJinv...
I have already done one chmf4inv.plt that turned out better than the original.plt and better than the bam
I also did 1 chmf4inv.bam that format sucks, that turned out uh, passable.
#610680 BG2 Improved GUI
Posted by Sir-Kill on 20 March 2021 - 11:01 AM in BG2 Improved GUI
We have different backgrounds so I removed them, just paste this over yours should be fine.
The jagged edges should blend in.
you might have to edit the color changer area a bit I moved it up.
There really no need to have googleapis.com just to upload a gd image. no other forum needs it.
#610900 BG2 Improved GUI
Posted by Sir-Kill on 24 April 2021 - 09:02 PM in BG2 Improved GUI
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