Sir BillyBob's Content
There have been 67 items by Sir BillyBob (Search limited from 08-May 23)
#504190 Umberlee Quest Question
Posted by Sir BillyBob on 31 December 2010 - 07:05 AM in Classic Adventures
The Myth Drannor quest is currently broken. I had forgotten to add corrections to the dialog files into this patch. To fix it can continue, use the CLUAConsole and type:
CLUAConsole:SetGlobal("TCAmberIntro","MD0001",1)
This will break the Amber quest but that isn't ready yet anyways. To get this to work properly, use the cheat before he tries to teleport you. Anytime while deciding on which NPCs to summon will work.
#503002 Stronghold question
Posted by Sir BillyBob on 13 December 2010 - 04:17 PM in Classic Adventures
#502133 Stronghold question
Posted by Sir BillyBob on 04 December 2010 - 07:47 AM in Classic Adventures
#500016 Should this be possible?
Posted by Sir BillyBob on 29 October 2010 - 06:39 PM in Classic Adventures
Candella keeps repeating her banter with you. Fixed
Aesdale and Blush - Blush doesn't appear at inn. Fixed by changing the coordinates of where she spawns in.
Scroll about chair. Fixed, item can't be equipped and therefore you can't duplicate the scroll.
Key to Lizardman lair. Never broken, it is the guy outside the entrance, not the other two lizardmen, however, if all three fight you I can see why there is confusion on this.
Lizardmen animations. Not fixed yet but several creatures have reversed animations, as in a guard has the red lizardman and the higher level creatures have the green. Issues will show animations without proper weapons do to the green lizardmen not have staves, just shield and axe.
Sanbelt will cast Magic Missle 2 using a wand at the PC - this is a killer if the PC is a low level mage. Fixed to now casts spell at person he is talking to. So I used Dirbert who can handle the damage.
BTW, my current party is PC - elf mage, Shadow, Dirbert, Candella, Aesdale, and Blush. It has been incredibly fustrating playing such a weak bunch of characters. It is doable though.
#500015 Should this be possible?
Posted by Sir BillyBob on 29 October 2010 - 06:31 PM in Classic Adventures
Rurik's soundset is from IWD
The only part of the U series you should be able to do is the first one, U1 which is to investigate the haunted house and the Sea Ghost. Once they are done you can decline the Captain and start Piney Bluff through Althon and Icar. If you accept the Captain's request to go to the swamp, Althon will ask to join you but he will not ask you to go to Piney Bluff. One or the other all based on what you tell the captain.
Interesting that Althon still offers this quest. I will have to see about blocking that.
Rurik's interest in the keg has nothing to do with the UK mods. That is a side quest to tell you that the sword can be upgraded.
#503450 Should this be possible?
Posted by Sir BillyBob on 19 December 2010 - 10:41 AM in Classic Adventures
#500090 Should this be possible?
Posted by Sir BillyBob on 30 October 2010 - 08:28 PM in Classic Adventures
There are plenty of incomplete areas and I am still finding buggy dialogs. That is the nature of a mod in progress. I would recommend that you search the forum here whenever you find an issue. More than likely it is either a known bug we haven't gotten to or a fresh new bug which we don't know about yet. Either way, all you can do is try to continue on. Some cases will require using the CLUConsole to reset a global variable or kill a creature or jump yourself to the next area.
#524191 Secret of BoneHill v2.75b
Posted by Sir BillyBob on 05 October 2011 - 04:05 PM in Secret of Bone Hill
Here is the link : SOBH v.275b
Here are some of the updates they included:
Apart from the French translation, here are the change we made: 1. inclusion of fixes provided in the BiG Fixpack v10.1 various fixes to tra files (invalid keywords and stuff) fixes for three small problems mentioned in the Bonehill v275 bug report thread 2. a complete rewrite of the readme (english and spanish), using the latest SHS model. 3. BH0111.ARE, both for BGT and Tutu: changed the charge of RNDTRE01.ITM in the container to 0 (it seems this value is used elsewhere for random items) 4. BHQUENEX.d: added a text reply before EXIT in the unconditionnal reply of the first state. The text used is not optimal but avoids adding a new text (reused text for the exit case in state 12) 5. BHMARTIN.d, both for BGT and Tutu: added a reply when "BHGnollQuest" is 1. I reused a reply for when it is 0, which is not optimal either (but the ogre mage is not dead yet anywhere, so the task is not finished). 6. Finally, I changed the readme handling in the tp2 file, aside from adding the French language. They used to be copies of the English readme in other directories, so that the AT_EXIT command would work with the %LANGUAGE% variable. Instead I used the README command, which allows to set a name with %LANGUAGE%, with a fallback if the file is not found, in this case it will display the English version. Additionally, this means the readme will be proposed at the beginning of the installation. I checked the behaviour will all languages.
#505419 Screenshots
Posted by Sir BillyBob on 18 January 2011 - 09:49 AM in Classic Adventures
The first is an Herbalist in Westgate. This is merchant/store from Check the Bodies. I had wanted to add in components from that mod for some time now. This is the first main one. You will see other items later. In Selgaunt, we hope to add in another Herbalist. Maybe the whole Herb and Potion mod. Dunno since I haven't looked at it in a long time.
The second is from the same area but this is meeting with the Fire Knives. As some of you know, this is a group of outcast Cormyrian nobles who now live in Westgate plotting the downfall of King Azoun. I had discovered that the plot wasn't working up to this point. So I am trying to get it working for 0.54 so you can try out Porph and Erin who have been in the game for several version now but never spawned correctly.
#510596 Screenshots
Posted by Sir BillyBob on 13 March 2011 - 12:25 PM in Classic Adventures
#499954 Safe to Shadow Keep?
Posted by Sir BillyBob on 28 October 2010 - 04:12 PM in Classic Adventures
#504936 Resting Problem
Posted by Sir BillyBob on 12 January 2011 - 05:51 AM in Classic Adventures
Area Day Night Area Description
TC0012 50 5 Stairs going up and out of dungeon
TC0013 10 10 Kobold territory/Meepo/Dragon Priest
TC0014 70 70 Goblin territory/rats
TC0015 10 10 Belak/Lava Worms/Blights
As you can see, only the goblin area should be a problem. I know that the game has a problem with doing random creatures. There is something wrong with the game in that you can get 3 encounters in a row with only a 10% chance on each one. The same randomness seems to be related to how the game creates spawn areas for wandering monsters. I have some areas that will 100% spawn a creature and other areas that never seem to spawn anything.
For version 0.54, I am working on giving Meepo a dialog option to watch over you during rest. This will only happen after you successfully complete his quest and he is not part of your group anymore.
#499342 Problems during MOD Installation
Posted by Sir BillyBob on 19 October 2010 - 03:19 PM in Classic Adventures
#507959 Pool of Radiance/Ruins of Adventure?
Posted by Sir BillyBob on 10 February 2011 - 11:10 AM in Classic Adventures
#514521 Plan for an update?
Posted by Sir BillyBob on 06 May 2011 - 08:14 AM in Classic Adventures
#515508 Help
Posted by Sir BillyBob on 22 May 2011 - 04:49 PM in Classic Adventures
#500239 CTD in what I Presume to be the "Abandond Temple"
Posted by Sir BillyBob on 02 November 2010 - 04:49 AM in Classic Adventures
#500540 Chaarna
Posted by Sir BillyBob on 07 November 2010 - 04:57 AM in Classic Adventures
#499953 Can't travel to Piney Bluff
Posted by Sir BillyBob on 28 October 2010 - 04:08 PM in Classic Adventures
#503004 CA patch 0.53a
Posted by Sir BillyBob on 13 December 2010 - 04:26 PM in Classic Adventures
#503503 CA patch 0.53a
Posted by Sir BillyBob on 20 December 2010 - 02:43 PM in Classic Adventures
A few other issues have appeared but you should be fine playing without it effecting your game. If you see something, please post it here so we can figure out what the bug really is and how to fix it. Thanks.
#505071 Bug Report for 0.53
Posted by Sir BillyBob on 14 January 2011 - 07:46 AM in Classic Adventures
The global that spawns Ander and folk needs to be set at "3" but if you talk to Phodor to get the quest, he sets it to "4". So if you then go to TC3510, Ander won't spawn. I'll set it so he spawns either way. To fix your game, use the CLUA and do this:
CLUAConsole:SetGlobal("TCRescuedTownFolk","GLOBAL",3)
That will spawn them in the inn. It shouldn't mess up any dialogs with Ander but I need to test it.
#508823 Bug Report for 0.53
Posted by Sir BillyBob on 20 February 2011 - 05:56 AM in Classic Adventures
Durnn has no proficiencies, just like about 99% of other monsters in the game. I have been giving some Bioware creatures proficiencies just to make them harder. No rule saying I have to not not have to.
Morale codes? They are the settings that the NPC had when it was created as a player character and then converted to a CRE file. So that would be the same morale setting your character has.
Cath - don't know what happened there. 32 in Mace proficiency? Very strange but now corrected to 4. 2 in dual weld.
Nothing wrong with Mistmoor Inn - I hide the mage items in that room (this area is from IWD if you don't know). Later after the slaver quests, Fala'stra will be able to show you the items or you may find them yourself. But for now you can't access the room.
Althon's sword - corrected.
TCSCEPT2 - corrected.
Jak - corrected.
#508164 Bug Report for 0.53
Posted by Sir BillyBob on 12 February 2011 - 06:50 PM in Classic Adventures
Aleigha and Cath are both hard to have join because everyone has low HP and any good solid hit will kill them. They both wear an invisible item which should keep you from killing them but I still have had it happen. Aleigha just needs a couple of Dirbert's arrows in her to trigger her dialog. Same with Cath. However, if you used any poison or other lingering damage, it is possible for them to stop fighting but die anyways. My best suggestion is to take out the dwarves first.
BTW, Aleigha and Candella are in my current party.
#504191 Bug Report for 0.53
Posted by Sir BillyBob on 31 December 2010 - 07:09 AM in Classic Adventures
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